Borderlands: The Pre-Sequel (Xbox One)

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Class mods

Class mod equipment will improve your character as indicated.

Athena
Blademaster: Melee damage and critical damage.
Bloodthirster: Melee damage and health regeneration.
Cannoness: Shotgun fire rate and reload.
Celestial Gladiator: Fire rate, Maximum health, and skill bonuses.
Defender: Shield capacity.
Dominater: Fire rate.
Dragon: Burn damage.
Eridian Vanquisher: Elemental effect chance, air control, Maximum health, and skill bonuses.
Femme Fatale: SMG magazine size and damage.
Gladiatrix: Maximum health and reload speed.
Protector: Team cooldown rate.
Storm: Electrocution damage.

Claptrap
Brotrap: Team health regeneration, Maximum health.
Celestial Fragtrap: Cooldown rate, critical damage, and skills.
Eridian Vanquisher: Elemental effect chance, air control, Maximum health, and skill bonuses.
Factory Second: Reload speed and fire rate.
Loose Cannon: Pistol fire rate and damage.
Madtrap: Gun damage and penalty to shield capacity.
Overclocker: Cooldown rate.
Piñata: Team ammo regeneration and Maximum health.
Roboninja: Melee damage and melee resistance.
Short Circuit: Electrocution chance and electrocution damage.
Sapper: Explosive damage and explosive resistance.
Tanktrap: Maximum health and shield recharge delay.

Nisha
Bounty Hunter: Shield recharge delay.
Celestial Lawbringer: Cooldown rate and skills.
Cowgirl: Pistol magazine size and pistol maximum ammo.
Crapshooter: Critical damage.
Desperado: Cooldown rate and pistol damage.
Eridian Vanquisher: Elemental effect chance, air control, maximum health, and skill bonuses.
Law Enforcer: Melee damage.
Rustler: Sniper rifle damage, assault rifle accuracy.
Sheriff: Maximum health and gun damage.
Six-Shooter: Jakobs gun damage.
The Kid: Shotgun damage and fire rate.
The Lone Star: Melee damage and gun damage.

Wilhelm
Blaster: Laser fire rate and laser accuracy.
Celestial Enforcer: Shield capacity, gun damage, and skills.
Equalizer: Fire rate and magazine size.
Eridian Vanquisher: Elemental effect chance, air control, maximum health, and skill bonuses.
Fighter: Cooldown rate.
Golem: Maximum health and regeneration.
Howitzer: Explosive damage and critical damage.
Mauler: Shotgun damage and shotgun accuracy.
Mech: Team shield recharge rate and team shield recharge delay.
Obliterator: Maximum health and melee damage.
Scorcher: Incendiary damage.
Terminater: Shield capacity and magazine size.

Concordia: Buff cocktails

Go to Moxxi's Bar in Concordia. Go to the counter and notice the drinks that are lined together. Each of them will provide a temporary buff to your character. They cost 10 Moonstones, but may be useful before a Boss battle.

Concordia: Lockbox

Go to the main elevator in Concordia on the same path used to find The Meriff. Look up just before entering the elevator to find a special lockbox in the elevator's framework.

Concordia: Teddy bear in a spacesuit

Go to Moxxi's Bar in Concordia. Look at the barstools to find a teddy bear in a spacesuit at the end of the bar.

Grenade abilities

The following abilities can be found on grenades.

Area of Effect: Damages enemies that remain near the explosion over time.
MIRV: Splits into multiple smaller grenades.
Springy Sheila: Hops around while firing projectiles.
Singularity: Pulls targets into the detonation point.
Transfusion: Spawns smaller grenades that seek out enemies to damage and transfers health to your character.

Hyperion Hub of Heroism: Hyperion business listing

Go to the first main passage. Walk downstairs to the open square then follow the path north from there. While on that path, examine the signs that are placed on the sides. One of them lists all the local businesses in Hyperion.

Outlands Spur: Neil Parsec

Return to Triton Falls after the "No Such Things as a Free Lunch" mission. Move towards the Fast Travel point then continue to the Darksiders' tower. Get to the top of the tower, then go to the balcony located on the south side to find Neil Parsec ready to jump.

Regolith Range: Hidden Nel fight

Go to the far east side of Regolith Range, and start the "Last Requests" side mission from the corpse. The normal completion of the mission involves tracking Nel and calling him a dick. However, there is a hidden fight with Nel that is started by calling him a dick a second time. Go to the Dahl Waystation and search the outer edge that overlooks the lava pits. Use the steam vent to blast yourself up to the platforms on the side of a nearby building. Climb the jutting parts to go up and around the building. Once at the top, take the big "D" letter. Jump to float to the next tallest building. Climb up that building and place the "D" in front of the letters "I" and "C" that are painted on a wall. Follow the walkway to the left then jump up the protruding sections to reach the top of the building. Note: Use a grenade jump on the third platform to keep ascending. Once at the top, collect the "K" and place it at the end of the previously discovered letters to spell "DICK". Nel will appear again. Defeat his allies, then fight him. Aafter winning, there will be a chance that the legendary sniper rifle "Skullmasher" will drop.

