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South Quarter AKA Well Equiped Thief: Water Arrows. StoneMarket Proper AKA Marla: Moss Arrows. Docks AKA The Undercurrent: Fire Arrows. Old Quarter: Gas Arrows.
Be sure you make a backup of this file before you start modifying it. Locate the following section: [Difficulty] ; -- THIEF 3 ; ; AI visual acuity multiplier - how well AIs can see Difficulty_AIVisual_Mult_Easy=0.9 Difficulty_AIVisual_Mult_Normal=1.0 Difficulty_AIVisual_Mult_Hard=1.15 Difficulty_AIVisual_Mult_Expert=1.2 ; ; AI auditory acuity multiplier - how well AIs can hear Difficulty_AIAudio_Mult_Easy=0.8 Difficulty_AIAudio_Mult_Normal=1.0 Difficulty_AIAudio_Mult_Hard=1.03 Difficulty_AIAudio_Mult_Expert=1.13 ; ; AI tactile acuity multiplier - how well AIs can feel Difficulty_AITactile_Mult_Easy=1.0 Difficulty_AITactile_Mult_Normal=1.0 Difficulty_AITactile_Mult_Hard=1.0 Difficulty_AITactile_Mult_Expert=1.0 ; ; AI hitpoints multiplier - all AI starting hitpoints will be scaled by this Difficulty_AIHitPoints_Mult_Easy=0.75 Difficulty_AIHitPoints_Mult_Normal=1.0 Difficulty_AIHitPoints_Mult_Hard=1.2 Difficulty_AIHitPoints_Mult_Expert=1.3 ; ; AI combat speed multiplier - all AI combat animations are scaled by this Difficulty_AICombatSpeed_Mult_Easy=1.0 Difficulty_AICombatSpeed_Mult_Normal=1.0 Difficulty_AICombatSpeed_Mult_Hard=1.1 Difficulty_AICombatSpeed_Mult_Expert=1.2 ; ; AI-to-player damage multiplier - all damage applied to the player by the AI is scaled by this Difficulty_AIToPlayerDamage_Mult_Easy=0.5 Difficulty_AIToPlayerDamage_Mult_Normal=1.0 Difficulty_AIToPlayerDamage_Mult_Hard=1.25 Difficulty_AIToPlayerDamage_Mult_Expert=1.5 Change the AI damage to player multiplier to 0.0 for almost no damage (note that a base damage still applies) to you; you may want to reduce the hit points of the enemies as well. Just a warning not to reduce the hit point multiplier of the AI to 0.0 or any hit (including a blackjack blow) will kill an enemy instantly.
The map transitions are a good place to hide (they are almost always completely dark). Simply go into the map transition and decline to go into the next section. Garrett will stay in the murky, smoky portal and almost always out of the way of all patrols.
Befriend the Hammerites by locating and destroying the large cockroaches that inhabit the city. For each one you destroy, you increase Hammerite friendliness by one point. You also befriend Hammerites by destroying any undead using Holy Water or Fire Arrows. This may take a little while, but the beetles are easy to find. Undead are even easier to find, but you may need to stock up on fire arrows to deal with them adequately. Befriend the Pagans by locating green stones with the mark of the Trickster or by locating the elemental archway in the Pagan turf and firing a moss arrow into the target. The green stones are harder to find early in the game, so the elemental arch is a much better choice to befriend the Pagans. Simply shoot any one of the four purple nodes on the arch with an elemental arrow. Consider using moss arrows for this purpose; you can fire as many elemental arrows into the Pagans' elemental arch as you can afford to immediately ally them with you when the opportunity arises. Moss arrows are more plentiful as you pick up many in the city; more if you don't use them. You can save your fire, gas, and water arrows for your missions. Final Note: Killing, blackjacking, or looting from the Hammerites or Pagans will decrease your standing with that faction.
On normal, the maximum gear Garrett may carry is: Health Potion = 10 Broadhead arrows = 30 Noisemakers = 5 Water Arrows = 25 Moss Arrows = 20 Gas Arrows = 5 Fire Arrows = 15 Flash Bombs = 20 Explosive Mine = 5 Gas Bomb = 5 Oil Flask = 5 If Garrett proceeds to pick up another item when he is at maximum capacity, the item is "picked up" but is not added to the inventory. Be sure you have room before you start grabbing items or you're just wasting hard earned loot!
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