Achievement | How to unlock
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| - Reach a score of one million points in a single game.
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| - Reach a score of ten million points in a single game.
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| - Reach a score of five million points in a single game.
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| - Reach a score of five hundred thousand points in a single game.
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| - Your team must control fifteen non-home planets in a single game.
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| - Your team must control two non-home planets in a single game.
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| - Your team must control twenty-five non-home planets in a single game.
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| - Your team must control thirty-five non-home planets in a single game.
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| - Your team must control five non-home planets in a single game.
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- 1. Epic Struggle: 36 Hour Campaign
| - Reach a game time of thirty six hours in a single game.
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- 1. First Co-Op Game Completed
| - Finish a game playing co-op with at least one other player.
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- 1. First Difficulty 10 Loss
| - Lose to the AI on difficulty level 10 or up.
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| - Lose to the AI on any difficulty level.
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| - Win against the AI on any difficulty level.
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- 1. Future Proofing: 150,000 Energy
| - Accumulate a net energy balance of 150,000.
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- 1. Getting Into This: 5 Hour Campaign
| - Reach a game time of five hours in a single game.
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| - Kill at least 75,000 ships in a single game.
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| - Kill at least 30,000 ships in a single game.
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| - Kill at least 200,000 ships in a single game.
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- 1. Long One: 15 Hour Campaign
| - Reach a game time of fifteen hours in a single game.
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- 1. Losses: For The Greater Good
| - Lose at least 75,000 ships in a single game.
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- 1. Losses: We Can Absorb This
| - Lose at least 30,000 ships in a single game.
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- 1. Losses: What Have We Done
| - Lose at least 200,000 ships in a single game.
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- 1. Nearing The End? 10 Hour Campaign
| - Reach a game time of ten hours in a single game.
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- 1. Persistent: 24 Hour Campaign
| - Reach a game time of twenty four hours in a single game.
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- 1. Rainy Day Savings: 50,000 Energy
| - Accumulate a net energy balance of 50,000.
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- 1. Reclamation: I Heart Parasites
| - Reclaim at least 30,000 enemy ships in a single game.
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- 1. Reclamation: Master Thief
| - Reclaim at least 15,000 enemy ships in a single game.
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- 1. Reclamation: Ooh, Shiny!
| - Reclaim at least 1,000 enemy ships in a single game.
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| - Reclaim at least 5,000 enemy ships in a single game.
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- 1. Scrap: Didn't Like The Look Of 'Em!
| - Scrap at least 1,000 of your ships in a single game.
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- 1. Scrap: I need the scrap!
| - Scrap at least 100 of your ships in a single game.
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- 1. Scrap: Pile Them On The Heap
| - Scrap at least 10,000 of your ships in a single game.
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- 1. Scrap: Why Do You Even Build Them?
| - Scrap at least 20,000 of your ships in a single game.
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- 1. Turn Off The Lights! 300,000 Energy
| - Accumulate a net energy balance of 300,000.
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- 1. Warmup: 1 Hour Campaign
| - Reach a game time of one hour in a single game.
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- 1. Who Read These Plans? 2,000,000 Energy
| - Accumulate a net energy balance of 2,000,000.
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| - Win a game on a ten planet map.
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| - Win a game on a one hundred planet map.
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| - Win a game on a one hundred and twenty planet map.
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| - Win a game on a forty planet map.
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| - Win a game on an eighty planet map.
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| - Win against Sledge Hammer on any difficulty.
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| - Win against Sledge Hammer on difficulty 9 or up.
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| - Win against Sledge Hammer on difficulty 7 or up.
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| - Win against Entrenched Homeworlder on any difficulty.
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| - Win against Entrenched Homeworlder on difficulty 7 or up.
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| - Win against Entrenched Homeworlder on difficulty 9 or up.
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- 2. Do I Seem Heavier To You?
| - Win against Gravity Driller on any difficulty.
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- 2. Do I Seem Heavier To You?
| - Win against Gravity Driller on difficulty 9 or up.
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- 2. Do I Seem Heavier To You?
| - Win against Gravity Driller on difficulty 7 or up.
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| - Win against One-Way Doormaster on any difficulty.
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| - Win against One-Way Doormaster on difficulty 7 or up.
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| - Win against One-Way Doormaster on difficulty 9 or up.
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| - Win against Fortress Baron on difficulty 9 or up.
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| - Win against Fortress Baron on difficulty 7 or up.
