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Call of Duty: WWII

Cheats, Tips, Secrets & Walkthroughs for Call of Duty: WWII on PC

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Call of Duty: WWII Cheats


Unlock the Gold camo for all weapons in a specific class (e.g. Assault Rifle) in Multiplayer mode to unlock the Diamond camo for all weapons in that class.

After getting on the AA Gun in Mission 2: Operation Cobra, shoot down all 20 planes trying to attack your allied tanks to get the "Ack Ack" achievement. They appear in the following order: 3 Right - 3 Middle - 2 Left - 2 Left - 3 Middle - 2 Right - 2 Left - 2 Left - 1 Middle. Restart from the checkpoint if you miss a plane.

After getting on the AA Gun in Mission 11: The Rhine, you have to shoot down attack planes. There are 25 total planes. They appear in the following order: 3 Middle - 5 Left - 4 Right - 4 Middle - 4 Middle - 3 Middle - 2 Left. If you miss a plane, immediately restart from the checkpoint. It is recommended to create a manual backup save before getting on the AA gun. Otherwise, if you miss a plane you have to replay the entire mission. When you reach the AA gun, pause the game and select "Leave" to go back to the main menu. Then, back up the save file. If you do not get the achievement, you can simply copy back the save game to start back at the AA gun. This way you do not have to replay ten minutes of the mission every time.

In Mission 9: Battle Of The Bulge, you will be flying an attack plane and have to protect your allied bombers by shooting down enemy planes. There are two total waves of enemy airplanes. The first wave has 8, and the second wave has 12. There are 20 total planes, and you must personally destroy 12 of them to get the "Flyboy" achievement. What makes this kind of difficult is that your teammates also shoot down these planes and do so relatively quickly. You have to be very fast and shoot down as many planes as possible. Press the key to highlight enemy planes. Fly close to them and hold ADS (aim down sights) to target them. Once you have locked on to them, you can speed up to get closer to them, making them easier to hit. It may take a few attempts. There are several checkpoints throughout this and if you are too slow in the beginning, it is almost impossible to still end up with 12 kills. It is recommended to create a manual backup save before this section. When you reach the plane section, pause the game and select "Leave" to go back to the main menu. Then, back up the save file. This allows you to simply copy back the save and not have to go through the entire mission again if you do not get the achievement.

In Mission 7: Death Factory, you must get through the foggy forest without being detected by human enemies to get the "Fog Of War" achievement. There is one dog that will always detect you, which is fine. It is the woods area where you see the dead pilot hanging from his parachute. In the first section, after killing the dog, stay to the far right side of the area. There are only three enemies and they are easy to move past if you wait behind a tree until they are gone. You will then reach a larger section with a flamethrower enemy. Stay to the far right side of the area. There are two enemies patrolling, but you can kill them with melee attacks. Stay to the right side and melee kill the enemy in front of the bunker while the other enemies are walking away. Your teammate will kill the second enemy in front of the bunker. You will get the achievement after reuniting with your teammate, opening the door inside the bunker, and reaching the woods area that does not contain any fog. Restart from the checkpoint if you get detected. If an enemy sees you for just a moment, it is fine as long as you do not alert the entire camp.

At the start of Chapter 6: Collateral Damage, you will be driving a tank. It is a relatively lengthy section that lasts for approximately ten minutes. While driving the tank, there will be enemies with rocket launchers and enemy tanks shooting at you. The armor of your tank must stay above 80% to get the achievement at the end of this section. Your armor is shown in the bottom left corner. However, it does not show the percentage you have remaining -- so you will have to guess. Try not to get hit in the beginning at all. Stay as far back as possible and shoot at the buildings to clear out enemies. Later on there will be more difficult sections. At one point, there will be two tanks driving around the map. You have to drive behind buildings so they lose sight of you, then ambush them from behind. Two shots from behind (or one in the back, one in the side) are enough to destroy an enemy tank. Just avoid shooting them at the front, as they are heavily armored in that area and will shoot back. Also, set the difficulty to "Rookie" to make this easier. Restart from the checkpoint if you get too badly damaged.

In Mission 10: Ambush, there is a sneaking section early in the mission (after attacking the truck convoy). You are armed with a silenced pistol and must infiltrate an air base. Stay to the far right side of the base. Kill the enemies along the way with a headshot or 2-3 bullets to the upper body. There is one room with three enemies and the base commander -- just quickly shoot them. It is fine if single enemies see you as long as you quickly kill them afterwards. They just are not allowed to alert the entire base. If the icon above their head turns red, you still have a second to kill them. Restart from the checkpoint if you are detected. You will get the "Infiltrated" achievement after climbing the ladder to the sniper nest.

