Achievement | How to unlock
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... To The Other Side | Research 15 Rare technologies in a single game.
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A Home Away From Home | Conquer another species homeworld.
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Battle Thralls | Have 3 other Empires as vassals.
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Birth of a Federation | Establish a Federation.
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Brave New World | Colonize a planet.
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Break On Through... | Research a Rare technology.
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Building Better Worlds | Terraform a planet.
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Clever Girl | Uplift a species.
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Deus Vult | As a spiritualistic empire, own 4 holy worlds.
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Digging Deep | Earn a total Mineral income each month above 250.
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Domo Arigato | Build a Robot Pop.
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Energetic | Store/have 1000 EC.
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Enlightened Times | Enlighten a bronze age civilization.
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Explorer | Survey one of each basic planet-class.
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Faster, Stronger, Better | Genetically alter a species (not uplift)
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Grand Admiral | Fleet dealt 100000 hit points damage during battle.
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Mutual Understanding | Successfully negotiate a trade deal.
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New Shining Star | Upgrade your capital to an Imperial Complex.
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Old Friends | Receive a gift from a Fallen Empire.
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Omnicultural | Have your ruler be of a different species class than your founding species.
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Outside Context | Invade pre-FTL Earth while it is in the midst of a world war.
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Paradise Found | Terraform a planet into a gaia world.
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Payback | As a humanoid species, infiltrate the homeworld of pre-FTL reptilians.
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Peacekeeper | As a pacifistic empire, have all other independent empires be pacifistic as well.
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Planned Obsolescence | As a materialist empire, have at least 75% of the pops in your empire be robotic in an empire with at least 200 pops.
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Power Overwhelming | Store/have 5000 EC.
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Put A Ring On It | Have a ringworld section as your capital.
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Queening | Successfully capture an extragalactic matriarch.
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Resourceful | Have access to ten different strategic resources.
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Rift Sealed | Destroy the portals employed by the invaders from another time and space.
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Slave to the Systems | As a collectivist empire, have at least 200 enslaved pops in an empire of at least 500 pops.
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Suffer not the Alien | As a xenophobic empire, purge all other sentient species in the galaxy.
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Supremacy | Win a War against another Empire.
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The Grand Fleet | Build a fleet with a total fleet-size above 120.
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The Industrial Re-Revolution | Earn a total Mineral income each month above 1000.
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Then Virgil, Now Beatrice | Return a long-dead species to life.
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Tourist Trap | As an individualistic empire, own a planet with at least 10 different species on it.
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Unboxing | Open up a shielded world.
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Very Open Borders | As a xenophilic empire, have migration treaties with at least 10 other empires.
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Victorious | Win the game through any victory condition.
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Voight-Kampff | Develop the means to prevent nefarious infiltration.
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What Came Before | Find the home system of a precursor empire.
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What Was Will Be | Close the loop, or don't.
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