While in-game enter into chat box (not case sensitive). when the words (CHEATS) appear right after it, it is correct, otherwise you may have entered wrong. some are for later versions.
Achievement | How to unlock
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| - Reach a score of one million points in a single game.
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| - Reach a score of ten million points in a single game.
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| - Reach a score of five million points in a single game.
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| - Reach a score of five hundred thousand points in a single game.
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| - Your team must control fifteen non-home planets in a single game.
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| - Your team must control two non-home planets in a single game.
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| - Your team must control twenty-five non-home planets in a single game.
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| - Your team must control thirty-five non-home planets in a single game.
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| - Your team must control five non-home planets in a single game.
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- 1. Epic Struggle: 36 Hour Campaign
| - Reach a game time of thirty six hours in a single game.
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- 1. First Co-Op Game Completed
| - Finish a game playing co-op with at least one other player.
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- 1. First Difficulty 10 Loss
| - Lose to the AI on difficulty level 10 or up.
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| - Lose to the AI on any difficulty level.
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| - Win against the AI on any difficulty level.
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- 1. Future Proofing: 150,000 Energy
| - Accumulate a net energy balance of 150,000.
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- 1. Getting Into This: 5 Hour Campaign
| - Reach a game time of five hours in a single game.
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| - Kill at least 75,000 ships in a single game.
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| - Kill at least 30,000 ships in a single game.
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| - Kill at least 200,000 ships in a single game.
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- 1. Long One: 15 Hour Campaign
| - Reach a game time of fifteen hours in a single game.
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- 1. Losses: For The Greater Good
| - Lose at least 75,000 ships in a single game.
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- 1. Losses: We Can Absorb This
| - Lose at least 30,000 ships in a single game.
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- 1. Losses: What Have We Done
| - Lose at least 200,000 ships in a single game.
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- 1. Nearing The End? 10 Hour Campaign
| - Reach a game time of ten hours in a single game.
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- 1. Persistent: 24 Hour Campaign
| - Reach a game time of twenty four hours in a single game.
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- 1. Rainy Day Savings: 50,000 Energy
| - Accumulate a net energy balance of 50,000.
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- 1. Reclamation: I Heart Parasites
| - Reclaim at least 30,000 enemy ships in a single game.
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- 1. Reclamation: Master Thief
| - Reclaim at least 15,000 enemy ships in a single game.
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- 1. Reclamation: Ooh, Shiny!
| - Reclaim at least 1,000 enemy ships in a single game.
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| - Reclaim at least 5,000 enemy ships in a single game.
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- 1. Scrap: Didn't Like The Look Of 'Em!
| - Scrap at least 1,000 of your ships in a single game.
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- 1. Scrap: I need the scrap!
| - Scrap at least 100 of your ships in a single game.
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- 1. Scrap: Pile Them On The Heap
| - Scrap at least 10,000 of your ships in a single game.
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- 1. Scrap: Why Do You Even Build Them?
| - Scrap at least 20,000 of your ships in a single game.
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- 1. Turn Off The Lights! 300,000 Energy
| - Accumulate a net energy balance of 300,000.
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- 1. Warmup: 1 Hour Campaign
| - Reach a game time of one hour in a single game.
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- 1. Who Read These Plans? 2,000,000 Energy
| - Accumulate a net energy balance of 2,000,000.
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| - Win a game on a ten planet map.
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| - Win a game on a one hundred planet map.
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| - Win a game on a one hundred and twenty planet map.
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| - Win a game on a forty planet map.
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| - Win a game on an eighty planet map.
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| - Win against Sledge Hammer on any difficulty.
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| - Win against Sledge Hammer on difficulty 9 or up.
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| - Win against Sledge Hammer on difficulty 7 or up.
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| - Win against Entrenched Homeworlder on any difficulty.
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| - Win against Entrenched Homeworlder on difficulty 7 or up.
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| - Win against Entrenched Homeworlder on difficulty 9 or up.
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- 2. Do I Seem Heavier To You?
| - Win against Gravity Driller on any difficulty.
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- 2. Do I Seem Heavier To You?
| - Win against Gravity Driller on difficulty 9 or up.
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- 2. Do I Seem Heavier To You?
| - Win against Gravity Driller on difficulty 7 or up.
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| - Win against One-Way Doormaster on any difficulty.
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| - Win against One-Way Doormaster on difficulty 7 or up.
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| - Win against One-Way Doormaster on difficulty 9 or up.
