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Level 5: Throwing Knife Level 6: SCAR-L (Assault Rifle) Level 8: SPAS-12 (Shotgun) Level 10: P99 (Handgun) Level 11: Blind Eye Level 12: Dragunov (Sniper) Level 13: Scrambler (Tactical) Level 14: PKP Pecheneg (LMG) Level 15: Hardline Level 15: Revenge (Death Streak) Level 16: MP9 (Machine Pistol) Level 18: CM901 (Assault Rifle) Level 19: Sitrep Level 20: Specialist (Strike Package) Level 21: EMP Grenade (Tactical) Level 22: A550 (Sniper) Level 22: Extreme Conditioning Level 24: Javelin (Launcher) Level 26: AA-12 (Shotgun) Level 27: Assassin Level 28: PP90M1 (SMG) Level 29: Smoke Grenade (Tactical) Level 30: MP412 (Handgun) Level 30: Steady Aim Level 32: Type 99 (Assault Rifle) Level 32: Final Stand (Death Streak) Level 36: Skorpion (M. Pistol) Level 37: Bouncing Betty (Anti Personnel Mine) Level 38: P90 (SMG) Level 39: SCAVENGER Level 40: Stinger (Launcher; vehicle lock-on only) Level 42: G36C (Assault Rifle) Level 44: RSASS (Sniper) Level 45: Trophy System (deflects enemy explosives/missiles) Level 46: .44 Magnum (Handgun) Level 47: Overkill Level 48: Striker (Shotgun) Level 50: ACR (Assault Rifle) Level 51: Martyrdom (Death Streak) Level 52: XM25 (Launcher) Level 53: Claymore (Anti Personnel Mine) Level 54: MK46 (LMG) Level 55: Dead Silence Level 56: PM9 (SMG) Level 57: Dead Man's Hand (Death Streak) Level 58: Five Seven (Handgun) Level 60: MK14 (Assault Rifle) Level 61: Tactical Insertion (marker to place your next re-spawn) Level 62: Model 1887 (Shotgun) Level 64: M320 GLM (Launcher) Level 66: MSR (Sniper) Level 68: AK-47 (Assault Rifle) Level 69: C4 Explosives Level 70: G18 (Machine Pistol) Level 71: Hollow Points (Death Streak) Level 72: M60E4 (LMG) Level 74: MP7 (SMG) Level 76: Desert Eagle (Handgun) Level 77: Portable Radar (shows enemy moment within its radius) Level 78: FAD (Assault Rifle) Level 80: RPG-7 (Launcher)
Tier 1 Sleight of Hand: Fast Reloading. Pro: Fast Weapons Change. Recon: Explosive damage shows target on mini-map. Pro: Bullet damage shows target on mini-map. Blind Eye: Air Support and Sentries are undetectable. Pro: Fast lock-on for rockets. Increased bullet damage to vehicles. Extreme Conditioning: Increased sprint time. Pro: Climbing speed increased. Scavenger: Get ammo from dead enemies. Pro: Get more ammo. Tier 2 Quickdraw: Faster Aiming. Pro: Faster recovery from using grenade/equipment. Blast Shield: Increased explosive resistance. Pro: Resistance to flashbangs and stuns. Hardline: Killstreaks require one fewer kill. Pro: Two assists count as kill towards killstreaks. Deathstreaks require one fewer death. Assassin: Immunity to UAV, portable radar, thermal, and heartbeat. Pro: Immunity to CUAV and EMP, no red crosshair or name over you. Overkill: Carry two primary weapons. Pro: Second primary can have two attachments. Tier 3 Marksman: Identify targets at more distant range. Pro: Hold your breath for longer when sniping. Stalker: Increased movement speed while aiming down the sites. Pro: Add delay to enemy claymores before exploding. SitRep: Detect Enemy Explosive and Tac Insert. Pro: Opposing team’s footsteps make more noise. Steady Aim: Increased accuracy while firing from hip. Pro: Weapon ready more quickly after sprint. Dead Silence: Quieter movement, recon does not work as well against you. Pro: Do not take any fall damage.
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