Achievement | How to unlock
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A Brief Escort through the Realms | Take a journey down the Sword Coast with a wagon.
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A Brief Tour of the Realms | Take a journey down the Sword Coast.
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A Persistent Buzzing | Horrible beasts are carrying off villagers and must be stopped before you go mad from the flies.
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Anti-Dexterous Explorers | Journey through the Aldani Basin to Kir Sabal while trying not to trip on everything.
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Are Ya Chicken? | Investigate the cursed farm you passed earlier with some chicken buddies.
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Beast Intentions | Horrible beasts are carrying off villagers and must be stopped.
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Beast Mode | Horrible beasts are carrying off villagers and must be stopped by your massive damage.
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Close Escort | It's finally time to make your way to Waterdeep to meet Drizzt, with so many wagons...
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Crowded Streets | Explore Port Nyanzaru while trying not to get swept up in local intrigue by a crowd of citizens.
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Dinosaur Racing | Race against a steady flow of dinosaurs as you prepare for a trek into the jungle, quickly.
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Escort to Waterdeep | It's finally time to make your way to Waterdeep to meet Drizzt.
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Exploring Port Nyanzaru | Explore Port Nyanzaru while trying not to get swept up in local intrigue.
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Flying Monkey Skulls of Doom | Explore Port Nyanzaru while trying not to get conked on the head by too many monkey skulls.
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Friendly Imps | Investigate the odd imp-infested tower you passed earlier with some friendly imps.
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Heavy Burden | Help a local merchant deliver very heavy supplies to his hunting camps.
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Homecoming | Journey through the Aldani Basin to Kir Sabal.
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Invisible Shadows | A local mine needs your help to solve a goblin problem and a shadow problem.
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Lost in the Deep | Find your way to the Inn where you are meeting with Drizzt while trying not to get lost.
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Low Initiative | Every night, speedy zombies are attacking a village and you're quite slow.
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Mad Cow Disease | Investigate the cursed farm you passed earlier while dodging mad cow spit.
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Maddening | Investigate the odd imp-infested tower you passed earlier while you go slowly mad.
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March of the Undead | Every night, the exact same zombies are attacking a village.
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Market Fluctuations | Battle against a steady flow of dinosaurs as you prepare for a trek into the jungle in a world where everything costs more.
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No Time To Rest | A local mine needs your help to solve a neverending goblin problem.
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Not Very Charming | Find and rescue the Heir of Omu from some brazen pirates without being too awkward.
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Overdue Rendezvous | Investigate a flood of monsters coming from underneath Waterdeep with Drizzt!
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Premature Betrayal | Attempt to get on the good side of some evil academic wizards.
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Pros and CONs | Rescue a missing templar of the Order of the Gauntlet with only your hardiest Champions.
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Pure Energy | Investigate the odd imp-infested tower you passed earlier without getting overwhelmed.
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Rescue in the Jungle | Rescue a missing templar of the Order of the Gauntlet.
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Running of the Saurs | Battle against a steady flow of dinosaurs as you prepare for a trek into the jungle.
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Seeking Allies | Attempt to get on the good side of some academic wizards.
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Supply Run | Help a local merchant deliver supplies to his hunting camps.
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Terror in the Dark | Every night, zombies are attacking a village.
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The Contagious Curse | Investigate the cursed farm you passed earlier before you get sick.
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The Crumbling Temple | Explore a strange temple that is falling apart while trying to save a dying noble.
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The Cursed Farmer | Investigate the cursed farm you passed earlier.
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The Death Curse | Explore a strange temple while trying to save a dying noble, while not dying yourselves.
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The Haunted Jungle | Make your way into the spooky jungles of Chult with the help of your guide.
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The Lost Heir of Omu | Find and rescue the Heir of Omu from some brazen pirates.
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The Mad Wizard | Investigate the odd imp-infested tower you passed earlier.
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The Ring of Regeneration | Explore a strange temple while trying to save a dying noble.
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The Silken Swamp | Rescue a band of foolish adventurers from the Mere of Dead Men.
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The Templar's Camp | Make your way into the jungles of Chult with the help of your guide.
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Underdeep Cartography | Investigate a flood of monsters coming from underneath Waterdeep.
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Unearthed Evil | A local mine needs your help to solve a goblin problem.
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Useless Allies | Attempt to get on the good side of some academic wizards, with the aid of some useless inexperienced adventurers.
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Waterdeep Detours | Find your way to the Inn where you are meeting with Drizzt.
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Were-verpowered | Even more powerful beasts are carrying off villagers and must be stopped.
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Wet Feet | Rescue a band of foolish adventurers from the Mere of Dead Men while stepping in puddles.
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