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Stump - Act 3 - Part 1, in the beginning (when you get part from Baird). Elite Hunter - Act 3 - Part 2 in Rocket Facility, room with one hunter and few locusts with shotguns. Warden - Act 3 - Part 2 in Rocket Facility (when you need to unlock the door), a little bit tricky but possible (in insane it's possible too). Leave Elite hunter alive and use control on warden. Pouncer - Act 3 - Part 2 in Rocket Facility, first platform with satellites, two pouncers.
Tri-shot - Act 2 - Part 1 (first fight after generator) RL-4 Salvo - Act 2 - Part 1 (near Silverback) Mulcher - Act 2 - Part 2 (Train tunnel) Buzzkill - Act 2 - Part 4 ("Nethercutt" Mine) Cryo Cannon - Act 2 - Part 5 (Laboratory, before fighting boss)
Boomshot - Dropped by Scions Breaker Mace - Dropped by Warden Buzzkill - Dropped by Scions Claw Light Machine Gun - Dropped by Elite Drones Cryo Cannon - Dropped by Scions Dropshot - Dropped by Scions Embar - Dropped by Snipers, or it can be purchased by Fahz Enforcer - Dropped by drones, or anyone playing Del Gnasher Shotgun - Dropped by enemies, or anyone playing Marcus, JD, or Kait Hammerburst - Dropped by enemies Lancer with chainsaw - Dropped by anyone playing Marcus Lancer with Grenade Launcher - Dropped by anyone playing J.D Retro Lancer - Dropped by anyone playing Kait or purchased by Marcus Longshot - Dropped by Snipers or anyone playing Fahz Markza MK1 - Dropped by enemies or anyone playing Fahz Mulcher - Dropped by Scions Overkill - Can be dropped by enemies, a teammate playing Del, or purchased by Kait RL-4 Salvo - Dropped by DR-1's Torque Bow - Dropped by Hunter Elites Tri shot - Dropped by Stumps, Guardians, and DR-1's
When you escape the pod, the enemies won't be aware of this. You can kill many enemies in one minute but try to perform as many stealth kills as possible before the gas bomb explodes and everyone is aware of your presence. The main reason behind this is to preserve ammo which is a big deal in Gears 5 Escape mode. Ammo management is key to success here so avoid using ammo to kill enemies before the bomb explodes. Make sure to mark enemies before a melee kills as it lets you deal more damage. Escape mode is a great way to get comfortable with weapons you don't usually play with. Your favorite weapon will be out of ammo most of the time but you can pick up weapons from downed enemies. You can also share weapons with your teammates, just drop it for your teammate to pick up. There are ammo areas around the map so do some exploration, the gas takes some time to reach you. These packs only give you ballistic ammo so don't expect grenades etc. If you can't find ammo, keep switching weapons by picking up enemy weapons. In Escape mode, you can carry one sidearm, one primary, and one secondary weapon. We suggest keeping at least one shotgun with you. The map isn't huge and there tight spaces and area, a shotgun to the head can deal significant damage. Shotguns are also a good way to damage the Flock and Leaches. You can use Overkill to deal significant damage to both these enemy types. When a Flock charges jump out of the way to avoid damage. Keep a track of its location to avoid being surprised by its attacks. During the later part of the match, you will come across enemies that explode when they die, they are called Poppers and are new to the Gears universe. Do not melee kill these enemies and keep your distance. They love to explode near you.
Keep Longshot or Markza around to kills larger enemies which require some focused fire. Do everything possible to save yourselves from sires. These nasty creatures will drag you away from your team for good which means you cannot be revived. Scream, shout and beg for help from your teammates to help you out if one of them catches you because if they don't before the timer runs out. You'll be dead.
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