Use the repair kits to fix the stone fence of the couple graves that have a stone fence 2 and the wooden cross (not the wooden grave marker) of a couple graves that have one. Pull out any sticks in the graveyard. Head to town, stopping momentarily to check the blueprint at the farm. Break the three breakable barrels (with your sword) in the town, southwest of the tavern. Break the two breakable barrels in the tavern. Sell the certificate and ask about the farm, don't buy a beer. Turn in the letter to the blacksmith and talk about ore and kill and turn in slimes. Talk to the tavern owner for a free beer. Back at the graveyard, go into the celler and break all the barrel remnants.
Research in the following order: softspares -> primitive forging -> stoneworking -> simple gravestones -> stone gravestones.
Build devices in the following order, sawhorse -> stone cutter (if you have the nails for it, otherwise build after wooden anvil) -> wooden anvil -> furnace. If you don't have the nails/simple parts to build all these from breaking barrels, buy iron bars from the blacksmith and use the wooden anvil to make what you need. Work bodies as soon as they come, don't bury anything below 90%. You should be able to get softspares before the first body comes. Romove blood and flesh only, then bury the body. You should only need a few before you can open the church. Put stone gravestones and stone fences on the graves. Remove broken gravestones/fences temporarily and replace with stone gravestones/fences that you make, stone/wooden crosses can be put back (or on a different grave) when you have the repair kits to repair them. After you start getting bodies that are five skulls or more, then stop burying anything with (after removing blood and fat) less than 5 white skulls and no red skulls.
Until you can remove blood and fat from bodies, dump them in the river. If you do things right you shouldn't need much money right away. Stone Gravestones will give you a large amount of red XP, and clearing out vines and brush will give you a large amount of green XP. Both are huge helps for early game. Use stone and wood repair kits only on the graves that it will give you bigger returns. It's a waste to use one on a stone fence that is at 1.4 out of 2. There's a few good 0 out of 3s that are easy to buff up.
Get your graveyard to level 30 if you can. Once you're able to bury some quality bodies that boost your score as is, you'll see your numbers jump up fast.
Always keep a grave dug. Nothing worse than going into your graveyard with a body at 91%, digging the hole, and it hits 90% or lower while you're prepping it.
You can move multiple tree stumps and stone/iron blocks by placing them in a row and pushing them. Much easier going up and down, left and right is a pain.
If you need money at the start, sweet talk the merchant after finding the garden plot and getting the deed. He will give you a loan of 5 silver and you won't be pressed to pay it back for a while. Great for getting early-game simple iron parts.
If you can spare the XP, get the skull removal ability so you can have one ready for the Astronomer. Sleep at night even if you're not empty on energy. Right now the rate for energy replenishment during the day is FAR worse than at night. Don't bother with making food, at this point it's not worth the resources and the reward isn't really that great. Get a furnace and a wood anvil ASAP, as they'll give you the needed simple iron parts and nails you'll need for tons of items. Use your trunks to store common items you'll use in a specific area, as they take from the trunk and your inventory at the same time. Once you get your church open, build more pews. Avoid candelabras until you have the hemp to make rope and replace it, or the money to just buy it from the bishop. Also, the better the graveyard, the more money you'll get. |
Complete the following achievements to unlock Xbox Live Gamerscore points.
Achievement | How to unlock
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- A book with funny pictures (5 points)
| - Gave the Necronomicon to Snake. Hope nobody uses it as cookbook.
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| - Caught 6 different types of fish. One fish for every day.
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- A perfect gift (5 points)
| - Gave a skull to Astrologer. A skull makes a nice present indeed.
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- Advanced gravedigger (10 points)
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| - Discovered 10 alchemy recipes. Just remember, the Philosopher's Stone is a lie.
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| - Discovered 5 alchemy recipes. You're getting to know how things work in the lab.
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| - Gave a gold-star book to Astrologer. You should consider writing six more...
