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600-900 RP: Story missions 600-900 RP: Gun-For-Hire missions 400 RP: Liberate Outposts 200 RP: Clutch Nixon challenge 100-200 RP: Side missions 100 RP: Destroy Silos 100 RP: Destroy Shrines 75 RP: Destroy Roadblocks 75 RP: Destroy Supply Vehicles 50 RP: Save Hostages 50 RP: Kill Cult VIPs There are three regions you need to liberate from cult control, and each one is ruled by an evil brother or sister of Joseph Seed, the leader of the cult. As you progress through the region meters, you will reach different levels of resistance. Each time you go up a level, you will be unlock a cutscene, and things will change in the region. More allies and difficult enemies will appear. To unlock the story mission of each region, you must earn the indicated amount of RP: John's Region: 13,000 RP Jacob's Region: 10,000 RP Faith's Region: 13,000 RP At each level of the resistance, different events will occur in the region (each region has its own special events). Faith will spread drugs throughout her territory, while Jacob hunts and captures more civilians for his cult initiation techniques. The following are the events that occur at the different levels: Level 1: The resistance is at its weakest. The cult operates openly everywhere. Level 2: The resistance begins taking back locations and defending them. The cult reacts with special events. Drugging, kidnapping, or blocking roads. Level 3: The resistance fights back everywhere, and the cult is forced to hide in their enclaves. The regional leader sends airplanes to hunt the player. That is basically how progression works in the game. To complete the game, you must reach the resistance meter threshold in all three regions, then confront Joseph Seed.
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