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Assassin: Handling (Level 1) Barbarian: Damage (Level 2), Durability (Level 2) Berserker: Damage (Level 1), Handling (Level 1) Brawler: Damage (Level 2), Handling (Level 2) Bruiser: Damage (Level 2), Handling (Level 1) Brute: Damage (Level 2), Durability (Level 1) Champion: All Weapon Stats (Level 1) Clicker: All Weapon Stats (Level 2) Crusader: Durability (Level 1), Handling (Level 1) Duelist: Damage (Level 1), Handling (Level 2) Enforcer: Damage (Level 1) Fencer: Handling (Level 2) Gladiator: Damage (Level 2) Juggernaut: Durability (Level 1) King: All Weapon Stats (Level 2) Knight: Durability (Level 2), Handling (Level 1) Mercenary: Damage (Level 1), Durability (Level 2) Paladin: Durability (Level 2), Handling (Level 2) Pit Fighter: Damage (Level 1), Handling (Level 1) Templar: Durability (Level 1), Handling (Level 2) Titan: Durability (Level 2) Blueprints do not require an upgrade slot on a weapon. However, they do require various crafting ingredients. Blueprints can add the following modifications to a weapon. Burning: Damage over time to living or infected characters. Toxicity: Damage over time to living or infected characters. Bleeding: Increased damage output. Electricity: Increased chances of stunning an enemy. Impact: Increased damage output.
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