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Cheating Dome presents Cheats & Hints for Resident Evil 6 running on PC
Complete Leon's, Chris's or Jake's campaign to access this feature. In Agent Hunt mode players can invade other players games on certain (though not all) stages. More than one player can invade at a time, and they can use voice chat to coordinate their hunt. When you get an 'A' rank in Mercenaries mode with the indicated character the corresponding bonus costume will become available.
Pirate - Leon:
Get an 'A' rank in Mercenaries mode with Leon.
Puffy Jacket - Jake:
Get an 'A' rank in Mercenaries mode with Jake.
R.P.D. - Helena:
Get an 'A' rank in Mercenaries mode with Helena.
Racer - Piers:
Get an 'A' rank in Mercenaries mode Piers.
Samurai - Chris:
Get an 'A' rank in Mercenaries mode Chris.
School Girl - Sherry:
Get an 'A' rank in Mercenaries mode Sherry.
White Dress - Ada:
Get an 'A' rank in Mercenaries mode Ada. Successfully complete Ada Wong's campaign to view a secret video after the credits. The sniper rifle is obviously effective at inflicting substantial damage on distant enemies, but by using the quick-shot move, it can double as a close-quarter weapon. This is helpful when ammo is scarce for close range weapons like the shotgun, Desert Eagle, and Elephant Killer. Piers' anti-material rifle is a one hit-kill on most enemies near or far. Complete the indicated task to unlock the corresponding title on your dog tag.
Clear one campaign - 8 skill arrangements (up to 3 skills per arrangement) for on-the-fly usage in campaign mode
Clear two campaigns - Unlock Steel Beast map in Mercenaries mode.
Clear three campaigns - Mining the Depths map in Mercenaries mode.
Clear all 3 default campaigns - Ada’s story campaign
Clear Ada's Campaign - Ada unlocked for Mercenaries Mode
Clear all 4 story campaigns - Infinite... You can make a weapon's reloading animation shorter by quickly selecting an item (grenade, remote mine, first aid spray), and then switching back to your weapon. Alternately, press [Fire] (without aiming) to perform a gun-butt with the weapon and complete the magazine reload; however, this make your character do the gun-butt animation. This, and other actions (taking cover, diving, etc.), may be faster or slower than weapon switching, but will depend on the situation you are in. These methods allow you to cut down the animation delay periods for certain weapons (notably the grenade launcher), letting you shoot the weapon a few moments earlier. However, these tricks do not apply to weapons with manual actions, such as the six-shot sniper rifle, regular shotgun, Piers' Anti-Material Rifle. As with many animations in games, Resident Evil 6 allows you to prematurely "cut" a reloading animation by quickly selecting a grenade type item (grenade, remote mine, first aid spray) and then switching back to your firearm.
As an alternative, you may also attempt to press the fire button (without aiming) to perform a gun-butt with the weapon, which also "completes" the magazine reload, but places your character in the gun butt animation. This, and other actions (taking cover, diving, etc.) may be faster or slower than weapon switching, but will depend on the situation you are in (esp. the very fluid situations in Mercenaries Mode).
This animation exploit allows you to cut down the animation cool-down periods for certain weapons (notably the grenade launcher), letting you fire the weapon a few moments earlier. This exploit does not apply to weapons with manually worked actions, such as the six-shot "Sniper Rifle", the regular shotgun, Piers' Anti-Material Rifle, etc.
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