Research & Development: Benjamin Blue

Enter the research room on the lower left side of Research &Development. Free the creature named Benjamin Blue from its cage to get a reward.

Shield abilities

The following abilities can be found on shields.

Absorption: Chance to absorb bullets and add them to your inventory.
Adaptive: Adapts to damage taken, increasing elemental resistance to that element as well as your maximum health.
Amplify: When fully charged, it causes your next shot to do increased damage at the expense of some shield capacity.
Booster: May spawn packs of shield energy when damaged that that can be picked up to restore your capacity.
Maylay: Improves melee damage after shield capacity is gone.
Nova: Explodes when your shield capacity is gone, dealing elemental damage to nearby targets.
Spike: Damages enemies that use melee attacks against you.
Turtle: Decreases health capacity for higher shield capacity.

Side missions

Complete the indicated pre-requisite missions to unlock the corresponding side mission.

Side missionPre-requisiteLevel
All the Little CreaturesSystems Jammed9
An Urgent MessageHome Sweet Home18
Another PickleTreasures of ECHO Madre15
Boarding PartyHome Sweet Home18
BoomshakalakaA New Direction12
Bunch of Ice HolesA New Direction11
Cleanliness UprisingScience and Violence18
Don't Get CockyTrouble with Space Hurps23
Don't Shoot the MessengerEye to Eye and start The Beginning of the End26
Eradicate!Trouble with Space Hurps23
Follow Your HeartLand among the Stars3
Fresh AirScience and Violence20
GrindersA New Direction11
Guardian HunterThe Beginning of the End29
Home DeliveryTreasures of ECHO Madre11
Hot HeadHome Sweet Home18
In Perfect HibernationQuarantine: Back on Schedule29
Infinite LoopScience and Violence20
It Ain't Rocket SurgeryScience and Violence20
Kill MegPaint Job18
Lab 19Science and Violence20
Land Among the StarsLost Legion Invasion3
Last RequestsLost Legion Invasion4
Lock and LoadTo the Moon23
No Such Thing as a Free LaunchIntelligences of the Artificial Persuasion12
Nothing is Never an OptionIntelligences of the Artificial Persuasion15
Nova? No Problem!Marooned4
Paint JobAn Urgent Message18
Picking Up the PiecesEye to Eye20
Pop RacingA New Direction11
Quarantine: Back On ScheduleWatch Your Step23
Quarantine: InfestationQuarantine: Back on Schedule23
Recruitment DriveAll the Little Creatures11
Red, Then DeadWatch Your Step23
Rough LoveTreasures of ECHO Madre11
Space SlamBoomshakalaka9
Sterwin ForeverGuardian Hunter29
Sub–Level 13 Part 1Let's Build a Robot Army18
Sub–Level 13 Part 2Sub–Level 13 Part 118
Tales from ElpisLost Legion Invasion3
The Bestest Story Ever ToldThe Beginning of the End28
The DonEye to Eye24
The Empty BillabongSystems Jammed7
The Return of Captain ChefThe Voyage of Captain Chef and start The Beginning of the End27
The Secret ChamberIntelligences of the Artificial Persuasion12
The Voyage of Captain ChefLet's Build a Robot Army19
These are the BotsEye to Eye24
Things That Go BoomWatch Your Step23
To Arms!A New Direction11
To the MoonScience and Violence23
Torgue-o! Torgue-o!Marooned4
Treasures of ECHO MadreIntelligences of the Artificial Persuasion15
Trouble with Space HurpsIn Perfect Hibernation23
Voice OverHome Sweet Home18
Wherefore Art Thou?Systems Jammed7
Wiping the SlateIntelligences of the Artificial Persuasion13
Z8N-TPEye to Eye and start The Beginning of the End26
Zapped 1.0A New Direction11
Zapped 2.0Zapped 1.011
Zapped 3.0Zapped 2.011

Veins of Helios: Spawn special creatures

Complete the "Don't Get Cocky" mission, then move to the top left corner of the map. Use the jump pads to reach the small ledge that has a turret and electronic systems. Start the mission from the computers, call in a drone, then use the turret to shoot down as many of the Dahl fighters, meteors and debris as possible. Scoring very will will spawn special creatures all over the map.

Weapon attachment abilities

The following abilities can be obtained on weapon attachments.

Bayonet: Increases melee damage.
Boominator: Increases grenade damage.
Fast Learner: Bonus experience from kills.
Foregrip: Increases stability.
Harden Up: Improves maximum shields.
Higher Bullet Speed: Faster bullets to improve long-range performance.
Higher Damage: Increases base damage of weapon.
Improved Accuracy: Increases accuracy of weapon.
Increased Magazine Size: Holds more bullets.
Oxygenator: Damaging enemies will restore oxygen.
Piercing Rounds: Chance to penetrate enemy shields.
Punisher: Increased critical hit damage.
Reload Speed: Lowers the time required to reload.
Safeguard: Restores some shield capacity with each kill.
Serenity: Reduces oxygen consumption rate.
Wild: Creates a wider spray of bullets.