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Tier 1 Sleight of Hand: Fast Reloading. Pro: Fast Weapons Change. Recon: Explosive damage shows target on mini-map. Pro: Bullet damage shows target on mini-map. Blind Eye: Air Support and Sentries are undetectable. Pro: Fast lock-on for rockets. Increased bullet damage to vehicles. Extreme Conditioning: Increased sprint time. Pro: Climbing speed increased. Scavenger: Get ammo from dead enemies. Pro: Get more ammo. Tier 2 Quickdraw: Faster Aiming. Pro: Faster recovery from using grenade/equipment. Blast Shield: Increased explosive resistance. Pro: Resistance to flashbangs and stuns. Hardline: Killstreaks require one fewer kill. Pro: Two assists count as kill towards killstreaks. Deathstreaks require one fewer death. Assassin: Immunity to UAV, portable radar, thermal, and heartbeat. Pro: Immunity to CUAV and EMP, no red crosshair or name over you. Overkill: Carry two primary weapons. Pro: Second primary can have two attachments. Tier 3 Marksman: Identify targets at more distant range. Pro: Hold your breath for longer when sniping. Stalker: Increased movement speed while aiming down the sites. Pro: Add delay to enemy claymores before exploding. SitRep: Detect Enemy Explosive and Tac Insert. Pro: Opposing team’s footsteps make more noise. Steady Aim: Increased accuracy while firing from hip. Pro: Weapon ready more quickly after sprint. Dead Silence: Quieter movement, recon does not work as well against you. Pro: Do not take any fall damage.
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