| Trophy | How to unlock | Type
|
|---|
| ... and fill the earth | Reach over 50,000 population outside of your main city. | Bronze
|
| Adapted to Weather | Have Disease Absent and Cold Absent, when there is at least -100 Celsius degrees. | Bronze
|
| Ambitious | Complete all Ambitions in the Utopia Builder. | Bronze
|
| Anger management | Don't let Fervour of any faction reach maximum level in a playthrough. | Bronze
|
| Another day in paradise | Complete the playthrough in the Utopia Builder. | Bronze
|
| Apocalypse Nah | Complete the 'Apocalyptic Whiteout' Tale. | Bronze
|
| Bonfire | Don't let Faction War spread over five or more districts. | Bronze
|
| Born Ready | Complete three Tales in a single playthrough on at least Steward difficulty. | Bronze
|
| Bring it on! | Finish Defeat the Frost or Embrace the Frost before the whiteout. | Bronze
|
| Can't stop progress | Have Squalor Absent despite having at least 1000 Material Demand. | Bronze
|
| Chancellor of the Exchequer | Have at least fifty income of heatnotes. | Bronze
|
| Checks and balances | Finish the game on hardest difficulty without signing any Rule laws. | Bronze
|
| Consistency | Never research a building or sign a law of the opposite affinity to the one you already have. | Bronze
|
| Coredigger | Salvage all cores deposits in Winterhome. | Bronze
|
| Don't starve | Have no hunger during whole duration of the Whiteout in New London. | Bronze
|
| Firm, But Civil | No deaths caused by Faction War. | Bronze
|
| FrostCity | Have at least five different area effects applied to the district. | Bronze
|
| Gotta Go Fast | Complete the 'Depleted Cores' Tale under 200 weeks on at least Steward difficulty. | Bronze
|
| Green Power | Fulfil at least 300 Heat demand using Steam and have absent Squalor. | Bronze
|
| Guiding Light | Complete the 'Beacon of Hope' Tale. | Bronze
|
| I love democracy | Have no votes against Captain's Authority policy. | Bronze
|
| Idle Hands are the Devil's Playthings | Have at least 90% of the population be active workers in your city. | Bronze
|
| Isolationist | Finish the game without gathering any resources from the frostland or colonies. | Bronze
|
| Law and Order | Have Crime and Tension Absent in the City with 30k population. | Bronze
|
| Lawmaker | Sign at least twenty new laws in a single playthrough. | Silver
|
| Likeable | Never have relations worse than Sceptical with any community or faction. | Silver
|
| Megalopolis | Reach over 60,000 population in your main city. | Bronze
|
| Mixed Signals | Have rallies and protests in the City at the same time. | Bronze
|
| Moving out | The banished faction leaves New London of their own accord. | Bronze
|
| New Oxbridge | Double starting Research speed. | Bronze
|
| No One Left Behind | Complete the 'Beacon of Hope' Tale without any deaths on at least Steward difficulty. | Bronze
|
| No lesser evil | Ensure Wanderers' survival while saving the seals and not expelling the elders. | Bronze
|
| No-brainer | Have 100% of delegates vote in favour of any law. | Silver
|
| Not on my watch | Finish a playthrough without any deaths. | Bronze
|
| Paradise City | Have all problems absent for fifty weeks in the City with at least 15k population. | Bronze
|
| Peacemaker | End the civil war through the Path of Peace. | Bronze
|
| People person | Have maximum trust. | Bronze
|
| Plumber | Clog all gas source before first rise of toxicity (on at least hard difficulty) | Bronze
|
| Pork Barrel | Fulfil at least one promise to five different communities and factions in one playthrough. | Silver
|
| Power Overwhelming 2.0 | Have twice as much heat abundance as heat demand. | Silver
|
| Primus Inter Pares | Never be in danger of loosing your position due to low Trust or high Tension. | Bronze
|
| Quiet Backwater | Have no problems higher than Minor in a colony for 300 weeks. | Bronze
|
| Raiders of the Lost Cores | Complete the 'Depleted Cores' Tale. | Bronze
|
| Revered Leader | Have "Devoted" standing with every community. | Silver
|
| Seen Worse | Complete 'Apocalyptic Whiteout' without Hunger and Disease over Minor on at least Steward difficulty. | Bronze
|
| Settler | Set up three colonies. | Bronze
|
| Sneak a Peek | See ten different situations near a district hub. | Bronze
|
| Steward Little | Have negative relations with all communities. | Bronze
|
| Thank you for your feedback | Disregard community requests five times in one playthrough. | Bronze
|
| The Ambitions of New London | Complete the Story on any difficulty. | Bronze
|
| The Challenge of New London | Complete the Story on at least hard difficulty. | Bronze
|
| The Demons of New London | Complete the Story on the hardest difficulty. | Bronze
|
| The End is Just the Beginning | Ensure the Wanderers' survival during the Whiteout. | Bronze
|
| The Steward | Obtain all trophies. | Platinum
|
| There is No Final Design | Change a policy to another one, and then sign the previous one once again. | Bronze
|
| To each according to his needs | Have at least 20k heatstamps and over 200k Goods stockpile. | Bronze
|
| Urban Planner | Have ten districts affected by hubs. | Bronze
|
| Visionary | Research sixty different ideas under 600 weeks. | Bronze
|
| We Are Not The Same | Meet all factions in the Utopia Builder mode. | Bronze
|