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| - Win against Fortress Baron on any difficulty.
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- 2. Go Back Where You Came From
| - Win against Zenith Descendant on any difficulty.
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- 2. Go Back Where You Came From
| - Win against Zenith Descendant on difficulty 7 or up.
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- 2. Go Back Where You Came From
| - Win against Zenith Descendant on difficulty 9 or up.
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- 2. Helping Hand Broke A Nail
| - Win against Support Corps on any difficulty.
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- 2. Helping Hand Broke A Nail
| - Win against Support Corps on difficulty 7 or up.
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- 2. Helping Hand Broke A Nail
| - Win against Support Corps on difficulty 9 or up.
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| - Win against The Tank on any difficulty.
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| - Win against The Tank on difficulty 9 or up.
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| - Win against The Tank on difficulty 7 or up.
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| - Win against the "Vanilla" AI type on any difficulty.
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| - Win against the "Vanilla" AI type on difficulty 7 or up.
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| - Win against the "Vanilla" AI type on difficulty 9 or up.
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| - Win against Train Master on difficulty 9 or up.
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| - Win against Train Master on any difficulty.
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| - Win against Train Master on difficulty 7 or up.
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| - Win against Turtle on any difficulty.
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| - Win against Turtle on difficulty 9 or up.
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| - Win against Turtle on difficulty 7 or up.
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| - Win against Neinzul Viral Enthusiast on difficulty 9 or up.
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| - Win against Neinzul Viral Enthusiast on difficulty 7 or up.
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| - Win against Neinzul Viral Enthusiast on any difficulty.
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| - Win against Mine Enthusiast on any difficulty.
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| - Win against Mine Enthusiast on difficulty 9 or up.
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| - Win against Mine Enthusiast on difficulty 7 or up.
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| - Win against Shield Ninny on any difficulty.
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| - Win against Shield Ninny on difficulty 7 or up.
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| - Win against Shield Ninny on difficulty 9 or up.
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- 3. Aren't We On The Same Side?
| - Win with the Human Marauders minor faction enabled on any difficulty.
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| - Win against Assassin on difficulty 7 or up.
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| - Win against Assassin on any difficulty.
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| - Win against Assassin on difficulty 9 or up.
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- 3. Captain, We're Taking Damage
| - Win against Starfleet Commander on any difficulty.
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- 3. Captain, We're Taking Damage
| - Win against Starfleet Commander on difficulty 7 or up.
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- 3. Captain, We're Taking Damage
| - Win against Starfleet Commander on difficulty 9 or up.
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| - Win against Backdoor Hacker on difficulty 9 or up.
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| - Win against Backdoor Hacker on difficulty 7 or up.
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| - Win against Backdoor Hacker on any difficulty.
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- 3. Civilians Tend To Get In The Way
| - Win a game with the Spire Civilian Leaders minor faction enabled.
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- 3. Coming In Through The Front Door
| - Win a game with the Fallen Spire minor faction enabled after building the Galactic Capitol but without triggering the alternate victory condition.
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| - Win against Counter Spy on any difficulty.
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| - Win against Counter Spy on difficulty 9 or up.
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| - Win against Counter Spy on difficulty 7 or up.
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| - Win with the Astro Trains AI Plot enabled on any difficulty.
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- 3. Discounts Not Accepted
| - Win with the Zenith Traders minor faction enabled on any difficulty.
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| - Win against Teleporter Turtle on difficulty 9 or up.
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| - Win against Teleporter Turtle on difficulty 7 or up.
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| - Win against Teleporter Turtle on any difficulty.
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| - Win with the Neinzul Roaming Enclaves minor faction enabled on any difficulty.
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| - Win with the Zenith Miners minor faction enabled on any difficulty.
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- 3. I Get By With A Little Help From My Friends
| - Win a game with the Fallen Spire minor faction enabled after allying with the refugees but before building the Galactic Capitol.
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- 3. I Like Trying New Things
| - Win against Experimentalist on difficulty 7 or up.
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- 3. I Like Trying New Things
| - Win against Experimentalist on difficulty 9 or up.
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- 3. I Like Trying New Things
| - Win against Experimentalist on any difficulty.
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| - Win against Stealth Master on difficulty 9 or up.
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| - Win against Stealth Master on any difficulty.
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| - Win against Stealth Master on difficulty 7 or up.
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| - Win with the Zenith Devourer minor faction enabled on any difficulty.
