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Absorption: Chance to absorb bullets and add them to your inventory. Adaptive: Adapts to damage taken, increasing elemental resistance to that element as well as your maximum health. Amplify: When fully charged, it causes your next shot to do increased damage at the expense of some shield capacity. Booster: May spawn packs of shield energy when damaged that that can be picked up to restore your capacity. Maylay: Improves melee damage after shield capacity is gone. Nova: Explodes when your shield capacity is gone, dealing elemental damage to nearby targets. Spike: Damages enemies that use melee attacks against you. Turtle: Decreases health capacity for higher shield capacity.
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