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Athena Blademaster: Melee damage and critical damage. Bloodthirster: Melee damage and health regeneration. Cannoness: Shotgun fire rate and reload. Celestial Gladiator: Fire rate, Maximum health, and skill bonuses. Defender: Shield capacity. Dominater: Fire rate. Dragon: Burn damage. Eridian Vanquisher: Elemental effect chance, air control, Maximum health, and skill bonuses. Femme Fatale: SMG magazine size and damage. Gladiatrix: Maximum health and reload speed. Protector: Team cooldown rate. Storm: Electrocution damage. Claptrap Brotrap: Team health regeneration, Maximum health. Celestial Fragtrap: Cooldown rate, critical damage, and skills. Eridian Vanquisher: Elemental effect chance, air control, Maximum health, and skill bonuses. Factory Second: Reload speed and fire rate. Loose Cannon: Pistol fire rate and damage. Madtrap: Gun damage and penalty to shield capacity. Overclocker: Cooldown rate. Piñata: Team ammo regeneration and Maximum health. Roboninja: Melee damage and melee resistance. Short Circuit: Electrocution chance and electrocution damage. Sapper: Explosive damage and explosive resistance. Tanktrap: Maximum health and shield recharge delay. Nisha Bounty Hunter: Shield recharge delay. Celestial Lawbringer: Cooldown rate and skills. Cowgirl: Pistol magazine size and pistol maximum ammo. Crapshooter: Critical damage. Desperado: Cooldown rate and pistol damage. Eridian Vanquisher: Elemental effect chance, air control, maximum health, and skill bonuses. Law Enforcer: Melee damage. Rustler: Sniper rifle damage, assault rifle accuracy. Sheriff: Maximum health and gun damage. Six-Shooter: Jakobs gun damage. The Kid: Shotgun damage and fire rate. The Lone Star: Melee damage and gun damage. Wilhelm Blaster: Laser fire rate and laser accuracy. Celestial Enforcer: Shield capacity, gun damage, and skills. Equalizer: Fire rate and magazine size. Eridian Vanquisher: Elemental effect chance, air control, maximum health, and skill bonuses. Fighter: Cooldown rate. Golem: Maximum health and regeneration. Howitzer: Explosive damage and critical damage. Mauler: Shotgun damage and shotgun accuracy. Mech: Team shield recharge rate and team shield recharge delay. Obliterator: Maximum health and melee damage. Scorcher: Incendiary damage. Terminater: Shield capacity and magazine size.
Area of Effect: Damages enemies that remain near the explosion over time. MIRV: Splits into multiple smaller grenades. Springy Sheila: Hops around while firing projectiles. Singularity: Pulls targets into the detonation point. Transfusion: Spawns smaller grenades that seek out enemies to damage and transfers health to your character.
Absorption: Chance to absorb bullets and add them to your inventory. Adaptive: Adapts to damage taken, increasing elemental resistance to that element as well as your maximum health. Amplify: When fully charged, it causes your next shot to do increased damage at the expense of some shield capacity. Booster: May spawn packs of shield energy when damaged that that can be picked up to restore your capacity. Maylay: Improves melee damage after shield capacity is gone. Nova: Explodes when your shield capacity is gone, dealing elemental damage to nearby targets. Spike: Damages enemies that use melee attacks against you. Turtle: Decreases health capacity for higher shield capacity.
Bayonet: Increases melee damage. Boominator: Increases grenade damage. Fast Learner: Bonus experience from kills. Foregrip: Increases stability. Harden Up: Improves maximum shields. Higher Bullet Speed: Faster bullets to improve long-range performance. Higher Damage: Increases base damage of weapon. Improved Accuracy: Increases accuracy of weapon. Increased Magazine Size: Holds more bullets. Oxygenator: Damaging enemies will restore oxygen. Piercing Rounds: Chance to penetrate enemy shields. Punisher: Increased critical hit damage. Reload Speed: Lowers the time required to reload. Safeguard: Restores some shield capacity with each kill. Serenity: Reduces oxygen consumption rate. Wild: Creates a wider spray of bullets.
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