Cheating Dome - Enjoy your videogames, and let's be friends forever!
 

Screenshot

PC - Far Cry 5 screenshot



 
 

Far Cry 5

Cheats, Tips, Secrets & Walkthroughs for Far Cry 5 on PC

Print cheats Print

Far Cry 5 Cheats


Always survey an area before you try to take it. Use your binoculars to tag foes and then decide what the best course of action is. Remember: If enemies see you, and you haven't disabled nearby alarms, they will call for backup.

There are four fishing rods in the game. You can view all of them and their requirements at every shop in the game. The rods are listed under "Weapons", "Fishing Rods". Before you begin, it is highly recommended to first unlock the "Fisher King" perk for four perk points. You need it for rod 3 and 4. With this perk, you scroll over the rod in the utility wheel and press Triangle to change the flies (lure). You must select the correct flies for each fish (Salmon, Bass, Trout, Sturgeon). Successfully complete the indicated task to unlock the corresponding fishing rod:

1. Basic Fishing Rod: Buy it at any shop for $300 (also found at every fishing spot for free).

2. Natural Fishing Rod: Buy it at any shop for $800.

3. Wonderboy Fishing Rod: Successfully complete Skylar's questline. She is found at "Dylan's Master Bait Shop" fast travel point in Jacob's region. You must complete the following three quests for her: "Tools Of The Trade", "Gone Fishin'", and "The Admiral".

4. Old Betsy Fishing Rod: Beat each region's records at the hard fishing spots. Equip the Wonderboy fishing rod to increase the odds of catching bigger fish. There is a fishing board in every region's headquarters (Fall's End, Hope County Jail, and Wolf's Den). It shows the weight of the fish you need to catch on the board. This can only be done at fishing spots that say "Hard" on the map. The weight of the fish you catch is random, but you will probably beat most of them on your first try when using the Wonderboy fishing rod (you almost never break the records with the first two fishing rods). The most it will usually take to beat a record is five tries.

You can see blue ribbons on the fish records you have broken on the fish record boards. That is the only way to keep track of it. So you actually need to go inside the headquarters of each region, look at the board, and check for a blue ribbon on the fish. When you catch a fish, it also shows its size. Additionally, the four fishes on the left side of the board only need to be caught once and will count for all three regions. You do not need to catch them three times. Only the 2-3 fishes on the right side of the board are required specifically for a region. You will have to catch every single fish in the game at a hard spot. This also completes half of the "Been There, Done That" trophy. The following is a list of the required sizes of fish to catch to beat the records:

All areas

[3:38] Bull Trout, 21 lbs
[3:50] Golden Trout, 4 lbs
[4:02] Lake Trout, 37 lbs
[4:14] Rainbow Trout, 28 lbs

Holland Valley:

[4:26] Pallid Sturgeon, 55 lbs
[4:39] Paddlefish Sturgeon, 112 lbs

Henbane River

[4:51] Smallmouth Bass, 6 lbs
[5:04] Largemouth Bass, 8 lbs
[5:18] Rock Bass, 3 lbs

Whitetail Mountains

[5:30] Chinook Salmon, 27 lbs
[5:43] Kokanee Salmon, 6 lbs
[5:55] Arctic Grayling, 3 lbs

The M249 LMG is the best all around weapon in the game. It can quickly and easily destroy vehicles and armored cultists. It is faster than a rocket launcher, and it has much more ammo. Immediately unlock the Heavy Weapons Mastery and Vehicle Buster perks for it to make it much better. Additionally, use armor-piercing ammo to easily destroy the strongest soldiers and helicopters. A quick burst from the M249 will destroy everything in your path. There is almost no reason to equip other guns. It is like an automatic bazooka.

Lay traps before a fight. If you're taking an outpost or defending a spot, you have various kinds of explosives. Proximity mines are particularly helpful when you want to take down a convoy that's rolling in.

First, go to a boat shop or hangar (green icon on map) and get a sea plane with a machine gun (Carmina, Clusterduck, The Wild Goose). The Carmina plane is unlocked automatically from the "Air Raid" story mission in John's region (Nick is the mission giver for it). Then, spawn another plane and use the machine gun to destroy it with your plane. Stay parked on the ground while doing this, as there is no need to fly. After destroying the plane, spawn a new one and repeat the process until you get the "Ace Killer" achievement.

Go to "Nolan's Fly Shop" outpost in Faith's region (east of Hope County Jail). There is a tractor in that outpost. Enter it and then run over five enemies to get the "Fertilizing The Land" achievement. Set the difficulty to Easy and bring a few medkits so you can heal yourself when the enemies shoot at you. You do not have to kill five enemies in one hit, just five total enemies. If you have already captured this outpost, you can reset it by going to the pause menu and clicking "Outpost Master", but you must have captured all other outposts for it to work.

Complete "Special Delivery" optional story quest to get the "Special Delivery" achievement. You can find it at Rye & Sons Aviation in John's region. This quest is only available after liberating John's region. You will then randomly get a call from Kim Rye telling you to come see her, which begins this quest.