After unlocking the Bunker and Salt Mine, go inside the Command Room and interact with the crank until it stops. Then, go inside the Emperor Room and interact with the machine in front of Barbarossa's statue. Next, continue killing zombies near the machine to charge it up. Keep killing zombies in the nearby area until the Mind Power Machine floats into a hole in the ceiling. After charging the Mind Power Device, go to the Command Room and interact with the button on the upper section of the room to cause the Mind Power Device to start moving; the machine will come to a stop at certain locations. You must keep the Mind Power Device moving. To do this, stay inside the red circle on the ground and continue killing nearby zombies to charge the MPD again. Eventually, the MPD will move near an Electrical Generator, right next to the Schnellblitz Machine.

After a short while, the MPD will infuse with the Electrical Generator and shoot out a piece of the weapon. After obtaining the gun's part, the Mind Power Device will start moving again. While following it, kill zombies inside the red circle on the ground until the MPD reaches the Mortuary Generator. You then need to wait for a while to acquire the Tesla Canister from the inside of the generator.

After that, go back to the Command Room to find a special zombie on the upper section of the room. Kill this special zombie and grab its head. Once you have both parts, go to the machine in the middle and place them to get the Tesla Gun.

Reach Level 55 in Multiplayer mode to unlock the option to Prestige. Prestige the indicated division to unlock the corresponding bonus weapon and a special badge:

KAR98K: Prestige with the Mountain Division to unlock the KAR98K bolt-action sniper rifle. The weapon deals high damage and can kill players with one shot.

MG 42: Prestige with the Armored Division to unlock the MG 42 full-auto LMG. This weapon has a very high rate of fire and moderate recoil.

MP-40: Prestige with the Airborne Division to unlock the MP-40 automatic SMG. This weapon has a steady rate of fire and minimum recoil.

Sawed-Off Shotgun: Prestige with the Expeditionary Division to unlock the Sawed-Off Shotgun. This weapon deals very high damage at close range.

SVT-40: Prestige with the Infantry Division to unlock the SVT-40 semi-automatic rifle. This weapon deals high damage.

Complete the following steps in The Final Reich (Zombies) to complete the Easter Egg (retrieve the Artifact) and get the "Fireworks" trophy.

Note: To make completing the Easter Egg easier, keep pressing the Touchpad button on your controller to highlight most of the objectives in-game. It can be completed solo offline or with any number of players in co-op.

Step 1 - Turn on the Power: There is a generator in the middle of the map with three red lights on it. Your objective is to make all of them green. To do this, turn three gas valves around the map for about six seconds each. The first one is located behind the Geistschild machine in the village square area. The second one is also in this area to the left of the bunker door you are trying to open. For the third one, open the door towards the pub. You can simply look for the power cables connecting the generator and the gas valves on the floor. Just follow them to all the respective valves. Once the generator is working again, activate the flamethrower trap in the middle of the town square to destroy the wooden lid covering the entrance to the sewer area. Go down there and proceed down the only path you can follow to see the actual power generator for the map on the left side next to the exit. Interact with it to turn it on.

Step 2 - Rerouteing the Power in the Bunker: Once you are in the bunker, buy the doors to the morgue and laboratory for 1,500 jolts each. Then, activate two different control panels within 30 seconds. One is in morgue and the other is in the laboratory. The morgue one is just down the set of stairs on the right (when entering the area). The laboratory one is on the second floor, above the Schildblitz machine. Once the power has been rerouted, buy the door in the middle of the command room to the salt mine tunnels.

Step 3 - Power up the Geiskraft Transfer Device: Proceed down the mine until you reach "The Emperor's Chamber" large circular room. This room is where most of the objectives will take place in, as it is your task to retrieve the Artifact from this machine. Interact with the device. Then, kill approximately 15-20 zombies to charge the machine. All zombie types count for this. Once it is powered up, the next objective is to unlock the canopy that is blocking the device. To do that, simply return to the command room and turn the crank in front of you by interacting with it. Next, start the Tesla Gun assembly process. Simply walk up the stairs in the command room and interact with the red button in front of you.