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- Bridge builder (5 points)
| - Fixed the bridge to the swamp. Whatever else happens, you'll always be remembered as a great bridge
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- Brutal fisherman (25 points)
| - Caught 200 fish. Your name is used to terrify misbehaving fish larvae.
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| - Met Ms Charm. There's something about this woman that you can't understand.
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| - Cooked 30 different dishes or drinks. You can call yourself a Chef now.
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| - Cooked 20 different dishes or drinks.
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| - Fixed the garden. You'll spend a lot of time here...
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| - Got your first slice of meat. Smells a little strange, but looks like ordinary meat...
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- Fish collector (10 points)
| - Caught 10 different types of fish.
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| - Got a gold fish. Want to make a wish?
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- Golden pumpkin (25 points)
| - Harvested a gold-star pumpkin.
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- Graveyard Veggies (10 points)
| - Started a company with Merchant. A great name for a successful company.
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| - 50 health potions. -- And all of them red.
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| - Upgraded the church for the second time.
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- Holy Inquisition (5 points)
| - Met the Lord Inquisitor. An unwavering kind of guy. You definitely wouldn't want to be his enemy.
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- Ichthyologist (25 points)
| - Caught 15 types of fish. You know everything about fish. They feel uncomfortable about it...
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| - Got an Ideal Song from Vagner. Now you know how you'll make a million bucks, once you get back home.
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- Just blue points (10 points)
| - Collected 1000 blue points. They do not decay at midnight. So that was easy.
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- Just green points (10 points)
| - Collected 1000 green points. They do not decay at midnight. So that was easy.
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- Just red points (10 points)
| - Collected 1000 red points. They do not decay at midnight. So that was easy.
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| - Cooked 10 different dishes or drinks.
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| - Got the marble quarry ready. Marble is better than stone.
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- Master alchemist (25 points)
| - Discovered 20 alchemy recipes. Now it's time to buy a white van and drive into the desert.
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| - Collected three dark organs. Three in a row. The Inquisition is going to get a prize.
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- More blue points. (25 points)
| - Collected 3000 blue points. Ok. Now that's impressive.
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- More green points. (25 points)
| - Collected 3000 green points. Ok. Now that's impressive.
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- More red points. (25 points)
| - Collected 3000 red points. Ok. Now that's impressive.
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| - Got rid of the guardsmen's ambush. Now you are the Witch Hill Keeper too.
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- Not a hot dog (10 points)
| - Sold burgers at the burning ceremony. It's a mystery why you didn't make hotdogs.
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- Not far from the ground (5 points)
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- Nothing underneath (25 points)
| - Dungeon level 15 cleared.
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- Novice gravedigger (5 points)
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- Old Astrologer (5 points)
| - Met Astrologer. He's wise and tired of everything, even life.
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- On every shelf (25 points)
| - Your company achieved 5 Fame. When you want quality vegetables -- you go to the graveyard.
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| - Gave some perfume to Ms Charm. It smells nice, and wasn't tested on animals.
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- Sashimi master (25 points)
| - Made 30 slices. You've got the perfect size slice pretty much down.
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- Scary dungeon depths (10 points)
| - Dungeon level 10 cleared.
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| - Met Snake. He seems dangerous. You get why everybody calls him Snake.
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- Shovel master (25 points)
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| - You killed a Vampire Hunter. In life, there are no side quests.
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- Simple but stylish (10 points)
| - Decorated a Dark Shrine. Looks better than your first apartment.
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| - Built a stone fence around the graveyard. Your graveyard is well protected now.
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- Summon a chicken (10 points)
| - Snake summoned a chicken. Well... it's a start. Better than nothing.
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- Sweetheart Bishop (5 points)
| - Met Bishop. His motto - Pray, preach, and look like you won the lottery.
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- Tastes like home (5 points)
| - Ate a fish stick. It reminded you of home...
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| - Fixed the mill. No further need to grind everything by hand.
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- Wealthy merchant (5 points)
| - Met Merchant. He's always ready to do business. Except around dinner time.
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