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Be sure you make a backup of this file before you start modifying it. Locate the following section: [Difficulty] ; -- THIEF 3 ; ; AI visual acuity multiplier - how well AIs can see Difficulty_AIVisual_Mult_Easy=0.9 Difficulty_AIVisual_Mult_Normal=1.0 Difficulty_AIVisual_Mult_Hard=1.15 Difficulty_AIVisual_Mult_Expert=1.2 ; ; AI auditory acuity multiplier - how well AIs can hear Difficulty_AIAudio_Mult_Easy=0.8 Difficulty_AIAudio_Mult_Normal=1.0 Difficulty_AIAudio_Mult_Hard=1.03 Difficulty_AIAudio_Mult_Expert=1.13 ; ; AI tactile acuity multiplier - how well AIs can feel Difficulty_AITactile_Mult_Easy=1.0 Difficulty_AITactile_Mult_Normal=1.0 Difficulty_AITactile_Mult_Hard=1.0 Difficulty_AITactile_Mult_Expert=1.0 ; ; AI hitpoints multiplier - all AI starting hitpoints will be scaled by this Difficulty_AIHitPoints_Mult_Easy=0.75 Difficulty_AIHitPoints_Mult_Normal=1.0 Difficulty_AIHitPoints_Mult_Hard=1.2 Difficulty_AIHitPoints_Mult_Expert=1.3 ; ; AI combat speed multiplier - all AI combat animations are scaled by this Difficulty_AICombatSpeed_Mult_Easy=1.0 Difficulty_AICombatSpeed_Mult_Normal=1.0 Difficulty_AICombatSpeed_Mult_Hard=1.1 Difficulty_AICombatSpeed_Mult_Expert=1.2 ; ; AI-to-player damage multiplier - all damage applied to the player by the AI is scaled by this Difficulty_AIToPlayerDamage_Mult_Easy=0.5 Difficulty_AIToPlayerDamage_Mult_Normal=1.0 Difficulty_AIToPlayerDamage_Mult_Hard=1.25 Difficulty_AIToPlayerDamage_Mult_Expert=1.5 Change the AI damage to player multiplier to 0.0 for almost no damage (note that a base damage still applies) to you; you may want to reduce the hit points of the enemies as well. Just a warning not to reduce the hit point multiplier of the AI to 0.0 or any hit (including a blackjack blow) will kill an enemy instantly.
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