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Borderlands: The Pre-Sequel

Cheats, Tips, Secrets & Walkthroughs for Borderlands: The Pre-Sequel on Xbox One

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Borderlands: The Pre-Sequel Cheats


Class mod equipment will improve your character as indicated.

Athena
Blademaster: Melee damage and critical damage.
Bloodthirster: Melee damage and health regeneration.
Cannoness: Shotgun fire rate and reload.
Celestial Gladiator: Fire rate, Maximum health, and skill bonuses.
Defender: Shield capacity.
Dominater: Fire rate.
Dragon: Burn damage.
Eridian Vanquisher: Elemental effect chance, air control, Maximum health, and skill bonuses.
Femme Fatale: SMG magazine size and damage.
Gladiatrix: Maximum health and reload speed.
Protector: Team cooldown rate.
Storm: Electrocution damage.

Claptrap
Brotrap: Team health regeneration, Maximum health.
Celestial Fragtrap: Cooldown rate, critical damage, and skills.
Eridian Vanquisher: Elemental effect chance, air control, Maximum health, and skill bonuses.
Factory Second: Reload speed and fire rate.
Loose Cannon: Pistol fire rate and damage.
Madtrap: Gun damage and penalty to shield capacity.
Overclocker: Cooldown rate.
Piñata: Team ammo regeneration and Maximum health.
Roboninja: Melee damage and melee resistance.
Short Circuit: Electrocution chance and electrocution damage.
Sapper: Explosive damage and explosive resistance.
Tanktrap: Maximum health and shield recharge delay.

Nisha
Bounty Hunter: Shield recharge delay.
Celestial Lawbringer: Cooldown rate and skills.
Cowgirl: Pistol magazine size and pistol maximum ammo.
Crapshooter: Critical damage.
Desperado: Cooldown rate and pistol damage.
Eridian Vanquisher: Elemental effect chance, air control, maximum health, and skill bonuses.
Law Enforcer: Melee damage.
Rustler: Sniper rifle damage, assault rifle accuracy.
Sheriff: Maximum health and gun damage.
Six-Shooter: Jakobs gun damage.
The Kid: Shotgun damage and fire rate.
The Lone Star: Melee damage and gun damage.

Wilhelm
Blaster: Laser fire rate and laser accuracy.
Celestial Enforcer: Shield capacity, gun damage, and skills.
Equalizer: Fire rate and magazine size.
Eridian Vanquisher: Elemental effect chance, air control, maximum health, and skill bonuses.
Fighter: Cooldown rate.
Golem: Maximum health and regeneration.
Howitzer: Explosive damage and critical damage.
Mauler: Shotgun damage and shotgun accuracy.
Mech: Team shield recharge rate and team shield recharge delay.
Obliterator: Maximum health and melee damage.
Scorcher: Incendiary damage.
Terminater: Shield capacity and magazine size.

Go to Moxxi's Bar in Concordia. Go to the counter and notice the drinks that are lined together. Each of them will provide a temporary buff to your character. They cost 10 Moonstones, but may be useful before a Boss battle.

Go to the main elevator in Concordia on the same path used to find The Meriff. Look up just before entering the elevator to find a special lockbox in the elevator's framework.

Go to Moxxi's Bar in Concordia. Look at the barstools to find a teddy bear in a spacesuit at the end of the bar.

The following abilities can be found on grenades.

Area of Effect: Damages enemies that remain near the explosion over time.
MIRV: Splits into multiple smaller grenades.
Springy Sheila: Hops around while firing projectiles.
Singularity: Pulls targets into the detonation point.
Transfusion: Spawns smaller grenades that seek out enemies to damage and transfers health to your character.

Go to the first main passage. Walk downstairs to the open square then follow the path north from there. While on that path, examine the signs that are placed on the sides. One of them lists all the local businesses in Hyperion.

Return to Triton Falls after the "No Such Things as a Free Lunch" mission. Move towards the Fast Travel point then continue to the Darksiders' tower. Get to the top of the tower, then go to the balcony located on the south side to find Neil Parsec ready to jump.

Go to the far east side of Regolith Range, and start the "Last Requests" side mission from the corpse. The normal completion of the mission involves tracking Nel and calling him a dick. However, there is a hidden fight with Nel that is started by calling him a dick a second time. Go to the Dahl Waystation and search the outer edge that overlooks the lava pits. Use the steam vent to blast yourself up to the platforms on the side of a nearby building. Climb the jutting parts to go up and around the building. Once at the top, take the big "D" letter. Jump to float to the next tallest building. Climb up that building and place the "D" in front of the letters "I" and "C" that are painted on a wall. Follow the walkway to the left then jump up the protruding sections to reach the top of the building. Note: Use a grenade jump on the third platform to keep ascending. Once at the top, collect the "K" and place it at the end of the previously discovered letters to spell "DICK". Nel will appear again. Defeat his allies, then fight him. Aafter winning, there will be a chance that the legendary sniper rifle "Skullmasher" will drop.

Enter the research room on the lower left side of Research &Development. Free the creature named Benjamin Blue from its cage to get a reward.

The following abilities can be found on shields.

Absorption: Chance to absorb bullets and add them to your inventory.
Adaptive: Adapts to damage taken, increasing elemental resistance to that element as well as your maximum health.
Amplify: When fully charged, it causes your next shot to do increased damage at the expense of some shield capacity.
Booster: May spawn packs of shield energy when damaged that that can be picked up to restore your capacity.
Maylay: Improves melee damage after shield capacity is gone.
Nova: Explodes when your shield capacity is gone, dealing elemental damage to nearby targets.
Spike: Damages enemies that use melee attacks against you.
Turtle: Decreases health capacity for higher shield capacity.

Complete the indicated pre-requisite missions to unlock the corresponding side mission.

Side missionPre-requisiteLevel

Complete the "Don't Get Cocky" mission, then move to the top left corner of the map. Use the jump pads to reach the small ledge that has a turret and electronic systems. Start the mission from the computers, call in a drone, then use the turret to shoot down as many of the Dahl fighters, meteors and debris as possible. Scoring very will will spawn special creatures all over the map.

The following abilities can be obtained on weapon attachments.

Bayonet: Increases melee damage.
Boominator: Increases grenade damage.
Fast Learner: Bonus experience from kills.
Foregrip: Increases stability.
Harden Up: Improves maximum shields.
Higher Bullet Speed: Faster bullets to improve long-range performance.
Higher Damage: Increases base damage of weapon.
Improved Accuracy: Increases accuracy of weapon.
Increased Magazine Size: Holds more bullets.
Oxygenator: Damaging enemies will restore oxygen.
Piercing Rounds: Chance to penetrate enemy shields.
Punisher: Increased critical hit damage.
Reload Speed: Lowers the time required to reload.
Safeguard: Restores some shield capacity with each kill.
Serenity: Reduces oxygen consumption rate.
Wild: Creates a wider spray of bullets.


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