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| - Win against Peacemaker on any difficulty.
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| - Win against Peacemaker on difficulty 7 or up.
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| - Win against Peacemaker on difficulty 9 or up.
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| - Win against the "Spireling" AI type on any difficulty.
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| - Win against the "Spireling" AI type on difficulty 7 or up.
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| - Win against the "Spireling" AI type on difficulty 9 or up.
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| - Win with the Human Resistance Fighters minor faction enabled on any difficulty.
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| - Win with the Neinzul Preservation Warden minor faction enabled on any difficulty.
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| - Win against Feeding Parasite on difficulty 9 or up.
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| - Win against Feeding Parasite on any difficulty.
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| - Win against Feeding Parasite on difficulty 7 or up.
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| - Win against Neinzul Cluster Bomber on any difficulty.
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| - Win against Neinzul Cluster Bomber on difficulty 7 or up.
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| - Win against Neinzul Cluster Bomber on difficulty 9 or up.
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| - Win against Bully on difficulty 7 or up.
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| - Win against Bully on difficulty 9 or up.
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| - Win against Bully on any difficulty.
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- 3. Power Of The Sun In My Hand
| - Win with the Zenith Dyson Sphere minor faction enabled on any difficulty.
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| - Win against Vicious Raider on difficulty 9 or up.
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| - Win against Vicious Raider on any difficulty.
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| - Win against Vicious Raider on difficulty 7 or up.
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| - Win against Camouflager on difficulty 9 or up.
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| - Win against Camouflager on difficulty 7 or up.
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| - Win against Camouflager on any difficulty.
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| - Win against Speed Racer on difficulty 7 or up.
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| - Win against Speed Racer on difficulty 9 or up.
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| - Win against Speed Racer on any difficulty.
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| - Win with the Human Colony Rebellions minor faction enabled on any difficulty.
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- 3. The Empire Struck Back
| - Win a game with the Fallen Spire minor faction enabled, and win by the alternate victory condition.
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- 3. The Owners Were Home. Armed.
| - Win against the "Thief" AI type on difficulty 9 or up.
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- 3. The Owners Were Home. Armed.
| - Win against the "Thief" AI type on difficulty 7 or up.
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- 3. The Owners Were Home. Armed.
| - Win against the "Thief" AI type on any difficulty.
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| - Win against Mad Bomber on difficulty 7 or up.
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| - Win against Mad Bomber on difficulty 9 or up.
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| - Win against Mad Bomber on any difficulty.
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- 3. Would You Like To Play A Game?
| - Win with the Neinzul Rocketry Corps minor faction enabled on any difficulty.
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| - Win against Tag Teamer on difficulty 7 or up.
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| - Win against Tag Teamer on difficulty 9 or up.
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| - Win against Tag Teamer on any difficulty.
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- 3. You Would Make A Good Substitute Teacher
| - Win against Neinzul Youngster on any difficulty.
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- 3. You Would Make A Good Substitute Teacher
| - Win against Neinzul Youngster on difficulty 9 or up.
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- 3. You Would Make A Good Substitute Teacher
| - Win against Neinzul Youngster on difficulty 7 or up.
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| - Win against Raid Engine on difficulty 9 or up.
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| - Win against Raid Engine on any difficulty.
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| - Win against Raid Engine on difficulty 7 or up.
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| - Win a game with the Avenger Plot enabled on any difficulty.
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| - Win against the "Extreme Raider" AI type on any difficulty.
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| - Win against the "Extreme Raider" AI type on difficulty 7 or up.
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| - Win against the "Extreme Raider" AI type on difficulty 9 or up.
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| - Win against Technologist Sledge on difficulty 9 or up.
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| - Win against Technologist Sledge on difficulty 7 or up.
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| - Win against Technologist Sledge on any difficulty.
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| - Win a game with the Hybrid Hives Plot enabled on any difficulty.
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| - Win against Warp Jumper on difficulty 7 or up.
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| - Win against Warp Jumper on difficulty 9 or up.
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| - Win against Warp Jumper on any difficulty.
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| - Win against Radar Jammer on difficulty 7 or up.
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| - Win against Radar Jammer on difficulty 9 or up.
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| - Win against Radar Jammer on any difficulty.
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| - Win against Scorched Earth on difficulty 7 or up.
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| - Win against Scorched Earth on any difficulty.
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| - Win against Scorched Earth on difficulty 9 or up.