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| - Win against Fortress Baron on difficulty 9 or up.
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| - Win against Fortress Baron on difficulty 7 or up.
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| - Win against Fortress Baron on any difficulty.
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- 2. Go Back Where You Came From
| - Win against Zenith Descendant on any difficulty.
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- 2. Go Back Where You Came From
| - Win against Zenith Descendant on difficulty 7 or up.
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- 2. Go Back Where You Came From
| - Win against Zenith Descendant on difficulty 9 or up.
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- 2. Helping Hand Broke A Nail
| - Win against Support Corps on any difficulty.
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- 2. Helping Hand Broke A Nail
| - Win against Support Corps on difficulty 7 or up.
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- 2. Helping Hand Broke A Nail
| - Win against Support Corps on difficulty 9 or up.
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| - Win against The Tank on any difficulty.
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| - Win against The Tank on difficulty 9 or up.
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| - Win against The Tank on difficulty 7 or up.
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| - Win against the "Vanilla" AI type on any difficulty.
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| - Win against the "Vanilla" AI type on difficulty 7 or up.
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| - Win against the "Vanilla" AI type on difficulty 9 or up.
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| - Win against Train Master on difficulty 9 or up.
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| - Win against Train Master on any difficulty.
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| - Win against Train Master on difficulty 7 or up.
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| - Win against Turtle on any difficulty.
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| - Win against Turtle on difficulty 9 or up.
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| - Win against Turtle on difficulty 7 or up.
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| - Win against Neinzul Viral Enthusiast on difficulty 9 or up.
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| - Win against Neinzul Viral Enthusiast on difficulty 7 or up.
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| - Win against Neinzul Viral Enthusiast on any difficulty.
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| - Win against Mine Enthusiast on any difficulty.
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| - Win against Mine Enthusiast on difficulty 9 or up.
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| - Win against Mine Enthusiast on difficulty 7 or up.
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| - Win against Shield Ninny on any difficulty.
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| - Win against Shield Ninny on difficulty 7 or up.
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| - Win against Shield Ninny on difficulty 9 or up.
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- 3. Aren't We On The Same Side?
| - Win with the Human Marauders minor faction enabled on any difficulty.
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| - Win against Assassin on difficulty 7 or up.
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| - Win against Assassin on any difficulty.
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| - Win against Assassin on difficulty 9 or up.
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- 3. Captain, We're Taking Damage
| - Win against Starfleet Commander on any difficulty.
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- 3. Captain, We're Taking Damage
| - Win against Starfleet Commander on difficulty 7 or up.
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- 3. Captain, We're Taking Damage
| - Win against Starfleet Commander on difficulty 9 or up.
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| - Win against Backdoor Hacker on difficulty 9 or up.
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| - Win against Backdoor Hacker on difficulty 7 or up.
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| - Win against Backdoor Hacker on any difficulty.
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- 3. Civilians Tend To Get In The Way
| - Win a game with the Spire Civilian Leaders minor faction enabled.
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- 3. Coming In Through The Front Door
| - Win a game with the Fallen Spire minor faction enabled after building the Galactic Capitol but without triggering the alternate victory condition.
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| - Win against Counter Spy on any difficulty.
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| - Win against Counter Spy on difficulty 9 or up.
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| - Win against Counter Spy on difficulty 7 or up.
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| - Win with the Astro Trains AI Plot enabled on any difficulty.
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- 3. Discounts Not Accepted
| - Win with the Zenith Traders minor faction enabled on any difficulty.
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| - Win against Teleporter Turtle on difficulty 9 or up.
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| - Win against Teleporter Turtle on difficulty 7 or up.
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| - Win against Teleporter Turtle on any difficulty.
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| - Win with the Neinzul Roaming Enclaves minor faction enabled on any difficulty.
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| - Win with the Zenith Miners minor faction enabled on any difficulty.
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- 3. I Get By With A Little Help From My Friends
| - Win a game with the Fallen Spire minor faction enabled after allying with the refugees but before building the Galactic Capitol.
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- 3. I Like Trying New Things
| - Win against Experimentalist on difficulty 7 or up.
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- 3. I Like Trying New Things
| - Win against Experimentalist on difficulty 9 or up.
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- 3. I Like Trying New Things
| - Win against Experimentalist on any difficulty.
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| - Win against Stealth Master on difficulty 9 or up.
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| - Win against Stealth Master on any difficulty.
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| - Win against Stealth Master on difficulty 7 or up.
