Complete the Mountain Lodge project. The as your village expands, humans will start either a Tavern project or a Nature Park project. If they selected a Nature Park project, use the Swamp Giant's ability Muck Bomb to change it back to the Mountain Lodge. Repeat the process until they start the Tavern project, which requires 75 Food in use, 75 Wealth in use, and 5 villages total. For easier completion, create two mountains next to each other with two identical villages on either side of the mountains. Make sure you have at least five villages in total. Then, make a Domestic Animal using Ocean Giant near the mines to create a Kangaroo Rat. Because it is next to a mine, it will also get symbiosis which increases its Food to 9 total (minimum), or 15 if two of them are created in a row. An upgraded Ocean Giant with a Swamp ambassador will give the Herd Aspect, which with the help of Forest Giant's Fertility Boost will become a Potential Herd Aspect. This allows you to upgrade a Kangaroo Rat to Goat, then to Javelina. Javelinas give +3 Food per tile (9 total food minimum, or 12 if your village expands further into the desert). If you do not have enough food, create a second Javelina within Animal Range to double the food output of both Javelinas (18 to 24 Food for the first one and 6 to 18 Food for second, for a total of 30 Food minimum). The Wealth requirement should not be a problem, as the Tavern by itself results in extra wealth. To get more, use your Tavern's project bonuses fully. Because the Tavern does not require Natura or Tech, you can change your mountain tiles however desired.
Begin a thirty-minute Era and get a village to reach a prosperity of at least 400. Then, replace duplicate Natural Sources within the borders with different ones. It is accept for duplicates to exist before the end of the Era. However you must change them to unique natural sources or their upgrades (you can have only minerals as long as they do not repeat, and village prosperity drops below 400) before the era ends. You might need to open up some developments to unlock enough upgrade paths for your natural sources so they do not repeat.
Complete the following achievements to unlock Xbox Live Gamerscore points.
Achievement | How to unlock | Points
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| - Finish a 1-hour Era with at least 3000 Prosperity. No Alt Mode.
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| - Finish a 1-hour Era with at least 5000 Prosperity. No Alt Mode.
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| - Finish a 1-hour Era with at least 4000 Prosperity. No Alt Mode.
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| - Have humans complete a Alchemist Project.
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| - Have humans complete a Apothecary Project.
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| - Complete eighteen level 3 developments.
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| - Have humans complete a Bank Project.
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| - Have humans complete a Barracks Project.
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| - Have humans complete a Blast Furnace Project.
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- Build your way to the top!
| - Complete six level 3 developments.
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| - Have humans complete a Castle Project.
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| - Have humans complete a Circus Project.
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| - Have humans complete a Customs House Project.
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| - In a 1-hour Era gain 2000 Prosperity with at most 4 non-Desert ambassadors. No Alt Mode.
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| - In a 1-hour Era gain 4000 Prosperity with at most 4 non-Desert ambassadors. No Alt Mode.
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| - In a 1-hour Era gain 3000 Prosperity with at most 4 non-Desert ambassadors. No Alt Mode.
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- Developments, developments, developments!
| - Complete all the level 3 developments.
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| - Have humans complete a Druid Project.
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| - Have humans complete a Factory Project.
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| - Have humans complete a Fishing Docks Project.
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| - In a 1-hour Era gain 2000 Prosperity with at most 4 non-Forest ambassadors. No Alt Mode.
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| - In a 1-hour Era gain 4000 Prosperity with at most 4 non-Forest ambassadors. No Alt Mode.
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| - In a 1-hour Era gain 3000 Prosperity with at most 4 non-Forest ambassadors. No Alt Mode.
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| - Complete all projects & developments.
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| - Have humans complete a Geologist Project.
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| - Complete twelve level 3 developments.
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| - Have humans complete a Granary Project.
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| - Have humans complete a Hamlet Project.
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| - Have humans complete a Harbor Project.
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| - Have humans complete a Historic Point Project.
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| - Have humans complete a Hospital Project.
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- I developed a knack for development!
| - Complete eighteen level 2 developments.
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| - Have humans complete a Island Town Project.
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| - Have humans complete a Laboratory Project.
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| - Have humans complete a Lighthouse Project.
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| - Have humans complete a Mad Scientist Project.
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| - Have humans complete a Market Project.
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| - Have humans complete a Mill Project.
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| - Have humans complete a Monument Project.
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| - Have humans complete a Mountain Lodge Project.
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| - Have humans complete a Multinational Project.
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| - Have humans complete a Nature Park Project.
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- Now we’re talking real developments!
| - Complete nine level 2 developments.
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| - Have humans complete a Observatory Project.
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| - Have humans complete a Opera Project.
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| - Have humans complete a Plantation Project.
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| - Have humans complete a Sacrifice Altar Project.
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| - Have humans complete a School Project.
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| - Have humans complete a Shrine Project.
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| - Complete eight level 1 developments.
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| - In a 1-hour Era gain 2000 Prosperity with at most 4 non-Swamp ambassadors. No Alt Mode.
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| - In a 1-hour Era gain 4000 Prosperity with at most 4 non-Swamp ambassadors. No Alt Mode.
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| - In a 1-hour Era gain 3000 Prosperity with at most 4 non-Swamp ambassadors. No Alt Mode.
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| - Have humans complete a Tavern Project.
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| - Have humans complete a Temple Project.
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| - Have humans complete a Toolshop Project.
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| - Have humans complete a Tradepost Project.
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| - Have humans complete a University Project.
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| - Have humans complete a Workshop Project.
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- You got all the easy ones!
| - Complete all the level 1 developments.
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- You’re getting good at this!
| - Complete all the level 2 developments.
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