Travel to the Moccassin River in Jacob's Region. Locate the caribou hunting spot area south of the F.A.N.G. Center, in a flooded basin near the bridge. It is recommended to use an LMG when hunting in this area. You will find one early if you clear out the F.A.N.G. Center. Collect one of the big guns from an armored cultist. There is also a gun store in this area you can use to sell the collected skins. This area is a great hunting spot because it is a large flat land, making it very easy to spot animals. Shoot caribou to collect skins and bait. Look for the rare and valuable Alpha Caribou as well. Unlock the Harvest Master perk to get double skins when harvesting animals. Use the bait here as wel. Toss bait on the ground, and a predator will usually appear right in front of you after a few seconds. Take it out and collect the skin. You will get either Wolf Leaders or Black Bears.

Continue to hunt caribou, collecting skins and bait, then using the bait to summon predators with even more valuable skins. Wolf Leaders will usually spawn when you drop bait. Repeat this as many times as desired. Wolf Leader skins sell for $225, and Alpha Caribou sell for $350. One quick hunt that only lasts 2-3 minutes can earn you $2,000. If you use the Harvest Master perk, it will double to $4,000.

You often pass wildlife signs for bears, wolves, and other such animals when you enter an area filled with corresponding wildlife. The game will mark that location on your map with the animal's outline. This is useful for missions that require you to hunt animals for certain skins but don't provide waypoint markers to the beasts' location.

Hunting and fishing are the best ways to make money. Fishing especially. There are a few good fishing spots with fellow fisherman vendors hanging out at the same spot. Get the Fisher King perk, practice some fishing, and once you get the hang of things you can turn around trout and bass fast enough to make $1000 in a couple minutes. Be sure you're using a fly that make sense for the fish you're going after!

To get the special Magnapulse alien weapon, you must complete an optional Aliens questline. It is given to you by an NPC called Larry, in John's Region. He is at the "Parker Laboratories" fast travel point, just west of Fall's End (main town in John's Region). When you find Larry, he will be trapped behind an electric barrier. You can disable it by turning off the three nearby generators (marked on the map once you discover Larry). Once Larry is free, he will give you some follow up quests. In total this questline consists of four quests: "Free Larry", "The Hero's Journey", "Close Encounters", and "Out Of This World". Always return to Larry after completing one of his quests. At the end of the questline, you will get the Magnapulse alien weapon (you can find and equip it in the special weapons tab at any gun store) and "Science Fact" trophy. You can do this quest at any point in the game, even after having completed the story. It is an optional quest and not part of the main story. | Submitted by Neto

The best way to earn Resistance points is by completing story and Gun-For-Hire missions -- both of those give a lot of RP, but they are not always available. The next best for earning RP are outpost liberations. The map is covered in outposts, and it helps to complete some of the minor RP tasks while you are traveling between outposts, or even while you are in an outpost. If there is a Gun-For-Hire mission available, it is recommended to take it. When you are out of those, you can liberate outposts while destroying silos, smashing shrines, blowing up VIPs/supply vehicles, and saving hostages. All the minor activities are worth doing in conjunction with outposts, but they are not worth tracking down alone. There is no reason to run around and only complete these minor jobs. The following is a list of all Resistance point activities and the RP earned for completing them:

600-900 RP: Story missions
600-900 RP: Gun-For-Hire missions
400 RP: Liberate Outposts
200 RP: Clutch Nixon challenge
100-200 RP: Side missions
100 RP: Destroy Silos
100 RP: Destroy Shrines
75 RP: Destroy Roadblocks
75 RP: Destroy Supply Vehicles
50 RP: Save Hostages
50 RP: Kill Cult VIPs

There are three regions you need to liberate from cult control, and each one is ruled by an evil brother or sister of Joseph Seed, the leader of the cult. As you progress through the region meters, you will reach different levels of resistance. Each time you go up a level, you will be unlock a cutscene, and things will change in the region. More allies and difficult enemies will appear. To unlock the story mission of each region, you must earn the indicated amount of RP:

John's Region: 13,000 RP
Jacob's Region: 10,000 RP
Faith's Region: 13,000 RP

At each level of the resistance, different events will occur in the region (each region has its own special events). Faith will spread drugs throughout her territory, while Jacob hunts and captures more civilians for his cult initiation techniques. The following are the events that occur at the different levels:

Level 1: The resistance is at its weakest. The cult operates openly everywhere.

Level 2: The resistance begins taking back locations and defending them. The cult reacts with special events. Drugging, kidnapping, or blocking roads.

Level 3: The resistance fights back everywhere, and the cult is forced to hide in their enclaves. The regional leader sends airplanes to hunt the player.

That is basically how progression works in the game. To complete the game, you must reach the resistance meter threshold in all three regions, then confront Joseph Seed.

