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Xbox One - Evolve screenshot



 
 

Evolve

Map effects for Evolve - Xbox One

As the Monsters try to destroy Shear Colonists during Evacuation, certain map effects will be available in each round. If the Monsters win the first round, a map effect that is beneficial to them will be present in the next round, and vice versa.

Hunter benefits

Armored Turrets
Available on: Colonial Water & Power, King’s Fort, New Calico, Salveron Industries
Effect: Only appears in Defend Mode if Hunters win the previous round. They are very strongly armored against the Monster and its minions.

Attack Drones
Available on: The Dam, Wraith Trap
Effect: Search the map and damage the Monster.

Birds
Available on: Distillery, MedLab, Refueling Tower, Weather Control
Effect: Fly across the map and reveal the Monster’s location for the Hunters.

Cargo Ship
Available on: Aviary, Fusion Plant, Rendering Plant, Weather Control, Wraith Trap
Effect: Reveals the Monster’s location for the Hunters.

Clear Skies
Available on: Aviary, Fusion Plant, MedLab, Refueling Plant
Effect: Predators go into hiding.

Colonists
Available on: Barracks, Refueling Tower, The Dam, Wraith Trap
Effect: Two Colonists join your team and hunt down the Monster.

Ebonstar Ally
Available on: Orbital Drill, Rendering Plant, The Dam
Effect: Ebonstar Allies soldiers fight alongside the Hunters. They appear after the Hunters help defend the Barracks.

Fair Weather
Available on: Armory, Barracks, Distillery, Orbital Drill, Rendering Plant, The Dam, Weather Control, Wraith Trap
Effect: Negates all harmful weather effects and provides natural lightning.

Forcefield
Available on: Armory, Barracks, Rendering Plant, Wraith Trap
Effect: Confined space marked by large transparent blue walls in which the Monster gets trapped. The Forcefield shrinks gradually, allowing the Hunters to deal additional damage to the Monster.

MedBays
Available on: Aviary, Distillery, Weather Control
Effect: Distributed by the MedLab and allow Hunters to heal and remove strikes.

Scent Masking
Available on: Aviary, MedLab
Effect: Negates the Monster’s ability to smell and locate the Hunters.

Sentry Guns
Available on: Refueling Tower, Weather Control, Wraith Trap
Effect: Deployable weapons that attack the Monster and its minions.

Space Laser
Available on: Barracks, Rendering Plant
Effect: Vright-red laser targets the Monster from above and does large amounts of damage.

Teleport Gates
Available on: Armory, Fusion Plant, Refueling Tower, Rendering Plant, The Dam
Effect: Small amount of bright-blue Teleport Gates appears on the map. Stepping inside one them sends the Hunters to a central location.

Monster benefits

Armored Minions
Available on: Colonial Water & Power, King’s Fort, New Calico, Salveron Industries
Effect: Opposite of Armored Turrets and only appear in the last round of Evacuation if the Monster won the fourth round. Grants additional armor to minions.

Canyon Striders
Available on: Barracks, Orbital Drill, Refueling Tower, The Dam, Wraith Tap
Effect: Adds extra Canyon Striders on the map, allowing the Monster to feed more frequently and gain two-bars energy per kill.

Carnivorous Plants
Available on: Aviary, MedLab, Refueling Tower
Effect: Carnivorous plants spawn, making the Hunters' movements more dangerous.

Ebonstar Corpses
Available on: Orbital Drill, Rendering Plant, The Dam
Effect: Corpses provide additional energy for the Monster.

EMP
Available on: The Dam, Wraith Trap
Effect: Prior to an EMP strike, a small yellow circle appears on the ground. If a Hunter is caught in it, he or she cannot use their Class Ability temporarily.

Falling Satellite
Available on: Barracks, Rendering Plant
Effect: A satellite is destroyed, sending parts falling. If a Hunter gets hit, he or she receives massive damage.

Hostile Wildlife
Available on: Aviary, MedLab
Effect: Wildlife drink contaminated water and attack Hunters aggressively.

Man-Eating Eels
Available on: Armory, Barracks, Rendering Plant, Wraith Trap
Effect: Eels attack Hunters and are friendly to the Monster.

Mutated Plants
Available on: Aviary, Distillery, Weather Control
Effect: Mutated Plants attack the Hunters and give health to the Monster.

Phantoms
Available on: Distillery, MedLab, Refueling Tower, Weather Control
Effect: Phantoms target the Hunters from above and deal serious damage.

Radioactive Clouds
Available on: Refueling Tower, Weather Control, Wraith Trap
Effect: Toxic-green gas deals damage to Hunters as they walk through it.

Second Monster
Available on: Aviary, Fusion Plant, Rendering Plant, Weather Control, Wraith Trap
Effect: Miniature monster follows the primary Monster and attacks the Hunters on sight.

Storms
Available on: Armory, Barracks, Distillery, Orbital Drill, Rendering Plant, The Dam, Weather Control, Wraith Trap
Effect: Simple weather change that makes it slightly more difficult to locate the Monster.

Teleport Rifts
Available on: Armory, Fusion Plant, Refueling Tower, Rendering Plant, The Dam
Effect: Teleport the Monster to different locations across the map.


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