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PlayStation 3 - Elder Scrolls 4: Oblivion, The screenshot


 


 
 

Elder Scrolls 4: Oblivion, The

Benefits and weaknesses of being a vampire for Elder Scrolls 4: Oblivion, The - PlayStation 3

Vampires get a boost in many of their stats and abilities. The increase in abilities of a vampire is not determined by how much he sleeps but by how much he goes without feeding. Not exactly, but for each day a vampire goes without feeding, he will get a 5 point increase to his vampire stats and skills. To recieve these increases the vampire must sleep or wait. The game will notify you of these stat boosts. If the vampire is well fed, light will not harm him, but he will have 25% weakness to fire. After the first stat boost (which boosts vampire stats from 5 to 10), he will loose this weakness to fire. By looking under the magic tab, then the last of the five tabs in the magic section, one can see all the current effects on his character. The first thing is a "vampire meter" that has a percentage of how much one is a vampire (25% increments, starting at 25% going up to 100 in four stages). Depending on how high that percentage is, the sun will do more or less damage to you, from Sun Damage 1 all the way to 8. Furthermore, the time of the day is also important for sun damage. At dusk and dawn the damage dealt is very small, even to a 100% vampire. However, noon is a very dangerous time for a full vampire as he will have just enough time to run from one house on one side of the street to the other (depending on how much life he has). The stats that being a vampire increases are: Vampire Stats, Strength, Speed, Willpower, Sneak, Mysticism, Illusion, Hand to Hand, Destruction, Athletics, Acrobatics, and Resist Normal Weapons. Depending on which stage of the vampire you are in, you will get from 5 to 20 points in each of these stats (25% vampire = 5 points; 25% vampire = base vampire, fully fed). Other special stats or skills get added depending on the vampire level. Vampire Skills that are always present are: Hunter's Sight (Nighteye and Detect Life), Resist Disease 100%, and Resist Paralysis 100%.

Vampire 25%
Weakness to Fire: 20
+5 to all of the vampire stats

Vamipre 50%
Vampiric Seduction (charm on touch)
+10 to all of the vampire stats

Vampire 75%
Reign of Terror (fear)
+15 to all of the vampire stats

Vampire 100%
Embrace of Shadows (Invisibility + Night Eye)
+20 to all of the vampire stats

Note: Most people and merchants will not talk to you in this form.

At base level you get +5 to Strength, Willpower, Speed, Acrobatics, Athletics, Destruction, Hand 2 Hand, Illusion, Mysticism, and Sneak. You also get a resistance to disease and paralysis, and a small resistance to normal weapons. For every day you go without feeding (up to a maximum of four days), your boosted skills will go up by an additional 5, as will your resistance to normal weapons. You also get a spell for each of the four days; on day one Hunter's Sight (Night Eye/Detect life), on day two Vampire's Seduction (Charm), on day three Reign of Terror (silence/demoralise area), and finally on day four Embrace of the Shadows (180 seconds Invisibliity, 90 seconds Night Eye). The weaknesses are, on day one (within 24 hours of last feeding) weakness to fire, you are safe from the sun; on day two (48 hours from last feeding), burn in sunlight; on day three (72 hours from last feeding), increased damage from sun; and on day four (over 96 hours from last feeding), everyone will recognize you as a vampire and most will not interact with you and there will be another increase in sun damage.


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