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Siege of Avalon

Cheats, Tips, Secrets & Walkthroughs for Siege of Avalon on PC

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Siege of Avalon Cheats



At the beginning of the game, instead of taking the commission letter to the armory or weaponry to get the weapon, sell it. You will get a lot of crowns for it.

Use a text editor such as notepad to edit the "merchant.pox " files in the game folder. There are six of them, plus the ones with the merchant's names. Set the "buydiscount" amount to about "2000.00" and set the "sellmarkup" amount to "0.00".

Use a text editor such as notepad to edit the "items.db" file in the "/digital tome/siege of avalon/artlib/resources/database" directory. Find the desired item. To get the item, go into the conversations folder (in the resources directory). Go into one of the people near you, and look for the heading [Intro] and place the "script=..." line under it. Do not replace any other line.

Type the following:

script=player.additem(internal name)
Internal name is the name that appears in the item document (YellowVest, etc.). To get training points, do the same thing but type:

script=player.setprop(trainingpoints=[number])

Replace [number] with a value up to 9999. Do not go over 9999. The following guideline is recommended. Do not add more than 50 points to any one stat. Set [number] to 50, put it all into one stat, then talk to the person again until you have upgraded all stats. Once you complete a chapter, do this again. You may have to find a new character nearest yourself.

After the internal name of the item, there are spaces created by vertical lines (for example, Yellow Vest|'A'||...|'Z'|[Chest1][Chest2][Chest3]) There are, or should be, 59 spaces. Start with the one marked 'A' in the example, and end with 'Z'. ('A' is 1, 'Z' is 59.). The following is what each line effects:

1: Piercing Damage A*
2: Crushing Damage A
3: Cutting Damage A
4: Heat Damage A
5: Cold Damage A
6: Electric Damage A
7: Poison Damage A
8: Magic Damage A
9: Mental Damage A
10: Stun Damage A
11: Special Damage A
12: Piercing Damage B**
13: Crushing Damage B
14: Cutting Damage B
15: Heat Damage B
16: Cold Damage B
17: Electric Damage B
18: Poison Damage B
19: Magic Damage B
20: Mental Damage B
21: Stun Damage B
22: Special Damage B
23: Piercing Invincibility
24: Crushing Invincibility
25: Cutting Invincibility
26: Heat Invincibility
27: Cold Invincibility
28: Electric Invincibility
29: Poison Invincibility
30: Magic Invincibility
31: Mental Invincibility
32: Stun Invincibility
33: Piercing Resistance
34: Crushing Resistance
35: Cutting Resistance
36: Heat Resistance
37: Cold Resistance
38: Electric Resistance
39: Poison Resistance
40: Magic Resistance
41: Mental Resistance
42: Stun Resistance
43: Strength
44: Coordination
45: Constitution
46: Mystacism
47: Combat
48: Stealth
49: Restriction
50: Attack Recovery
51: Hit Recovery
52: Perception
53: Charm
54: Healing Rate
55: Recharge Rate
56: Hit Points
57: Mana
58: Attack
59: Defense

Note: The damage A column is the minimum damage the item will inflict. The damage B column is the maximum damage the item will inflict. All items can be edited this way. Setting minimum damage above maximum damage is not recommended Also, to get more money (Crowns), there is a space immediately after the item description. This is the items selling price. Selling it to someone lowers the price by some amount calculated by charm or something else. A 99 Crown vest will sell for 88 with a charm of 18.

Press D during game play to make your character impervious to damage.

Select the mage when choosing character at the start of the game. You will be given a quest to find a healing herb in the village courtyard. Complete the quest return to the village. Kill the Sha-ahoul scouts and warriors with the Electric Charge spell. Go to one of the corpses, get all of its items and equip them. A tower shield must be one of the items picked up. After you are fully equipped, you cannot die.

You can find The Three Stooges in the game. Moe and Curley are located in the outer keep level one, in the infirmary. Larry is located in the inner keep level two, behind the locked door. Talk to Sir Roth about getting the key after you find the door.


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