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| - Win with the Zenith Devourer minor faction enabled on any difficulty.
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| - Win against Peacemaker on any difficulty.
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| - Win against Peacemaker on difficulty 7 or up.
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| - Win against Peacemaker on difficulty 9 or up.
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| - Win against the "Spireling" AI type on any difficulty.
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| - Win against the "Spireling" AI type on difficulty 7 or up.
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| - Win against the "Spireling" AI type on difficulty 9 or up.
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| - Win with the Human Resistance Fighters minor faction enabled on any difficulty.
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| - Win with the Neinzul Preservation Warden minor faction enabled on any difficulty.
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| - Win against Feeding Parasite on difficulty 9 or up.
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| - Win against Feeding Parasite on any difficulty.
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| - Win against Feeding Parasite on difficulty 7 or up.
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| - Win against Neinzul Cluster Bomber on any difficulty.
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| - Win against Neinzul Cluster Bomber on difficulty 7 or up.
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| - Win against Neinzul Cluster Bomber on difficulty 9 or up.
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| - Win against Bully on difficulty 7 or up.
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| - Win against Bully on difficulty 9 or up.
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| - Win against Bully on any difficulty.
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- 3. Power Of The Sun In My Hand
| - Win with the Zenith Dyson Sphere minor faction enabled on any difficulty.
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| - Win against Vicious Raider on difficulty 9 or up.
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| - Win against Vicious Raider on any difficulty.
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| - Win against Vicious Raider on difficulty 7 or up.
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| - Win against Camouflager on difficulty 9 or up.
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| - Win against Camouflager on difficulty 7 or up.
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| - Win against Camouflager on any difficulty.
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| - Win against Speed Racer on difficulty 7 or up.
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| - Win against Speed Racer on difficulty 9 or up.
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| - Win against Speed Racer on any difficulty.
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| - Win with the Human Colony Rebellions minor faction enabled on any difficulty.
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- 3. The Empire Struck Back
| - Win a game with the Fallen Spire minor faction enabled, and win by the alternate victory condition.
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- 3. The Owners Were Home. Armed.
| - Win against the "Thief" AI type on difficulty 9 or up.
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- 3. The Owners Were Home. Armed.
| - Win against the "Thief" AI type on difficulty 7 or up.
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- 3. The Owners Were Home. Armed.
| - Win against the "Thief" AI type on any difficulty.
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| - Win against Mad Bomber on difficulty 7 or up.
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| - Win against Mad Bomber on difficulty 9 or up.
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| - Win against Mad Bomber on any difficulty.
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- 3. Would You Like To Play A Game?
| - Win with the Neinzul Rocketry Corps minor faction enabled on any difficulty.
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| - Win against Tag Teamer on difficulty 7 or up.
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| - Win against Tag Teamer on difficulty 9 or up.
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| - Win against Tag Teamer on any difficulty.
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- 3. You Would Make A Good Substitute Teacher
| - Win against Neinzul Youngster on any difficulty.
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- 3. You Would Make A Good Substitute Teacher
| - Win against Neinzul Youngster on difficulty 9 or up.
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- 3. You Would Make A Good Substitute Teacher
| - Win against Neinzul Youngster on difficulty 7 or up.
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| - Win against Raid Engine on difficulty 9 or up.
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| - Win against Raid Engine on any difficulty.
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| - Win against Raid Engine on difficulty 7 or up.
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| - Win a game with the Avenger Plot enabled on any difficulty.
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| - Win against the "Extreme Raider" AI type on any difficulty.
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| - Win against the "Extreme Raider" AI type on difficulty 7 or up.
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| - Win against the "Extreme Raider" AI type on difficulty 9 or up.
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| - Win against Technologist Sledge on difficulty 9 or up.
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| - Win against Technologist Sledge on difficulty 7 or up.
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| - Win against Technologist Sledge on any difficulty.
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| - Win a game with the Hybrid Hives Plot enabled on any difficulty.
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| - Win against Warp Jumper on difficulty 7 or up.
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| - Win against Warp Jumper on difficulty 9 or up.
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| - Win against Warp Jumper on any difficulty.
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| - Win against Radar Jammer on difficulty 7 or up.
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| - Win against Radar Jammer on difficulty 9 or up.
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| - Win against Radar Jammer on any difficulty.
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| - Win against Scorched Earth on difficulty 7 or up.
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| - Win against Scorched Earth on any difficulty.
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| - Win against Scorched Earth on difficulty 9 or up.
