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Use a text editor such as notepad to edit the "merchant.pox " files in the game folder. There are six of them, plus the ones with the merchant's names. Set the "buydiscount" amount to about "2000.00" and set the "sellmarkup" amount to "0.00".
Type the following: script=player.additem(internal name) Internal name is the name that appears in the item document (YellowVest, etc.). To get training points, do the same thing but type: script=player.setprop(trainingpoints=[number]) Replace [number] with a value up to 9999. Do not go over 9999. The following guideline is recommended. Do not add more than 50 points to any one stat. Set [number] to 50, put it all into one stat, then talk to the person again until you have upgraded all stats. Once you complete a chapter, do this again. You may have to find a new character nearest yourself. After the internal name of the item, there are spaces created by vertical lines (for example, Yellow Vest|'A'||...|'Z'|[Chest1][Chest2][Chest3]) There are, or should be, 59 spaces. Start with the one marked 'A' in the example, and end with 'Z'. ('A' is 1, 'Z' is 59.). The following is what each line effects: 1: Piercing Damage A* 2: Crushing Damage A 3: Cutting Damage A 4: Heat Damage A 5: Cold Damage A 6: Electric Damage A 7: Poison Damage A 8: Magic Damage A 9: Mental Damage A 10: Stun Damage A 11: Special Damage A 12: Piercing Damage B** 13: Crushing Damage B 14: Cutting Damage B 15: Heat Damage B 16: Cold Damage B 17: Electric Damage B 18: Poison Damage B 19: Magic Damage B 20: Mental Damage B 21: Stun Damage B 22: Special Damage B 23: Piercing Invincibility 24: Crushing Invincibility 25: Cutting Invincibility 26: Heat Invincibility 27: Cold Invincibility 28: Electric Invincibility 29: Poison Invincibility 30: Magic Invincibility 31: Mental Invincibility 32: Stun Invincibility 33: Piercing Resistance 34: Crushing Resistance 35: Cutting Resistance 36: Heat Resistance 37: Cold Resistance 38: Electric Resistance 39: Poison Resistance 40: Magic Resistance 41: Mental Resistance 42: Stun Resistance 43: Strength 44: Coordination 45: Constitution 46: Mystacism 47: Combat 48: Stealth 49: Restriction 50: Attack Recovery 51: Hit Recovery 52: Perception 53: Charm 54: Healing Rate 55: Recharge Rate 56: Hit Points 57: Mana 58: Attack 59: Defense Note: The damage A column is the minimum damage the item will inflict. The damage B column is the maximum damage the item will inflict. All items can be edited this way. Setting minimum damage above maximum damage is not recommended Also, to get more money (Crowns), there is a space immediately after the item description. This is the items selling price. Selling it to someone lowers the price by some amount calculated by charm or something else. A 99 Crown vest will sell for 88 with a charm of 18.
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