Step 4 - Assemble the Tesla Gun: To get the two missing parts for the Tesla Gun, first escort the Geistkraft Device into the laboratory. There is a red area around the device, and you have to kill zombies within that area to make it move. Once you have reached the end of the escort, the device will stop and power up a generator. Simply wait approximately 45-60 seconds for the generator to finish. You can then collect the Tesla Gun barrel. After the device has moved back to the command room on its own, you have to escort it again by killing zombies in the red area, but this time it will move to the morgue. Once it is there, you have to wait 45-60 seconds again for the giant blender to finish. Once you have collected the Tesla Gun core, go back to the command room and place both parts in the weapon forge (be careful though as a powerful Brenner zombie will spawn first -- make sure to use a decent wall weapon for this part). You can then collect the Tesla Gun, which also unlocks the "Lightning Handler" trophy.

Step 5 - Power up the Right Hand of God: Go to The Emperor's Chamber again, and interact with the Right Hand of God (machine to the left when you enter the room). Then, go back up to the command room and activate the large control panel behind the weapons forge. Your objective now is to activate the smaller fuse boxes 1 to 4 in sequence and to change the color of each display to the one you saw on the control panel. The three colors are Rot (red), Grun (green), and Blau (blue). You have around 45 seconds to activate all four boxes -- so you will have to quickly memorize the four color sequence, change the first display to the respective color, and then make your way over to boxes 2-4. They can be found at the following locations:

1. Next to the main panel.
2. After going through the morgue and the door leading to the sewers, it will be in front of the Pack-A-Punch machine room, at the crossroads.
3. Next to the door leading out of the Pack-A-Punch room to the harbor.
4. Next to the door leading to the tower from the pub.

Your next objective will be to go over to the tower and activate and defend the central lightning rod. This should be fairly easy if you use your special ability. Once this has been completed, activate and defend the two smaller lightning rods on the left and right. This can be a bit difficult solo, but should be fairly easy with a 2-4 players. Just keep checking both rods frequently and kill the zombies as quickly as possible. Make sure to be careful since another Brenner spawns once this step has been completed.

Step 6 - Repair the Left Hand of God: After interacting with the Right Hand of God, a zeppelin will spawn outside, flying in circles over the town. Shoot one of the four orange lights on the bottom of the zeppelin until a "Uberschnalle" (battery) is dropped by the ship. To do this, focus on one of the four lights and damage it until it is red and eventually drops the Uberschnalle. Run over to the location it was dropped to ensure the ship does not steal it back (which would force you to damage the zeppelin again). Then, get kills near the Uberschnalle to charge it up. Once it is fully charged, take it down to The Emporer's Chamber and place it in the Left Hand of God. You might have to use your camouflage ability to carry it down there or drop it multiple times, as zombies will be attacking you. Repeat this step two more times. If the objective tells you to survive until the zeppelin returns, you have to end your current round or else the ship will not spawn again. Once you place the third and final Uberschnalle, the Hand of God will now be working.

Step 7 - Calibrate the Voice of God: The Voice of God is the machine between the Left and Right Hand of God. To calibrate it, change the four numbers below the raven symbols on the side of the machine to their correct number. To find the correct number for each raven, scan four portraits around the map, using a Brenner head. At this point, you should have already killed two or three Brenners. Go back to the spot where you killed one and grab their head. You can also click the touchpad button to highlight the heads. To scan a portrait, simply hold the ADS (aim down sights) button. You will see a roman numeral next to the raven. The numbers go from 1-5. The four portrait can be found at the following locations:

1. Moonraven (moon above his head, facing forward): On the lowest floor in the morgue, on the opposite side of the sewer door.
2. Stormraven (facing right): Inside the pub on the second floor.
3. Deathraven (facing forward): Inside the Pack-A-Punch room.
4. Bloodraven (facing left): Outside of the church, near the M1928 wall weapon.

Once you have figured out the four numbers needed, enter them into the Voice of God machine and activate it.

Step 8 - Defeat the Panzermorder (Klaus): A red electric bubble will appear above the Geistkraft Transfer Device in The Emperor's Chamber. Shoot it with the Tesla Gun to make it open up. You can now see the sword hilt sticking out of it. Collect it to start the Panzermorder (Klaus) boss fight. The fight consists of two steps that you have to repeat three times. The steps are:

Step 8.1 - Get a Uberschnalle from the Zeppelin: This is exactly the same as Step 6. Follow Step 6 to complete it.

Step 8.2 - Attach the Uberschnalle to the Panzermorder (Klaus): Shoot Klaus until you have stunned him (the game will tell you when you have successfully done that), then attach the Uberschnalle to him. Once you have done this for the third time, the boss fight will be completed.

Complete the indicated task to unlock the achievement.

AchievementHow to unlock


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