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Resident Evil 2 Remake

Weapon Damage Calculations for Resident Evil 2 Remake - PC

Ongoing calculation on how many rounds it takes to down enemies. Current Values Calculated While playing the resident evil 2 remake, i was testing weapon damage values on Leon (Normal). Here are the results so far:

The shotgun has surprisingly high damage (even without upgrades), very comparable with the magnum.
The flamethrower is especially effective against Birkin 2 (crane). currently testing other forms.
While the albert handgun seems effective for zombies with bodyshots, headshots with all handguns appear have similar head damage.
Zombies tend to fall down with 3 headshots, or 6 bodyshots.
Player character health is 1200.
(Obvious) always have a knife equipped if you plan on killing something. You can get 3 uses.
(Obvious) save your grenades for bosses/high threat enemies, and flash grenades for MR X.

Comparative Damage Values (Based on Mr X / Birkin Battles):
Knife - 1 damage.
Handgun (standard) - 2 damage.
Handgun (wesker) - 2.3 damage.
Handgun (high power) - 3 damage.
Shotgun (no upgrades - 5.5 damage.
Shotgun (upgraded) - 6.6 damage.
Magnum (no upgrades) - 6.6 damage.
Magnum (upgraded barrel) - 10 damage.
Hand grenade - 26 damage.
Flamethrower: 100 fuel - appr. 17 damage, or 0.17 (only zombies tested) (damage on birkin 2 is closer to 80 per 100 fuel).
Flamethrower (upgraded): 100 fuel - appr. 42.5 damage (or .425 per fuel on zombies) (pending birkin 3 test).

Knife Testing
Knife has approximately 50 "swipe" durability - tested on zombies (center-mass).
Durability value verified 1000. avg 11.85 (84 swipes) verified by JpDeathBlade.
Damage varies based on Frames per second.
At 75 FPS, killed on average in 15 body slashes.
At 30 FPS, killed on average in 21 body slashes.
3 "defense" uses per knife (each defense uses approximately 40% durability).

Zombie Testing (Hits Until Dead)
Knife - 15-20 center-mass.
Pistol (infinite) - 8.5 (or 6.16 headshots).
Pistol (albert) - 5.5 (or 6.33 headshots).
Matilda - 7.33 (or 6.33 headshots).
M-19 (high powered pistol) - 8 (or 7 headshots).
Shotgun (no upgrades) - 2.16 (84% headshot instant-kill).
Magnum (no upgrades) - 2 (instant kill).
Magnum (upgraded barrel) - 2 (instant kill).
Flamethrower: 100 fuel (zombies do not appear to take burn damage over time).
Flamethrower (upgraded): 40 fuel (60% reduction in fuel usage).

Mr X (Hits Until Downed)
Hand Grenade - 2.
Pistol (infinite) - 50 (or 10 headshots).
Pistol (albert) - 55 (or 9 headshots).
Matilda - 58 (or 10 headshots).
M-19 (high powered pistol) - 33 (or 7 headshots).
Shotgun (no upgrades) - 14 (or 4 headshots).
Magnum (no upgrades) - 13 (or 3 headshots).
Magnum (upgraded barrel) - 11 (or 2 headshots).
Flamethrower (upgraded) - 35-40 fuel depending on your aim.
Birkin (Form 2 - Crane Battle)
Handgun (infinite) - appr 40 body shots.
Handgun (M19 high power) - 25.
Matilda (upgraded) - 35 body shots.
Hand grenade - 3 hand grenades.
Upgraded magnum - 4 upgraded magnum shots (2 in eye).
Upgraded shotgun - 6 (4 in eye).
Flamethrower - 100 flamethrower (body) (extremely effective).

Birkin (Form 3)
Back eye (3-5 handgun) (2 upgraded shotgun).
Leg eye (6 handgun) (2 upgraded shotgun).
Arm eye (8-10 handgun) (1 upgraded shotgun).
Optional "Reveal state" although it makes some difference if you attack him during the reveal stage, it seems to have minimal impact on his final stage health.
Core eye: (8 grenades with no reveal damage) (11 upgraded magnum with no reveal damage) (190 upgraded flames, or 304 flames un-upgraded) (15 upgraded shotgun).

Tyrant (Mr X) Final Form
For this boss fight, as long as you manage to stun him with damage, the rocket launcher drops after 2 minutes of fighting. only the launcher can kill him.
To stun him: 3 magnum rounds, 3 upgraded shotgun rounds, or 21 handgun rounds.
During his instant kill charged attack, it doesn't take much damage to stop him, you can stop him with as little as 2 handgun rounds.

Lickers Testing
Handgun - 19 bodyshots (15 headshots).
Shotgun - 6 bodyshots (6 headshots).
Shotgun (upgraded) - 5 bodyshots (4 headshots).
Magnum (upgraded) - 2 bodyshots (2 headshots).
Hand grenade - 2.

Zombie Dogs
Handgun - 3-4 bodyshots.

Veggie-Zombie
Flamethrower - about 65 fuel.
Flamethrower (upgraded) - about 42 fuel.


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