| Achievement | How to unlock
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| A Brief Escort through the Realms | Take a journey down the Sword Coast with a wagon.
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| A Brief Tour of the Realms | Take a journey down the Sword Coast.
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| A Persistent Buzzing | Horrible beasts are carrying off villagers and must be stopped before you go mad from the flies.
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| Anti-Dexterous Explorers | Journey through the Aldani Basin to Kir Sabal while trying not to trip on everything.
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| Are Ya Chicken? | Investigate the cursed farm you passed earlier with some chicken buddies.
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| Beast Intentions | Horrible beasts are carrying off villagers and must be stopped.
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| Beast Mode | Horrible beasts are carrying off villagers and must be stopped by your massive damage.
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| Close Escort | It's finally time to make your way to Waterdeep to meet Drizzt, with so many wagons...
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| Crowded Streets | Explore Port Nyanzaru while trying not to get swept up in local intrigue by a crowd of citizens.
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| Dinosaur Racing | Race against a steady flow of dinosaurs as you prepare for a trek into the jungle, quickly.
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| Escort to Waterdeep | It's finally time to make your way to Waterdeep to meet Drizzt.
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| Exploring Port Nyanzaru | Explore Port Nyanzaru while trying not to get swept up in local intrigue.
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| Flying Monkey Skulls of Doom | Explore Port Nyanzaru while trying not to get conked on the head by too many monkey skulls.
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| Friendly Imps | Investigate the odd imp-infested tower you passed earlier with some friendly imps.
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| Heavy Burden | Help a local merchant deliver very heavy supplies to his hunting camps.
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| Homecoming | Journey through the Aldani Basin to Kir Sabal.
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| Invisible Shadows | A local mine needs your help to solve a goblin problem and a shadow problem.
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| Lost in the Deep | Find your way to the Inn where you are meeting with Drizzt while trying not to get lost.
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| Low Initiative | Every night, speedy zombies are attacking a village and you're quite slow.
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| Mad Cow Disease | Investigate the cursed farm you passed earlier while dodging mad cow spit.
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| Maddening | Investigate the odd imp-infested tower you passed earlier while you go slowly mad.
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| March of the Undead | Every night, the exact same zombies are attacking a village.
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| Market Fluctuations | Battle against a steady flow of dinosaurs as you prepare for a trek into the jungle in a world where everything costs more.
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| No Time To Rest | A local mine needs your help to solve a neverending goblin problem.
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| Not Very Charming | Find and rescue the Heir of Omu from some brazen pirates without being too awkward.
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| Overdue Rendezvous | Investigate a flood of monsters coming from underneath Waterdeep with Drizzt!
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| Premature Betrayal | Attempt to get on the good side of some evil academic wizards.
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| Pros and CONs | Rescue a missing templar of the Order of the Gauntlet with only your hardiest Champions.
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| Pure Energy | Investigate the odd imp-infested tower you passed earlier without getting overwhelmed.
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| Rescue in the Jungle | Rescue a missing templar of the Order of the Gauntlet.
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| Running of the Saurs | Battle against a steady flow of dinosaurs as you prepare for a trek into the jungle.
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| Seeking Allies | Attempt to get on the good side of some academic wizards.
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| Supply Run | Help a local merchant deliver supplies to his hunting camps.
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| Terror in the Dark | Every night, zombies are attacking a village.
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| The Contagious Curse | Investigate the cursed farm you passed earlier before you get sick.
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| The Crumbling Temple | Explore a strange temple that is falling apart while trying to save a dying noble.
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| The Cursed Farmer | Investigate the cursed farm you passed earlier.
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| The Death Curse | Explore a strange temple while trying to save a dying noble, while not dying yourselves.
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| The Haunted Jungle | Make your way into the spooky jungles of Chult with the help of your guide.
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| The Lost Heir of Omu | Find and rescue the Heir of Omu from some brazen pirates.
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| The Mad Wizard | Investigate the odd imp-infested tower you passed earlier.
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| The Ring of Regeneration | Explore a strange temple while trying to save a dying noble.
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| The Silken Swamp | Rescue a band of foolish adventurers from the Mere of Dead Men.
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| The Templar's Camp | Make your way into the jungles of Chult with the help of your guide.
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| Underdeep Cartography | Investigate a flood of monsters coming from underneath Waterdeep.
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| Unearthed Evil | A local mine needs your help to solve a goblin problem.
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| Useless Allies | Attempt to get on the good side of some academic wizards, with the aid of some useless inexperienced adventurers.
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| Waterdeep Detours | Find your way to the Inn where you are meeting with Drizzt.
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| Were-verpowered | Even more powerful beasts are carrying off villagers and must be stopped.
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| Wet Feet | Rescue a band of foolish adventurers from the Mere of Dead Men while stepping in puddles.
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