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Resident Evil 2 Remake

Cheats, Tips & Secrets for Resident Evil 2 Remake on PC



Resident Evil 2 Remake Trainer

Resident Evil 2 Remake trainer is now available and supports STEAM. These Resident Evil 2 Remake cheats are designed to enhance your experience with the game.

Options

 Easy Kill Enemies
 Fast Weapon Accuracy
 Invisible to Tyrant
 No Recoil
 No Reload
 Player Invincible
 Reset Demo Clock
 Reset Game Duration Clock
 Reset Number of Saves
 Reset Number of Times Item Box Used
 Reset Number of Times Recovery Used
 Reset Total Number of Steps
 Reset and Freeze Countdown Timer
 Set Inventory Space
 Super Health
 Super Speed
 Temporarily Unlock All Episodes
 Tyrant Remains Incapacitated
 Unlimited Ammo
 Unlimited Ink Ribbons
 Unlimited Weapon Durability
 Unlock All Trophies - Episodes - Content
 Zombie's Don't Attack

Download Resident Evil 2 Remake Trainer FULL GAME 02.20.2019

Game Version: FULL GAME 02.20.2019
Distribution(s): STEAM
Compatibility: Windows 7 SP1, Windows 8.1, Windows 10+
Contributor: Caliber
Virus Scan: This cheat has been scanned and is virus and adware free. Some trainers may set off generic or heuristic notifications with certain antivirus or firewall software.


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While countering your enemy and having a grenade/flash grenade equipped, you will feed it to an enemy. The enemy will stagger for a while with the grenade in their mouth. Simply shoot the grenade to get the "Bon Appétit" achievement. If you do not get it from natural gameplay on your first playthrough, it can quickly be done at the start of the "B" scenario (2nd run) for both Leon and Claire. In the first room you enter is a grenade, only a few seconds after starting the "B" scenario story.

This achievement is easily missable. Make sure to save the game after placing all chess-figure plugs in the Sewer's Monitor Room. At the end of the sewer section, you will encounter G for the second time. You will first be attacked by him in a burning room. Stand next to the "high voltage box" between the metal shutter and switchbox, and he will not be able to hit you. Once you reach a platform with a container, press the red button in order to send the container away. Damage G as much as possible. There is no clear health indicator -- so just keep shooting him with all your ammo. When you are close to running out of ammo, stagger him and press the red button on the control panel to call the container back. It will hit G and knock him into the abyss if you have damaged him enough. You only get the "Gotcha!" achievement if he is defeated when calling back the Crane for the first time. If he does not fall, it means you did not damage him enough. If that happens, quit to main menu and continue or reload the last manual save. Do not stand in the middle of the platform since the container can hit you as well. If in doubt, bringing G to his knees five times should be sufficient damage to make him fall with the first Crane use.

After extinguishing the fire on the rooftop of the Police Station (halfway through the story with either Leon or Claire), you will encounter the Tyrant. The "Tyrant" (also known as Mr. X) will start chasing you throughout the Police Station. Simply shoot his hat off to get the "Hats Off!" achievement. You cannot kill him -- so only stagger him so you do not waste your time and ammunition.

Note: This can only be done in Leon's story. The Super Tyrant is the final boss in Leon's story. You will have 10 minutes to escape and kill the boss. Use the weapons you have that inflict the most damage and this should not be a problem. You will get a rocket launcher to finish him off after dealing enough damage.

Simply throw a flash grenade at a licker to paralyze a licker's sense of hearing and get the "Keep Their Heads Ringin'" achievement. For example, you will encounter a Licker in the corridor leading to the S.T.A.R.S. Office on the 2nd Floor of the Police Station. There is a flash grenade inside the S.T.A.R.S. Office -- so it is a perfect opportunity to get the achievement early on. Lickers are the enemies that crawl up walls and attack with sharp claws and whip around their long tongues.

It is much easier to shoot a Zombie Dog out of the air than a Licker. In Leon's campaign, you encounter dogs in the Parking Garage after turning on the power. In Claire's campaign, you encounter them on the way to the Orphanage after exiting the Parking Garage. When you see a zombie dog, keep your weapon aimed in its direction (preferably shotgun or submachine gun) and wait for it to jump at you. The chance is high you will get it without trying.

First, find the film roll, which can be found on a table in the Workroom in the sewers. Use the T-Bar Handle to open the Valve in the Lower Waterway (Lower Sewers), which leads to the Workroom Lift. Take the lift up to find the film roll on a table. Proceed through the Worker's Break Room, and you will be able to backtrack all the way to the Police Station. Go to the Dark Room to develop the film, and you will get two pictures of where to find hidden items. Those places are the Press Room (Police Station 1F) and S.T.A.R.S Office (Police Station 2F). Find the two hidden items to get the "Treasure Hunter" achievement.

Note: This can only be done in Claire's story. 4G is the final boss in Claire's story. You will have 10 minutes to escape and kill the boss. Use the weapons you have that inflict the most damage and this should not be a problem. You will get a minigun to finish him off after dealing enough damage.

Throw a frag grenade in a group of three or more zombies. It will instantly kill them and you will get the "Zombie Roundup" achievement. If you do not get it from natural gameplay on your first playthrough, it can quickly be done at the start of the "B" scenario (2nd run) for both Leon and Claire. In the first room you enter is a grenade, only a few seconds after starting the "B" scenario story.

To solve these, you need to click the buttons so they trigger the lights in a counter-clockwise sequence. It doesn't matter where you start, so long as the next light from the button you press is next to the one you just triggered. You can't fail these, so just have a play around until you see which button controls which lights, then work out the best sequence.