To get the 1973 SSR Pygmalion muscle car (one of the best and fastest muscle cars in the game), you must find and complete a specific Prepper Stash. Go to the far southeast corner of Henbane River in Faith's region to find McCallough's Garage off the main road. If you start at Hope County Jail and drive east on the paved road, you will find McCallough's Garage. At the old garage, break through the boarded-up doorway behind the garage to enter it.

Inside, press the indicated button at the end of the path to open the garage door. Backtrack to the front and go under the open garage door, looking left for a door that leads into a room full of crates. Proceed through the crates until you reach the restroom, and grab the key in this area. Then, go back out and to the interior room through the front door to reach a large set of metal doors. Use the key you just collected to unlock the vault. You will find the 1973 SSR Pygmalion muscle car inside and complete the "Getaway" Prepper Stash. Once the car is unlocked, you will be able to visit any car store and select it from the menu to spawn.

Travel southeast of Hope County Jail in Faith's Region to the following location to find the Chlutch Nixon racing challenge. It is located next to a ranch and has you drive the Bailout Buggy through the woods. Complete the race before time runs out to unlock the Bailout Buggy.

To get the special Magnapulse alien weapon, you must complete an optional Aliens questline. It is given to you by an NPC called Larry, in John's region. He is at the "Parker Laboratories" fast travel point, just west of Fall's End (main town in John's region). When you find Larry, he will be trapped behind an electric barrier. You can disable it by turning off the three nearby generators (marked on the map once you discover Larry). Once Larry is free, he will give you some follow up quests. In total this questline consists of four quests: "Free Larry", "The Hero's Journey", "Close Encounters", and "Out Of This World". Always return to Larry after completing one of his quests. At the end of the questline, you will get the Magnapulse alien weapon (you can find and equip it in the special weapons tab at any gun store) and "Science Fact" achievement. You can do this quest at any point in the game, even after having completed the story. It is an optional quest and not part of the main story.

Money is precious in Far Cry 5. You might be tempted to spend your hard-earned cash on items like medkits or ammo, but don't. There's enough around the world that you can get by even when things get dicey. Save your funds for weapons, attachments, and clothes.

Complete the indicated task to unlock the achievement.

AchievementHow to unlock

Tip 1: You can throw your melee weapons. The game never specifically tells you that you're able to do this, but it adds a much needed sense of range to melee combat that can be utilised to clear space between you and your foes before you deliver that killer final blow. Just hold the LT / L1 button as though you were aiming down the barrel of a gun before hitting fire, and your thwacking stick of choice will be sent flying in that direction.

Tip 2: Hunting and fishing are the best ways to make money. Fishing especially. There are a few good fishing spots with fellow fisherman vendors hanging out at the same spot. Get the Fisher King perk, practice some fishing, and once you get the hang of things you can turn around trout and bass fast enough to make $1000 in a couple minutes. Be sure you're using a fly that make sense for the fish you're going after!

Tip 3: You often pass wildlife signs for bears, wolves, and other such animals when you enter an area filled with corresponding wildlife. The game will mark that location on your map with the animal's outline. This is useful for missions that require you to hunt animals for certain skins but don't provide waypoint markers to the beasts' location.

Tip 4: Speaking of collecting animal skins and furs, you might be tempted to try and run over a grizzly or a bison to get that fur. Don't do that. If you burn or run over an animal, their fur/meat decreases in quality, meaning it's useless for collection missions and sells for far less.

Tip 5: Money is precious in Far Cry 5. You might be tempted to spend your hard-earned cash on items like medkits or ammo, but don't. There's enough around the world that you can get by even when things get dicey. Save your funds for weapons, attachments, and clothes.

Tip 6: Lay traps before a fight. If you're taking an outpost or defending a spot, you have various kinds of explosives. Proximity mines are particularly helpful when you want to take down a convoy that's rolling in.

Tip 7: Always survey an area before you try to take it. Use your binoculars to tag foes and then decide what the best course of action is. Remember: If enemies see you, and you haven't disabled nearby alarms, they will call for backup.

Tip 8: Always use your binoculars. Even if you favour the loud approach, it's worth scoping out a target before attacking. Spying on people with binoculars is pretty creepy in the real world but is essential in Far Cry 5. Use your binoculars, ideally from a hidden vantage point, and scan the area on which you're about to unleash hell.

Tip 9: To unlock the third weapon slot, you will simply need to buy the perk. It costs eight perk points. For the fourth, you will need to have a confrontation with one of the Seeds - one of the cult leaders dotted around Montana. The first you will likely encounter once leaving the tutorial island is John Seed. He lords over Holland Valley, his catchphrase, 'Yes', erected on a distant hillside like a messed up Hollywood sign. You need to fill up John Seed's progress bar to face off with him. Do this by completing missions, side quests, freeing civilians, liberating compounds, blowing up cult property, and killing cult VIPs. Every third of the bar will trigger a story mission. Once you're there, you will have a showdown with him. The perk to get the fourth weapon slot is unlocked after this fight.


   All Cheats & Tips for PC...
   All Cheats & Tips for All Systems...


Recently added games to Cheating Dome