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Lords Of The Realm 2

Raising Armies for Lords Of The Realm 2 - PC

In the beginning, you and your opponents start the game on an level playing field. But as tempting as it is to seize two or three nearby regions as soon as you have the forces to do so, unless you're playing against human opponents, this is hardly the wisest course. It's hard enough to get your home county running on a smooth economic base; the complexities and possibilities for failure grow exponentially with each new county you seize.

The easiest way to raise an army early on is to order a mass levee of peasants. True, they're not very impressive from the standpoint of armament, but a large enough force of peasants is usually quite sufficient to conquer or defend a couple of counties in the early years of a game.

Even if your nearest opponent has raised a small army of real men-at-arms, you can still triumph over him if you have a large enough peasant force. As a rule, you need at least 50% numerical superiority to defeat another large peasant army, and a three-to-one superiority to vanquish an army comprising both peasants and regular soldiers.

When you're ready to raise a professional army, check first to see if your county is host to any bands of roving mercenaries. If you have the money, consider hiring them. A mercenary force already comes with its own arms and armor, and buying its services will have no negative impact on either population or happiness rating.

If you do go the mercenary route, use them quickly to conquer a county or defend against a threatened invasion. Their seasonal maintenance fee is high, and if you just leave them standing around on idle garrison duty, you'll drain your treasury and have nothing to show for it but a marginal measure of added security.


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