Bring up the console by hitting the ` key and type the following for desired effect.
Code | Effect
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- Resource [resource] [amount]
| - Adds specified amount of specified resource.
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| - Adds specified number of skills to leaders.
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| - Unlocks all technologies.
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Easy "Tourist Trap" Achievement
Conquering the planet "The Preserve" from the equalitarian fallen empire will likely reward this achievement if you not playing in a tiny/small universe or in an universe where you selected low amount of other factions. Planet "The Preserve" has one pop from each sentinent race. |
Submitted by NetoEasy "Towards Utopia" Achievement
For this achievement, you need to have an empire with the Egalitarian ethic, to access Utopian living conditions. Be sure to select ten species that have not large population, as it will surely crumble your mineral consumption. |
Submitted by NetoEasy "Unboxing" Achievement
So these are found within the borders of fallen empires. Specifically Militant Isolationist empires. So if your game doesn't have one you can't get this achievement. Send your science ships into their area and start scanning planets. There will always be three within their borders. When you find one it will show up as a research project. Have your scientist complete it and you'll get the achievement. You'll get an admiral, some of their ships, or a void cloud. |
Submitted by NetoEasy "Xenophage" Achievement
In order to unlock this achievement, you need to play an empire that is able to set foreign species to Full Slavery. This is only possible if you choose Xenophobe or Fanatic Xenophobe as your ethic. With full slavery enabled for a species, set Livestock as their slavery type in the Species screen. Do this for five species you conquered or obtained by other means. Careful: There is also an option to use a species as livestock if you purge them. Thies does not work. You need to select livestock as slavery type not purge type. |
Submitted by NetoRed color empires look cool on the map but make it difficult to spot enemy fleets who are also red.... You have been warned.
Split your starting corvettes and send them to explore the nearest systems to identify potential colonizable planets so you can tell your science ships which systems to survey first.
Wait for pops to fill a planet before clearing tile blockers and prioritize energy and minerals in early game.
Some factions are really annoying because of the unhappiness they generate. I was successful in eradicating one once by spending 1 influence a month for many months. Soon afterwards 3 annoying ones appeared. My personal opinion is: influence is too valuable to waste on those whackos and since you are the leader and their agendas are often incompatible with sensible management... ignore them. One player on the forums compared faction suppression to a child's game called whack-a-mole.
Brief review of traps waiing to spring on new players:
Outposts.
Holy worlds belonging to Spiritualist fallen empires and colonizing / outposting in the exclusion zone around xenophobe fallen empires.
Activating terraforming machinery found by a science ship on a perfectly habitable world. There is a much higher probability of terraforming a hellish inferno than a gaia planet. Pops get really unhappy when habitability drops below 60%.
Defense pacts can draw you into unwanted wars you are not ready for.
Allow us to guide you "The treaty calls out to you" that is a nice way for a fallen empire to ask you to be their vassal Generals. Only good for ground assault troops. Waste of influence and leader slot. Instead build 15 assault troops and give them hunter killer drone attachments (to each one manually).
Synthetic Dawn: Steam Achievements
Complete the indicated task to unlock the achievement.
Achievement | How to unlock
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| - Restore an ancient warship.
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| - Lead the non-aligned powers to victory against an awakened empire.
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| - Recruit a scientist from the Curators.
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| - Support the Artisan Troupe for 10 years.
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| - Take a trophy from a stellar being.
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| - Purchase a rare resource from the Traders.
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| - Uncover the secrets of an ancient fortress.
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| - Defeat a horrifying invader.
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Various Steam Achievements
Complete the indicated task to unlock the achievement.
Achievement | How to unlock
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| - Research 15 Rare technologies in a single game.
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| - Conquer another species homeworld.
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| - Have 3 other Empires as vassals.
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| - Research a Rare technology.
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| - As a spiritualistic empire, own 4 holy worlds.
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| - Earn a total Mineral income each month above 250.
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| - Enlighten a bronze age civilization.
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| - Survey one of each basic planet-class.
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| - Genetically alter a species (not uplift)
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| - Fleet dealt 100000 hit points damage during battle.
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| - Successfully negotiate a trade deal.
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| - Upgrade your capital to an Imperial Complex.
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| - Receive a gift from a Fallen Empire.
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| - Have your ruler be of a different species class than your founding species.
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| - Invade pre-FTL Earth while it is in the midst of a world war.
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| - Terraform a planet into a gaia world.
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| - As a humanoid species, infiltrate the homeworld of pre-FTL reptilians.
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| - As a pacifistic empire, have all other independent empires be pacifistic as well.
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| - As a materialist empire, have at least 75% of the pops in your empire be robotic in an empire with at least 200 pops.
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| - Have a ringworld section as your capital.
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| - Successfully capture an extragalactic matriarch.
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| - Have access to ten different strategic resources.
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| - Destroy the portals employed by the invaders from another time and space.
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| - As a collectivist empire, have at least 200 enslaved pops in an empire of at least 500 pops.
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| - As a xenophobic empire, purge all other sentient species in the galaxy.
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| - Win a War against another Empire.
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| - Build a fleet with a total fleet-size above 120.
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- The Industrial Re-Revolution
| - Earn a total Mineral income each month above 1000.
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- Then Virgil, Now Beatrice
| - Return a long-dead species to life.
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| - As an individualistic empire, own a planet with at least 10 different species on it.
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| - Open up a shielded world.
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| - As a xenophilic empire, have migration treaties with at least 10 other empires.
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| - Win the game through any victory condition.
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| - Develop the means to prevent nefarious infiltration.
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| - Find the home system of a precursor empire.
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| - Close the loop, or don't.
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