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| - Win against Technologist Turtle on any difficulty.
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| - Win against Technologist Turtle on difficulty 9 or up.
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| - Win against Technologist Turtle on difficulty 7 or up.
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| - Win against Special Forces Captain on difficulty 9 or up.
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| - Win against Special Forces Captain on any difficulty
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| - Win against Special Forces Captain on difficulty 7 or up.
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| - Win against Neinzul Nester on any difficulty.
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| - Win against Neinzul Nester on difficulty 7 or up.
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| - Win against Neinzul Nester on difficulty 9 or up.
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| - Win against the "Crafty Spire" AI type on difficulty 9 or up.
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| - Win against the "Crafty Spire" AI type on any difficulty.
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| - Win against the "Crafty Spire" AI type on difficulty 7 or up.
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| - Win against The Core on difficulty 9 or up.
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| - Win against The Core on difficulty 7 or up.
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| - Win against The Core on any difficulty.
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| - Win against Alarmist on difficulty 7 or up.
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| - Win against Alarmist on difficulty 9 or up.
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| - Win against Alarmist on any difficulty.
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- 4. Pushed Back Into The Sea
| - Win a game with the Beachheads Plot enabled on any difficulty.
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- 4. Should Have Stuck With The Emergent Stuff
| - Win a game with the Advanced Hybrids Plot enabled on any difficulty.
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| - Win against Technologist Raider on difficulty 9 or up.
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| - Win against Technologist Raider on any difficulty.
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| - Win against Technologist Raider on difficulty 7 or up.
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| - Win against Technologist Homeworlder on any difficulty.
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| - Win against Technologist Homeworlder on difficulty 7 or up.
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| - Win against Technologist Homeworlder on difficulty 9 or up.
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| - Win against the "Everything" AI type on difficulty 9 or up.
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| - Win against the "Everything" AI type on any difficulty.
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| - Win against the "Everything" AI type on difficulty 7 or up.
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- 4. The Bigger They Are...
| - Win against Golemite on any difficulty.
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- 4. The Bigger They Are...
| - Win against Golemite on difficulty 7 or up.
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- 4. The Bigger They Are...
| - Win against Golemite on difficulty 9 or up.
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| - Win against Attritioner on difficulty 9 or up.
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| - Win against Attritioner on any difficulty.
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| - Win against Attritioner on difficulty 7 or up.
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- 4. There Was A Bigger Hammer
| - Win against the "Spire Hammer" AI type on difficulty 9 or up.
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- 4. There Was A Bigger Hammer
| - Win against the "Spire Hammer" AI type on difficulty 7 or up.
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- 4. There Was A Bigger Hammer
| - Win against the "Spire Hammer" AI type on any difficulty.
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| - Win against Shadow Master on difficulty 7 or up.
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| - Win against Shadow Master on any difficulty.
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| - Win against Shadow Master on difficulty 9 or up.
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| - Win against Technologist Parasite on difficulty 7 or up.
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| - Win against Technologist Parasite on difficulty 9 or up.
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| - Win against Technologist Parasite on any difficulty.
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- 4. Vengeance Is Not The Way
| - Win against the "Retaliatory" AI type on any difficulty.
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- 4. Vengeance Is Not The Way
| - Win against the "Retaliatory" AI type on difficulty 7 or up.
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- 4. Vengeance Is Not The Way
| - Win against the "Retaliatory" AI type on difficulty 9 or up.
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| - Your team must control one hundred and ten non-home planets in a single game.
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| - Your team must control fifty non-home planets in a single game.
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| - Your team must control eighty non-home planets in a single game.
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| - Win against 2 AIs on difficulty level 10 or up, with no positive human or negative AI handicaps.
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| - Win against 2 AIs on difficulty level 10 or up.
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- 5. Extreme Knowledge Saver
| - Accumulate 50,000 stored knowledge in a single game.
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| - Win against the AI on difficulty level 10 or up, with no positive human or negative AI handicaps.
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- 5. I Have A Bad Feeling About This
| - Complete the first "episode" of the Fallen Spire progression with 2 Diff 10 AIs and 8 Human Homeworlds.
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- 5. It Was The Only Way To Be Sure
| - Win against 2 AIs after Nuking. Every. Single. Planet. In. The. Galaxy.
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| - Accumulate 600,000 each stored metal and crystal in a single game.
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| - Win against the AI on difficulty level 10 or up.
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| - Accumulate a net energy balance of 300,000.
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