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Star Wars Battlefront

Cheats, Tips, Secrets & Walkthroughs for Star Wars Battlefront on PlayStation 4

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Star Wars Battlefront Cheats



This can be done in the "Beggar's Canyon" training mission. In this mission, you will fly an X-Wing and have to shoot down enemy TIE fighters. The two minute time limit for this achievement starts when shooting the first TIE fighter. Make sure to use your rockets whenever possible. Your rockets kill enemies in one hit, but they take a while to recharge. When shooting the laser gun, you must aim the little white dot exactly on the enemy aircraft (so the lock-on turns yellow). With rockets, you do not need to aim as precisely, as it is fine if the lock-on is only red. It may take a few tries to get the "Best Star Pilot In The Galaxy" achievement, but fortunately the mission is really short.

The following blasters can be acquired at the indicated level and price.

DLT-19
Level: 3
Credits: 550

DH-17
Level: 3
Credits: 550

RT-97C
Level: 5
Credits: 1250

A-280C
Level: 8
Credits: 1550

E-11
Level: 8
Credits: 1550

CA-87
Level: 8
Credits: 1550

T-21
Level: 10
Credits: 2500

SE-14C
Level: 14
Credits: 2500

EE-3
Level: 17
Credits: 2500

T-21B
Level: 21
Credits: 2500

DL-44
Level: 25
Credits: 2500

Complete the following tasks to unlock PlayStation 4 trophy rewards.

TrophyHow to unlockType

Complete the following tasks to unlock PlayStation 4 trophy rewards.

TrophyHow to unlock

Complete the following tasks to unlock PlayStation 4 trophy rewards.

TrophyHow to unlockType

This can be done in the "Endor Chase" training mission. In this mission, you are driving a Speeder Bike to chase after some rebels. You do not need to kill them, just chase after them. Do not hit any objects on your way to get the "Safety Ain't The Point Of A Joyride" achievement at the end of the mission. You can see the health bar at the bottom of the screen. It must stay at 100 all the time. If it drops at all, you must restart the mission. Luckily, it only takes approximately two minutes to complete the mission.

The following cards are available at the indicated level and costs.

Barrage (Star)
Level required: 24
Initial cost: 4,000 Credits
Upgrade cost: 7,000 Credits
Effect: Shoot a volley of three grenades which detonate upon impact.

Bowcaster (Star)
Level required: 32
Initial cost: 4,000 Credits
Upgrade cost: 7,000 Credits
Effect: Shoot up to five explosive bolts.

Cooling Cell (Charged Star)
Level required: 7
Initial cost: 2,200 Credits
Upgrade cost: 9,000 Credits
Effect: Extends a blaster's overheating duration.

Cycler Rifle (Star)
Level required: 28
Initial cost: 4,000 Credits
Upgrade cost: 7,000 Credits
Effect: Eliminates enemies at long range and can penetrate shields.

Explosive Shot (Charged Star)
Level required: 18
Initial cost: 2,200 Credits
Upgrade cost: 9,000 Credits
Effect: Charges a blaster to fire explosive rounds for about ten seconds.

Flash Grenade (Star)
Level required: 20
Initial cost: 4,000 Credits
Upgrade cost: 7,000 Credits
Effect: Grenade temporarily blinds enemies and impairs their hearing.

Focus Fire (Charged Star)
Level required: 7
Initial cost: 2,200 Credits
Upgrade cost: 9,000 Credits
Effect: Greatly enhances the accuracy of any Primary Blaster for about teb seconds.

Homing Shot (Star)
Level required: 11
Initial cost: 4,000 Credits
Upgrade cost: 7,000 Credits
Effect: Locks on an enemy soldier and follows him around the map; user is vulnerable while aiming.

Impact Grenade (Star)
Level required: 6
Initial cost: 2,200 Credits
Upgrade cost: 7,000 Credits
Effect: Detonates as soon as it makes contact with any solid object.

Ion Grenade (Star)
Level required: 4
Initial cost: 600 Credits
Upgrade cost: 7,000 Credits
Effect: Grenade does not affect enemy soldiers, but is very effective against vehicles, shields, and droids. Detonates when a vehicle enters its blast radius.

Ion Shot (Charged Star)
Level required: 7
Initial cost: 2,200 Credits
Upgrade cost: 7,000 Credits
Effect: Cha nge Primary Blaster's ammo to Ion Bolts which have same effects as the Ion Grenade.

Ion Torpedo (Star)
Level required: 9
Initial cost: 3,000 Credits
Upgrade cost: 7,000 Credits
Effect: Similar function to an Ion Grenade.

Jump Pack (Star)
Level required: 16
Initial cost: 4,000 Credits
Upgrade cost: 7,000 Credits
Effect: Make large jumps to reach inaccessible areas.

Personal Shield (Charged Star)
Level required: 22
Initial cost: 2,200 Credits
Upgrade cost: 9,000 Credits
Effect: Shield which blocks all energy weapon damage.

Pulse Cannon (Star)
Level required: 6
Initial cost: 2,200 Credits
Upgrade cost: 7,000 Credits
Effect: Long range blaster with damage based on charge time.

Scan Pulse (Charged Star)
Level required: 13
Initial cost: 2,200 Credits
Upgrade cost: 9,000 Credits
Effect: Reveal all nearby enemies on mini-map.

Scout Pistol (Star)
Level required: 4
Initial cost: 600 Credits
Upgrade cost: 7,000 Credits
Effect: Two-shot burst pistol which is best at short range.

Smoke Grenade (Star)
Level required: 13
Initial cost: 4,000 Credits
Upgrade cost: 7,000 Credits
Effect: Create a smoke screen which greatly impairs vision.

Thermal Detonator (Star)
Level required: 2
Initial cost: 100 Credits
Upgrade cost: 7,000 Credits
Effect: Grenade that is specifically useful against enemy players.

Complete the following tasks to unlock PlayStation 4 trophy rewards.

TrophyHow to unlock


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