Tip 1: Trains always use the shortest available path even if a slightly longer route would be faster.
Tip 2: If you have more then one train to a station configure the used platform manually (edit route > click station) to divide them optimally between the available platforms. Hovering with the mouse over a platform shows you how much (in percent) the platform is currently in use. If you have trains driving through a station don't use that platform for other trains as you can't select on which platform trains drive through.
Tip 3: Everywhere where you use shunts place entry-signals from all directions facing into the area. * Don't place signals if a full length train does not fit behind it. (Tip: a train is ~14km long compared to track length in building mode)
Tip 4: Supply Towers and stations have built-in signals * Signals "think" ahead if a train reserving a path to them will cause a conflict somewhen further ahead. (if it wouldn't do that for example, you couldn't use automatic block points on single tracks or trains would soon block each other head on head). Think of it like trains can pre-reserve a path ahead of these signals, even if that path is still in use by another train, as long as it won't cause a conflict in the future.
Tip 5: A signal in the opposite direction of a train has no effect. It acts like there would be no signal at all.
In this mode, you can play entirely without opponents or financial pressure. All locomotives from the chosen era are available to you from the very beginning, and you have unlimited funds.
Train Crew Relationship Table
The purpose of this guide is to capture the train crew relationships that provide bonuses or penalties in the game.
Happiness Table
This Employee: Carefree
Receives Bonus From: Stubborn
Gives Bonus To: Creative
This Employee: Conscientious
Receives Bonus From: Disciplined
Gives Bonus To: Quirky
This Employee: Crafty
Receives Bonus From: Moody
Gives Bonus To: Dominant
This Employee: Creative
Receives Bonus From: Carefree
Gives Bonus To: Superficiality
This Employee: Disciplined
Receives Bonus From: Serious
Gives Bonus To: Conscientious
This Employee: Dominant
Receives Bonus From: Crafty
Gives Bonus To: Timid
This Employee: Dynamic
Receives Bonus From: Happy
Gives Bonus To: High Spirits
This Employee: Funny
Receives Bonus From: High Spirits
Gives Bonus To: Happy
This Employee: Happy
Receives Bonus From: Funny
Gives Bonus To: Dynamic
This Employee: High Spirits
Receives Bonus From: Dynamic
Gives Bonus To: Funny
This Employee: Moody
Receives Bonus From: Tolerant
Gives Bonus To: Crafty
This Employee: Quirky
Receives Bonus From: Conscientious
Gives Bonus To: Serious
This Employee: Serious
Receives Bonus From: Quirky
Gives Bonus To: Disciplined
This Employee: Slow
Receives Bonus From: Timid
Gives Bonus To: Stubborn
This Employee: Stubborn
Receives Bonus From: Slow
Gives Bonus To: Carefree
This Employee: Superficiality
Receives Bonus From: Creative
Gives Bonus To: Tolerant
This Employee: Timid
Receives Bonus From: Dominant
Gives Bonus To: Slow
This Employee: Tolerant
Receives Bonus From: Superficiality
Gives Bonus To: Moody
Complete the following achievements to unlock Microsoft Gamerscore points.
All beginnings are difficult (10 points) | Own an industry
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| - Win 5 auctions in one game
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- Bold and beautiful (20 points)
| - Invest $5 million in company shares
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| - Chapter 5: Build a university in San Francisco
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- Bridging the gap (20 points)
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- Bull and bear (10 points)
| - Chapter 3: Take over a competitor
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| - Complete a scenario in region "The North-West" as president
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- Eager to learn (30 points)
| - Build 10 different universities in one game
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- Easy come, easy go (20 points)
| - Invest $2 million in the stock market
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| - 20 rural businesses connected
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- Fill her up, please (20 points)
| - A warehouse has loaded 1000 railcars
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- Full steam ahead (10 points)
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- Go with the flow (10 points)
| - Produce 100 railcars of oil in one game
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| - Chapter 4: Transport weapons to Knoxville
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| - Complete a scenario in region "The South-East" as president
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- Historic moment (50 points)
| - Campaign successfully completed
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- I'll scratch your back if... (10 points)
| - 5 rural businesses connected
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- Isn't that great (10 points)
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- Jumbled routes (20 points)
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- Let off some steam (10 points)
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| - First scenario successfully completed
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- Lightning flash (10 points)
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| - Complete a scenario in region "The North" as president
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- Lost my train of thought (30 points)
| - Connect all cities in one game
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- Lots of traffic today (20 points)
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- Mantled guereza (10 points)
| - Chapter 2: Deliver clothing to New York
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- Medium-sized business (30 points)
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| - Complete a scenario in region "The East" as president
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| - Produce 80% of an item in the entire region
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- Mountain goat (10 points)
| - Chapter 1: Connect Omaha to Rock Springs
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- Mystery steam ride (20 points)
| - Transport 1000 passengers in one game
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- No brakes on the hype train (10 points)
| - First express train in use
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- No dough, no show! (20 points)
| - Receive 5 city bonuses in one game
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| - Complete a scenario in region "The South" as president
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- Online - Shop (20 points)
| - Transport 1200 packages in one game
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- Perfectionist (30 points)
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- Railway to Hell (30 points)
| - Unlock all locomotives from the 1890s
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- Right through the middle (20 points)
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| - Complete a scenario in region "The West" as president
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| - Relocate an Indian village
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- That belongs in a museum (20 points)
| - Build 5 different museums in one game
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- The age of the automobile (20 points)
| - Produce 100 railcars full of cars
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- The future of the railway (20 points)
| - First diesel locomotive purchased
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- Track to the Future (30 points)
| - Unlock all locomotives of the era 1830
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- Traffic chaos (30 points)
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| - Unlock all locomotives from the 1910s
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| - Unlock all locomotives from the 1870s
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- Trainee mechanic (10 points)
| - Complete a scenario in region "The Midwest" as president
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| - Unlock all locomotives from the 1850s
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- What is a steam engine (10 points)
| - First locomotive purchased
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