A Scenario: Shower Room / Linen Room
B Scenario: Interrogation Room / Linen Room
Reward: Replacement Keys for the Locker Room (to replace the 2 and 3 Button)

When you unlock the Leon's Desk you'll get a High Capacity Magazine (Pistol). But if you are Claire, you get a Speed Reloader (Revolver).

MRG - Code to unlock the right side.
NED - Code to unlock the left side.

DCM - Combination for the locker on the third floor.
CAP - Combination for the locker on the second floor (Shower Room).
SZF - Combination for the locker in the Upper Sewer Control Room.

Left 9, Right 15, Left 7 - West Office, First Floor (in the safe you will find a Hip Pouch).
Left 6, Right 2, Left 11 - East Wing, Waiting Room (you will find a Muzzle Brake or Extended Mag).
Left 2, Right 12, Left 8 - Treatment Pool Room (you will find a Shotgun Stock or Hip Pouch).

Complete the indicated task to unlock the achievement.

AchievementHow to unlock

Ongoing calculation on how many rounds it takes to down enemies. Current Values Calculated While playing the resident evil 2 remake, i was testing weapon damage values on Leon (Normal). Here are the results so far:

The shotgun has surprisingly high damage (even without upgrades), very comparable with the magnum.
The flamethrower is especially effective against Birkin 2 (crane). currently testing other forms.
While the albert handgun seems effective for zombies with bodyshots, headshots with all handguns appear have similar head damage.
Zombies tend to fall down with 3 headshots, or 6 bodyshots.
Player character health is 1200.
(Obvious) always have a knife equipped if you plan on killing something. You can get 3 uses.
(Obvious) save your grenades for bosses/high threat enemies, and flash grenades for MR X.

Comparative Damage Values (Based on Mr X / Birkin Battles):
Knife - 1 damage.
Handgun (standard) - 2 damage.
Handgun (wesker) - 2.3 damage.
Handgun (high power) - 3 damage.
Shotgun (no upgrades - 5.5 damage.
Shotgun (upgraded) - 6.6 damage.
Magnum (no upgrades) - 6.6 damage.
Magnum (upgraded barrel) - 10 damage.
Hand grenade - 26 damage.
Flamethrower: 100 fuel - appr. 17 damage, or 0.17 (only zombies tested) (damage on birkin 2 is closer to 80 per 100 fuel).
Flamethrower (upgraded): 100 fuel - appr. 42.5 damage (or .425 per fuel on zombies) (pending birkin 3 test).

Knife Testing
Knife has approximately 50 "swipe" durability - tested on zombies (center-mass).
Durability value verified 1000. avg 11.85 (84 swipes) verified by JpDeathBlade.
Damage varies based on Frames per second.
At 75 FPS, killed on average in 15 body slashes.
At 30 FPS, killed on average in 21 body slashes.
3 "defense" uses per knife (each defense uses approximately 40% durability).

Zombie Testing (Hits Until Dead)
Knife - 15-20 center-mass.
Pistol (infinite) - 8.5 (or 6.16 headshots).
Pistol (albert) - 5.5 (or 6.33 headshots).
Matilda - 7.33 (or 6.33 headshots).
M-19 (high powered pistol) - 8 (or 7 headshots).
Shotgun (no upgrades) - 2.16 (84% headshot instant-kill).
Magnum (no upgrades) - 2 (instant kill).
Magnum (upgraded barrel) - 2 (instant kill).
Flamethrower: 100 fuel (zombies do not appear to take burn damage over time).
Flamethrower (upgraded): 40 fuel (60% reduction in fuel usage).

Mr X (Hits Until Downed)
Hand Grenade - 2.
Pistol (infinite) - 50 (or 10 headshots).
Pistol (albert) - 55 (or 9 headshots).
Matilda - 58 (or 10 headshots).
M-19 (high powered pistol) - 33 (or 7 headshots).
Shotgun (no upgrades) - 14 (or 4 headshots).
Magnum (no upgrades) - 13 (or 3 headshots).
Magnum (upgraded barrel) - 11 (or 2 headshots).
Flamethrower (upgraded) - 35-40 fuel depending on your aim.
Birkin (Form 2 - Crane Battle)
Handgun (infinite) - appr 40 body shots.
Handgun (M19 high power) - 25.
Matilda (upgraded) - 35 body shots.
Hand grenade - 3 hand grenades.
Upgraded magnum - 4 upgraded magnum shots (2 in eye).
Upgraded shotgun - 6 (4 in eye).
Flamethrower - 100 flamethrower (body) (extremely effective).

Birkin (Form 3)
Back eye (3-5 handgun) (2 upgraded shotgun).
Leg eye (6 handgun) (2 upgraded shotgun).
Arm eye (8-10 handgun) (1 upgraded shotgun).
Optional "Reveal state" although it makes some difference if you attack him during the reveal stage, it seems to have minimal impact on his final stage health.
Core eye: (8 grenades with no reveal damage) (11 upgraded magnum with no reveal damage) (190 upgraded flames, or 304 flames un-upgraded) (15 upgraded shotgun).

Tyrant (Mr X) Final Form
For this boss fight, as long as you manage to stun him with damage, the rocket launcher drops after 2 minutes of fighting. only the launcher can kill him.
To stun him: 3 magnum rounds, 3 upgraded shotgun rounds, or 21 handgun rounds.
During his instant kill charged attack, it doesn't take much damage to stop him, you can stop him with as little as 2 handgun rounds.

Lickers Testing
Handgun - 19 bodyshots (15 headshots).
Shotgun - 6 bodyshots (6 headshots).
Shotgun (upgraded) - 5 bodyshots (4 headshots).
Magnum (upgraded) - 2 bodyshots (2 headshots).
Hand grenade - 2.

Zombie Dogs
Handgun - 3-4 bodyshots.

Veggie-Zombie
Flamethrower - about 65 fuel.
Flamethrower (upgraded) - about 42 fuel.


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