Complete the following tasks to unlock PlayStation 5 trophy rewards.
| Trophy | How to unlock | Type
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| - Reach over 50,000 population outside of your main city.
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| - Have Disease Absent and Cold Absent, when there is at least -100 Celsius degrees.
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| - Complete all Ambitions in the Utopia Builder.
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| - Don't let Fervour of any faction reach maximum level in a playthrough.
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| - Complete the playthrough in the Utopia Builder.
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| - Complete the 'Apocalyptic Whiteout' Tale.
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| - Don't let Faction War spread over five or more districts.
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| - Complete three Tales in a single playthrough on at least Steward difficulty.
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| - Finish Defeat the Frost or Embrace the Frost before the whiteout.
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| - Have Squalor Absent despite having at least 1000 Material Demand.
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- Chancellor of the Exchequer
| - Have at least fifty income of heatnotes.
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| - Finish the game on hardest difficulty without signing any Rule laws.
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| - Never research a building or sign a law of the opposite affinity to the one you already have.
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| - Salvage all cores deposits in Winterhome.
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| - Have no hunger during whole duration of the Whiteout in New London.
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| - No deaths caused by Faction War.
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| - Have at least five different area effects applied to the district.
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| - Complete the 'Depleted Cores' Tale under 200 weeks on at least Steward difficulty.
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| - Fulfil at least 300 Heat demand using Steam and have absent Squalor.
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| - Complete the 'Beacon of Hope' Tale.
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| - Have no votes against Captain's Authority policy.
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- Idle Hands are the Devil's Playthings
| - Have at least 90% of the population be active workers in your city.
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| - Finish the game without gathering any resources from the frostland or colonies.
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| - Have Crime and Tension Absent in the City with 30k population.
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| - Sign at least twenty new laws in a single playthrough.
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| - Never have relations worse than Sceptical with any community or faction.
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| - Reach over 60,000 population in your main city.
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| - Have rallies and protests in the City at the same time.
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| - The banished faction leaves New London of their own accord.
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| - Double starting Research speed.
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| - Complete the 'Beacon of Hope' Tale without any deaths on at least Steward difficulty.
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| - Ensure Wanderers' survival while saving the seals and not expelling the elders.
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| - Have 100% of delegates vote in favour of any law.
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| - Finish a playthrough without any deaths.
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| - Have all problems absent for fifty weeks in the City with at least 15k population.
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| - End the civil war through the Path of Peace.
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| - Clog all gas source before first rise of toxicity (on at least hard difficulty)
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| - Fulfil at least one promise to five different communities and factions in one playthrough.
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| - Have twice as much heat abundance as heat demand.
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| - Never be in danger of loosing your position due to low Trust or high Tension.
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| - Have no problems higher than Minor in a colony for 300 weeks.
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- Raiders of the Lost Cores
| - Complete the 'Depleted Cores' Tale.
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| - Have "Devoted" standing with every community.
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| - Complete 'Apocalyptic Whiteout' without Hunger and Disease over Minor on at least Steward difficulty.
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| - See ten different situations near a district hub.
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| - Have negative relations with all communities.
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- Thank you for your feedback
| - Disregard community requests five times in one playthrough.
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- The Ambitions of New London
| - Complete the Story on any difficulty.
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- The Challenge of New London
| - Complete the Story on at least hard difficulty.
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| - Complete the Story on the hardest difficulty.
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- The End is Just the Beginning
| - Ensure the Wanderers' survival during the Whiteout.
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| - Change a policy to another one, and then sign the previous one once again.
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- To each according to his needs
| - Have at least 20k heatstamps and over 200k Goods stockpile.
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| - Have ten districts affected by hubs.
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| - Research sixty different ideas under 600 weeks.
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| - Meet all factions in the Utopia Builder mode.
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