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Slay the Spire

Cheats, Tips, Secrets & Walkthroughs for Slay the Spire on Xbox One

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Slay the Spire Cheats


When you encounter thief, just block until he sets off with your gold, this counts as victory. Choose the Defect, then only play skill cards in your first battle. Easily done in the first act, as your passive damage from your orbs and cards like dualcast should easily win you the battle.

When you encounter thief, just block until he sets off with your gold, this counts as victory. Choose the Defect, then only play skill cards in your first battle. Easily done in the first act, as your passive damage from your orbs and cards like dualcast should easily win you the battle.

"Multiple decks are viable here. An Ironclad deck revolving around Perfected Strike works if you fill up your deck with additional Strike cards (Pommel Strike, Twin Strike, Wild Strike, Perfected Strike). As this deck is an offensive deck, adding 1 or more Clash cards is recommended. I wouldn't recommend casting Wild Strike often (if any) on longer battles as it will fill up your deck with Wounds making your hand crippled and preventing you from playing the Clash card. If you feel you lack AOE you can add Thunderclap and/or Cleave to your deck. A more defensive Ironclad deck revolving around Body Slam is another route you can take. Focus on getting multiple upgraded Body Slam cards accompanied by defensive cards like Shrug It Off. The Armaments card (preferably upgraded) can be a great asset in the beginning of your run. Note: A Curse can void your Common Sense achievement as it is not considered a common card. Apparantly this is not the case anymore, and you can get the achievement with a curse(s) in your deck".

There are few cards that increase focus, best to have few of them upgraded and play defensive deck so you dont kill enemies while you build focus. Cards to have is 1-2 Defrgment and 1 Consume (To use this one effectively it's good to have a way to increase orb slots, for example Inserter relic or 1 or 2 Capacitor cards). You can use Biased Cognition as a finisher, just calculate well or it will thwart your effort. Any focus potion or relic is just an nice addition, to get this achiements you should rely on cards.

You don't have to pick up loot: After you've defeated an enemy you are rewarded with loot. This can include gold, relics, cards and potions. Do not feel like you have to pick everything up. The most important things is to skip cards. Most successful runs are because you have a solid and consistent deck. When you get to pick between 3 cards and you feel that none of them fit your deck, then don't pick them. You'd rather want a small deck with good cards that synergize with each other, rather than having a big deck with amazing cards that doesn't synergizes. And also, the smaller the deck, the more consistency in each turn of combat.

You can buy relics at the merchant: This one may be pretty obvious for some people, but it may be easy to miss. Each merchant sells a couple of relics (most of them are pretty expensive), but it may boost your run insanely much, so be on a lookout.

You can remove curse cards: Curse cards that sits in your deck can be removed when using "Remove card from deck".

Elites ALWAYS drops relics: You should remember this one when planning your paths. While elites may be hard to defeat, the reward is almost always worth it due to them guaranteeing a random relic.

Cards can only be upgraded once: When upgrading cards at campfires, remember that unless specified otherwise, cards may only be upgraded once.

You are healed to full health after the boss: You may notice this fairly quickly but it's still good to know. After killing a boss and moving on to the next level, your health will be filled. So no need to conserve your health if you're sure you can win the fight.

Start game bonus: If you've encountered the first boss in the previous run, you will be offered a list of bonuses before starting a new run. These can include stuff like "Lose all gold, gain a random relic" or "Remove a card from your deck".

Character unlocks: When you finish a run (doesn't matter if you win or lose), ater a certain amount of points earned for your character you will unlock new relics and cards. These will be accessible in all future runs.

Campfire: This is since you can upgrade your cards and if you need it you can rest to get back 30% of your health.

Merchant: This is a good way to specialize your deck either by removing cards or buying new cards. You can also purchase relics and potions to boost your run. Remember that merchants will always have one card on sale. As a rule of thumb, have at least 75 gold before visiting merchant.

Elites: If you feel confident enough with your deck, try and challenges as many elites as you can for them sweet sweet relics. Most relics will have a insanely good effect.

Treasure: You'd think this would be higher up on the list but honestly since you don't really know what you'll get, it's not that good.

Unknown: This may end up being really good, but it may also be a really hard fight that won't benefit you at all. So due to the unknown nature of these events, they shouldn't be highly prioritized.

Enemy: This should obviously be the least of your priority. Regular enemies should only really be faced if they are in your path.

Complete the following achievements to unlock Microsoft Gamerscore points.

AchievementHow to unlockPoints

This one may be pretty obvious for some people, but it may be easy to miss. Each merchant sells a couple of relics (most of them are pretty expensive), but it may boost your run insanely much, so be on a lookout.

After you've defeated an enemy you are rewarded with loot. This can include gold, relics, cards and potions. Do not feel like you have to pick everything up. The most important things is to skip cards. Most successful runs are because you have a solid and consistent deck. When you get to pick between three cards and you feel that none of them fit your deck, then don't pick them. You'd rather want a small deck with good cards that synergize with each other, rather than having a big deck with amazing cards that doesn't synergizes. And also, the smaller the deck, the more consistency in each turn of combat.


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