Easy "A Brief Tour of the Realms" Achievement
You unlock this for completing the tutorial (Area 1, 35 stages)
Use code: idlechampionsnow. |
Submitted by NetoIn the following you see a list how I level my heroes. The focus is at +100% to all followed by dmg dealer Minsc, Tyril. Try to hold Jarlaxe is as long as you can because aof his 30% gold found bonus (at 125/175/275) Do not spend your coins to other heroes, simple focus on the next hero at this list. And you will get mostly one hit dmg to the enemy.
Brunor 150: Special: Battle Master
Celeste 10: +100% all
Celeste 35: +100% all
Nayeli 10: +100% all
Celeste 90: +100% all
Celeste 100: Special War Domain
Nayeli 55: +200
Calliope 12: +100% all
Calliope 24: (buffs front)
Asharra 10: Special: Bonus Human
Calliope 60: +100% all
Brunor 250: +100% all
Minsc: unlock
Jarlaxle 125: +10% gold found bonus
Calliope: Special: College of Valor
Calliope 100: +200% all
Nayeli 100: Special: Venegeana
Celeste 205: just dmg
Minsc 20: just dmg
Jarlaxle 175: +10% gold found bonus
Nayeli 145: +100% all
Minsc 40: +100% all
Minsc 50: Special: vs. beast
Brunor 400: +100% all
Celeste 280: +100% all
Minsc: 75: (only buffs Minsc)
Calliope 240: +100% all
Nayeli 190: +100% all
Makos 10: (only +100% Makos)
Tyril: unlock (only if you need damage at this time)
Jarlaxle 175: +10% gold found bonus
Makos 15: Special: Dark Blessing
Brunor 475: +100% all
Minsc 100 (+500% Minsc only)
Nayeli 225: +100% all
Tyril 20: +100% all other ways level here Jaraxla to 175 => +20 gold found)
Calliope 310: +100% all
Celeste 365: +100% all
Tyril 75: Special: Moonbeam other ways level here Jaraxla to 275 => +30 gold found)
Jamilah: unlock (only if you need damage at this time)
Tyril 150: +100% all (only if you need damage at this time)
Minsc 150: (only buffs Minsc) - but hes main dmg dealer
Asharra 140: increase Bond humans
Minsc 175: increase beast ability
Jamilah 25: nothing happens xD only dmg inc (only if you need damage at this time)
Makos 40: inc. dmg Makos
Minsc 200: increase maindmg dealer
Makos 45: inc. Special: Blessing
Jamilah 35: inc. base dmg jamilah +250% (only if you need damage at this time)
Hold Jaraxla as long you do 1 hit kills and increase his gold found bonus. If you miss damage use Tyril and Jamilah. Mostly I am stuck at this point - sometime I can run a bit more - if I open a chest. This run tooks me around 60-90 minutes (depends how long I am afk at other games xD). When you are stuck - open your chests - maybe you are able to buy some levels as following
Celeste 455: +100% all
Brunor 800: +100% all
Tyril 250: +100% all
Calliope 475: +100% all |
Submitted by NetoVarious Steam Achievements
Complete the indicated task to unlock the achievement.
Achievement | How to unlock
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- A Brief Escort through the Realms
| - Take a journey down the Sword Coast with a wagon.
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- A Brief Tour of the Realms
| - Take a journey down the Sword Coast.
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| - Horrible beasts are carrying off villagers and must be stopped before you go mad from the flies.
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| - Journey through the Aldani Basin to Kir Sabal while trying not to trip on everything.
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| - Investigate the cursed farm you passed earlier with some chicken buddies.
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| - Horrible beasts are carrying off villagers and must be stopped.
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| - Horrible beasts are carrying off villagers and must be stopped by your massive damage.
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| - It's finally time to make your way to Waterdeep to meet Drizzt, with so many wagons...
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| - Explore Port Nyanzaru while trying not to get swept up in local intrigue by a crowd of citizens.
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| - Race against a steady flow of dinosaurs as you prepare for a trek into the jungle, quickly.
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| - It's finally time to make your way to Waterdeep to meet Drizzt.
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| - Explore Port Nyanzaru while trying not to get swept up in local intrigue.
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- Flying Monkey Skulls of Doom
| - Explore Port Nyanzaru while trying not to get conked on the head by too many monkey skulls.
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| - Investigate the odd imp-infested tower you passed earlier with some friendly imps.
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| - Help a local merchant deliver very heavy supplies to his hunting camps.
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| - Journey through the Aldani Basin to Kir Sabal.
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| - A local mine needs your help to solve a goblin problem and a shadow problem.
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| - Find your way to the Inn where you are meeting with Drizzt while trying not to get lost.
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| - Every night, speedy zombies are attacking a village and you're quite slow.
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| - Investigate the cursed farm you passed earlier while dodging mad cow spit.
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| - Investigate the odd imp-infested tower you passed earlier while you go slowly mad.
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| - Every night, the exact same zombies are attacking a village.
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| - Battle against a steady flow of dinosaurs as you prepare for a trek into the jungle in a world where everything costs more.
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| - A local mine needs your help to solve a neverending goblin problem.
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| - Find and rescue the Heir of Omu from some brazen pirates without being too awkward.
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| - Investigate a flood of monsters coming from underneath Waterdeep with Drizzt!
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| - Attempt to get on the good side of some evil academic wizards.
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| - Rescue a missing templar of the Order of the Gauntlet with only your hardiest Champions.
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| - Investigate the odd imp-infested tower you passed earlier without getting overwhelmed.
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| - Rescue a missing templar of the Order of the Gauntlet.
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| - Battle against a steady flow of dinosaurs as you prepare for a trek into the jungle.
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| - Attempt to get on the good side of some academic wizards.
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| - Help a local merchant deliver supplies to his hunting camps.
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| - Every night, zombies are attacking a village.
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| - Investigate the cursed farm you passed earlier before you get sick.
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| - Explore a strange temple that is falling apart while trying to save a dying noble.
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| - Investigate the cursed farm you passed earlier.
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| - Explore a strange temple while trying to save a dying noble, while not dying yourselves.
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| - Make your way into the spooky jungles of Chult with the help of your guide.
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| - Find and rescue the Heir of Omu from some brazen pirates.
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| - Investigate the odd imp-infested tower you passed earlier.
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| - Explore a strange temple while trying to save a dying noble.
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| - Rescue a band of foolish adventurers from the Mere of Dead Men.
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| - Make your way into the jungles of Chult with the help of your guide.
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| - Investigate a flood of monsters coming from underneath Waterdeep.
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| - A local mine needs your help to solve a goblin problem.
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| - Attempt to get on the good side of some academic wizards, with the aid of some useless inexperienced adventurers.
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| - Find your way to the Inn where you are meeting with Drizzt.
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| - Even more powerful beasts are carrying off villagers and must be stopped.
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| - Rescue a band of foolish adventurers from the Mere of Dead Men while stepping in puddles.
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