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| - Win against Technologist Turtle on any difficulty.
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| - Win against Technologist Turtle on difficulty 9 or up.
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| - Win against Technologist Turtle on difficulty 7 or up.
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| - Win against Special Forces Captain on difficulty 9 or up.
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| - Win against Special Forces Captain on any difficulty
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| - Win against Special Forces Captain on difficulty 7 or up.
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| - Win against Neinzul Nester on any difficulty.
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| - Win against Neinzul Nester on difficulty 7 or up.
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| - Win against Neinzul Nester on difficulty 9 or up.
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| - Win against the "Crafty Spire" AI type on difficulty 9 or up.
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| - Win against the "Crafty Spire" AI type on any difficulty.
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| - Win against the "Crafty Spire" AI type on difficulty 7 or up.
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| - Win against The Core on difficulty 9 or up.
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| - Win against The Core on difficulty 7 or up.
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| - Win against The Core on any difficulty.
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| - Win against Alarmist on difficulty 7 or up.
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| - Win against Alarmist on difficulty 9 or up.
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| - Win against Alarmist on any difficulty.
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- 4. Pushed Back Into The Sea
| - Win a game with the Beachheads Plot enabled on any difficulty.
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- 4. Should Have Stuck With The Emergent Stuff
| - Win a game with the Advanced Hybrids Plot enabled on any difficulty.
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| - Win against Technologist Raider on difficulty 9 or up.
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| - Win against Technologist Raider on any difficulty.
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| - Win against Technologist Raider on difficulty 7 or up.
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| - Win against Technologist Homeworlder on any difficulty.
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| - Win against Technologist Homeworlder on difficulty 7 or up.
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| - Win against Technologist Homeworlder on difficulty 9 or up.
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| - Win against the "Everything" AI type on difficulty 9 or up.
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| - Win against the "Everything" AI type on any difficulty.
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| - Win against the "Everything" AI type on difficulty 7 or up.
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- 4. The Bigger They Are...
| - Win against Golemite on any difficulty.
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- 4. The Bigger They Are...
| - Win against Golemite on difficulty 7 or up.
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- 4. The Bigger They Are...
| - Win against Golemite on difficulty 9 or up.
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| - Win against Attritioner on difficulty 9 or up.
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| - Win against Attritioner on any difficulty.
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| - Win against Attritioner on difficulty 7 or up.
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- 4. There Was A Bigger Hammer
| - Win against the "Spire Hammer" AI type on difficulty 9 or up.
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- 4. There Was A Bigger Hammer
| - Win against the "Spire Hammer" AI type on difficulty 7 or up.
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- 4. There Was A Bigger Hammer
| - Win against the "Spire Hammer" AI type on any difficulty.
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| - Win against Shadow Master on difficulty 7 or up.
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| - Win against Shadow Master on any difficulty.
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| - Win against Shadow Master on difficulty 9 or up.
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| - Win against Technologist Parasite on difficulty 7 or up.
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| - Win against Technologist Parasite on difficulty 9 or up.
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| - Win against Technologist Parasite on any difficulty.
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- 4. Vengeance Is Not The Way
| - Win against the "Retaliatory" AI type on any difficulty.
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- 4. Vengeance Is Not The Way
| - Win against the "Retaliatory" AI type on difficulty 7 or up.
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- 4. Vengeance Is Not The Way
| - Win against the "Retaliatory" AI type on difficulty 9 or up.
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| - Your team must control one hundred and ten non-home planets in a single game.
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| - Your team must control fifty non-home planets in a single game.
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| - Your team must control eighty non-home planets in a single game.
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| - Win against 2 AIs on difficulty level 10 or up, with no positive human or negative AI handicaps.
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| - Win against 2 AIs on difficulty level 10 or up.
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- 5. Extreme Knowledge Saver
| - Accumulate 50,000 stored knowledge in a single game.
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| - Win against the AI on difficulty level 10 or up, with no positive human or negative AI handicaps.
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- 5. I Have A Bad Feeling About This
| - Complete the first "episode" of the Fallen Spire progression with 2 Diff 10 AIs and 8 Human Homeworlds.
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- 5. It Was The Only Way To Be Sure
| - Win against 2 AIs after Nuking. Every. Single. Planet. In. The. Galaxy.
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| - Accumulate 600,000 each stored metal and crystal in a single game.
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| - Win against the AI on difficulty level 10 or up.
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| - Accumulate a net energy balance of 300,000.
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