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Stellaris

Playthrough Strategy for Stellaris - PC

Red color empires look cool on the map but make it difficult to spot enemy fleets who are also red.... You have been warned.

Split your starting corvettes and send them to explore the nearest systems to identify potential colonizable planets so you can tell your science ships which systems to survey first.

Wait for pops to fill a planet before clearing tile blockers and prioritize energy and minerals in early game.

Some factions are really annoying because of the unhappiness they generate. I was successful in eradicating one once by spending 1 influence a month for many months. Soon afterwards 3 annoying ones appeared. My personal opinion is: influence is too valuable to waste on those whackos and since you are the leader and their agendas are often incompatible with sensible management... ignore them. One player on the forums compared faction suppression to a child's game called whack-a-mole.

Brief review of traps waiing to spring on new players:

Outposts.

Holy worlds belonging to Spiritualist fallen empires and colonizing / outposting in the exclusion zone around xenophobe fallen empires.

Activating terraforming machinery found by a science ship on a perfectly habitable world. There is a much higher probability of terraforming a hellish inferno than a gaia planet. Pops get really unhappy when habitability drops below 60%.

Defense pacts can draw you into unwanted wars you are not ready for.

Allow us to guide you "The treaty calls out to you" that is a nice way for a fallen empire to ask you to be their vassal Generals. Only good for ground assault troops. Waste of influence and leader slot. Instead build 15 assault troops and give them hunter killer drone attachments (to each one manually).


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