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Shovel Knight

Cheats, Tips, Secrets & Walkthroughs for Shovel Knight on Xbox One

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Shovel Knight Cheats


Select "Start Game" and create a new character. Enter one of the following cheat codes as your character name. Select "Yes" to confirm the code, then you can rename your character as desired. Note: Achievements cannot be earned while using your cheat mode character. Also, only one code can be enabled at once.

10,000 Gold, second wave of Knights' stages completed, 5,000 Gold, 5 Hearts, Flare Wand, Phase Locket, Fishing Rod, All money treasure from enemies automatically Cannot die from falling in pits or touching spikes, no checkpoints, Checkpoints break after one use; game crashes Chester sells all relics from start but will not sell anything Chester's prices randomly higher; over 500 gold in stages, Double length Phase Locket and Chaos Spheres Double length Phase Locket and Fishing Rod Enemies do no damage, still get knocked back, Every time you begin a level with less than 1,000 gold, Fishing Rod that acts as a heavy anchor; deals double damage Flame Wand and double length Phase Locket Flame Wand, Phase Locket, Dust Knuckles, Flame Wand, Phase Locket, Dust Knuckles, Throwing Anchor, Flame Wand, Phase Locket, Dust Knuckles, Throwing Anchor, Have Alchemy Coin, Trench Blade, and Throwing Anchor; Invincible, spikes and pits will not kill you, fast swing speed, super jumps, Invincible, spikes and pits will not kill you, fast swing speed, super jumps, Iron-Man of Gaming mode; start at first checkpoint of Mole Knight's stage Lose all relics on death; can re-purchase from Chester or Acolyte Moon jump (normal and downward thrust bounce), very fast movement, Pale Purple armor, New Game + mode with no items, Purple palette-swap armor, unlimited ammo War Horn, Red-yellow armor in New Game+ with Infinite Ammo Phase Locket, Red/purple palette-swap armor, unlimited Ammo Dust Knuckle, Red/purple palette-swap armor, unlimited Ammo Dust Knuckle, Start at the first checkpoint of Mole Knight stage with all relics, Start with Flame Wand, Phase Locket, Dust Knuckles, Very fast speed with basic random palette all unlimited ammo rapid-fire, treasure is attracted to you; also player model is giant, can pogo off the ground, 10,000 gold, starts with every armor, upgrade, shovel, changes color when jumping, bubble effect as if underwater, regular movement speed that turns into running, start with all relics (except chalices), regular movement speed that turns into running, start with all relics (except chalices),
EffectCode

Attack Tinker Knight with the Mobile Gear during the first phase of his battle to immediately win.

Reach the room near the middle of King Knight's stage, just after fighting the first gryphon. There are four flying mice that are in a good position to get knocked down by a single anchor.

You must kill an enemy about an entire screen width away with the Flare Wand. This is difficult, because the camera usually moves to keep your character in the center of the screen. You must find an enemy you can defeat while standing at the end of a horizontally scrolling room. Consider using a room about halfway through the "Plains of Passage" level. It features a large mound of dirt blocks with a turkey platter underneath. Instead of using the flying green lizard to jump up to a diamond, leave it alive. Instead, destroy some of the dirt blocks that are in the way and stand at the very right side of the screen. Then, shoot at the lizard when it gets in range.

If you die, pause game play and select the "Return to map screen" option to reset your death counter and any gold or relics that were obtained in the dungeon. There are enemies that are wandering on the map screen. Avoid these encounters, because if you die in one you will be automatically teleported to the map screen and the game will auto-save.

Play the first level. Get past the second dragon by rushing into the room and shovel down through the bricks as quickly as possible. When you hit the ground immediately use the Phase Locket and run through the bubbles. Then, bounce over the dragon and get past him. At the Boss, kill him by repeatedly hitting it with the Flare Wand. Note: You can also earn "Sparker" by getting him down to half a heart then finishing him off with a sword spark.

Food only appears in a few places on The Plains and can be avoided. Both dragon mini-bosses drop an apple. Do not fight them and instead down-stab around them. There are a few platters of food in the level that are easy to avoid. Near the end of the level, a hidden area contains a dirt pile that drops a carrot. Leave that dirt pile untouched or avoid that area altogether.

During the first level, use the Dust Knuckles and down-stab to kill everything to progress through the level. Save at least 48 magic for the Boss, then kill him with the Flare Wand.

Note: This only works with one of the main eight bosses, in the "Lair of ??? Knight" levels. Choose any Boss and attack them while using the Phase Locket repeatedly to remain invincible. With a fully upgraded magic bar, you will have plenty of magic remaining. Consider using this on King Knight. He has poor defense and does not have many invincibility frames. If you get hit, intentionally die and restart the fight from the checkpoint.

Complete the King Knight and Specter Knight stages and you will be brought to Mona's lab. Mona will be dancing to music. Remain idle until "Creep" is earned".

After paying off the characters inside the Armor Outpost's hat shop, you can chase Mr. Hat around the outpost to get your money back. Immediately after winning the battle inside the shop, go outside to find Mr. Hat standing on top of the shop's sign. Use the airship to get on the rooftops and jump over to him. He will give you 1,000 gold and run off. Return to the airship to find him again for another 1,000 gold before he jumps down a hole. After the two-way catapult on top of the airship is available, go there to find him again. He will pay you the final 1,000 gold before catapulting away.

From the start of the "Pridemoor Keep" level, go left to enter a secret area with a Music Sheet. Hit the top area with your shovel and the walls will come down to expose the Yacht Club Games logo.

Give Music Sheet #23 to the Bard in the Village and he will say "My first publicly performed lair theme. You might say it Kickstarted my career!". Enter the Hall of Champions and look at the portraits on the walls. Each of them represents someone who donated at least $200 to fund the game's Kickstarter project. During the ending sequence, you can see five enemies grouped together under the name "the Wandering Travelers". These enemies were actually created by five people that participated in a "Director for a Day" reward for contributing at least $1,000 to the game's Kickstarter project. They are the "Liquid Samurai" enemies, Reize, the Phantom Striker, the Haberdasher and Mr. Hat Boss, and Baz.

Successfully complete the game to unlock New Game+ mode for the current profile. It features increased difficulty but you will retain your previously obtained armors, feats, magic, and upgrades.

Hold the 'Attack' button and then at the 'Title' screen press Up two times, Left, Up two times, Right, Up, Down, Up.

Hold the 'Attack' button and then at the 'Title' screen press Up two times, Right, Down, Left two times.

Collect all 420 Cipher Coins, then talk to Percy or Mona (depending if Mona is in the lab or not).

Give the Pandemonium Chalice to the Troupple King.

Complete the original campaign.

After falling and dying in a pit, you can return there and use the Fishing Rod to drop a line into the pit. It will collect any floating bags that were dropped upon death.

Complete the following achievements to unlock Microsoft Gamerscore points.

AchievementHow to unlock


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