Screenshot
Popular Systems Menu |
Barrage (Star) Level required: 24 Initial cost: 4,000 Credits Upgrade cost: 7,000 Credits Effect: Shoot a volley of three grenades which detonate upon impact. Bowcaster (Star) Level required: 32 Initial cost: 4,000 Credits Upgrade cost: 7,000 Credits Effect: Shoot up to five explosive bolts. Cooling Cell (Charged Star) Level required: 7 Initial cost: 2,200 Credits Upgrade cost: 9,000 Credits Effect: Extends a blaster's overheating duration. Cycler Rifle (Star) Level required: 28 Initial cost: 4,000 Credits Upgrade cost: 7,000 Credits Effect: Eliminates enemies at long range and can penetrate shields. Explosive Shot (Charged Star) Level required: 18 Initial cost: 2,200 Credits Upgrade cost: 9,000 Credits Effect: Charges a blaster to fire explosive rounds for about ten seconds. Flash Grenade (Star) Level required: 20 Initial cost: 4,000 Credits Upgrade cost: 7,000 Credits Effect: Grenade temporarily blinds enemies and impairs their hearing. Focus Fire (Charged Star) Level required: 7 Initial cost: 2,200 Credits Upgrade cost: 9,000 Credits Effect: Greatly enhances the accuracy of any Primary Blaster for about teb seconds. Homing Shot (Star) Level required: 11 Initial cost: 4,000 Credits Upgrade cost: 7,000 Credits Effect: Locks on an enemy soldier and follows him around the map; user is vulnerable while aiming. Impact Grenade (Star) Level required: 6 Initial cost: 2,200 Credits Upgrade cost: 7,000 Credits Effect: Detonates as soon as it makes contact with any solid object. Ion Grenade (Star) Level required: 4 Initial cost: 600 Credits Upgrade cost: 7,000 Credits Effect: Grenade does not affect enemy soldiers, but is very effective against vehicles, shields, and droids. Detonates when a vehicle enters its blast radius. Ion Shot (Charged Star) Level required: 7 Initial cost: 2,200 Credits Upgrade cost: 7,000 Credits Effect: Cha nge Primary Blaster's ammo to Ion Bolts which have same effects as the Ion Grenade. Ion Torpedo (Star) Level required: 9 Initial cost: 3,000 Credits Upgrade cost: 7,000 Credits Effect: Similar function to an Ion Grenade. Jump Pack (Star) Level required: 16 Initial cost: 4,000 Credits Upgrade cost: 7,000 Credits Effect: Make large jumps to reach inaccessible areas. Personal Shield (Charged Star) Level required: 22 Initial cost: 2,200 Credits Upgrade cost: 9,000 Credits Effect: Shield which blocks all energy weapon damage. Pulse Cannon (Star) Level required: 6 Initial cost: 2,200 Credits Upgrade cost: 7,000 Credits Effect: Long range blaster with damage based on charge time. Scan Pulse (Charged Star) Level required: 13 Initial cost: 2,200 Credits Upgrade cost: 9,000 Credits Effect: Reveal all nearby enemies on mini-map. Scout Pistol (Star) Level required: 4 Initial cost: 600 Credits Upgrade cost: 7,000 Credits Effect: Two-shot burst pistol which is best at short range. Smoke Grenade (Star) Level required: 13 Initial cost: 4,000 Credits Upgrade cost: 7,000 Credits Effect: Create a smoke screen which greatly impairs vision. Thermal Detonator (Star) Level required: 2 Initial cost: 100 Credits Upgrade cost: 7,000 Credits Effect: Grenade that is specifically useful against enemy players.
Recently added games to Cheating Dome
|
All Systems
|