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Mission 2: Edge Of The World Dispersed Incendiary Release blueprint: Go to the dock with the beached whale and turn to face the buildings. Above you will see an awning with an open window. Blink/Far Reach onto the awning and crawl into the engineering office to find it inside the safe. The blueprint creates the Incendiary Bolt, which immolates the enemy. Hardened Bolt blueprint: Progress through the area until you reach the Karnaca Enclave. Go up the stairs to the Overseers Office to find the blueprint on the table. The blueprint creates the Hardened Bolt, which inflicts greater damage. Mission 3: The Good Doctor Combat Sleep Dart Formula blueprint: When you enter the building through the main glass doors, look up to your right. Go up to the broken walkway and into the next room to find it inside the safe. The Combat Sleep Dart Formula creates an instant sleep dart. Mercury Vapor Distillation blueprint: It is found inside Joe Hamilton's office, on the desk. If you do not get the key from him, search the box behind him with the gun inside to find the key. His office is on the top floor, up the last set of stairs next to elevator. The blueprint creates the Stinging Bolt, which causes enemies to flee and forget. Dispersed Incendiary Release blueprint: It is found inside Dr. Hypatia's lab, to the left of the Bloodfly autopsy. Mission 4: The Clockwork Mansion Pyro-Sonic Casing blueprint: It is found inside the station in the Lower Aventa District, in the far back left corner. There is a room with a safe inside. You may be able to get in without a key, but otherwise buy the key from the Black Market. Alloy Polarization blueprint: It is found on a desk in a classroom inside the building you have to enter to disable the Light Gate in the Upper Aventa District. Conductive Filaments blueprint: In the Clockwork Mansion, proceed until you reach the room with the two civilians talking inside. There is a switch on the wall. Activate the switch and quickly leave, waiting for the floor from above to come down. Return to the room to find the blueprint on the table. Slug Splintering Wedges blueprint: In the final area in the Clockwork Mansion, where you either encounter Kirin Jindosh, look up and jump to the next level to see a large desk with a painting behind it. Check the cupboard in the front of the desk to find the blueprint. Mission 5: The Royal Conservatory Triggered Housing blueprint: On the first floor in the Cyria Gardens Conservatory, go to the elevator. Look to the right, and go inside the room with the prototype Light Gate to find the blueprint on the table. Configurable Grooving blueprint: Speak to the Black Market vendor in Cyria Gardens Conservatory for him to offer you a side quest. Successfully complete the quest to get two blueprints as a reward. Mission 6: The Dust District Spike Grenade Housing blueprint: Go to the Crone Hand Pub to find Paolo sitting in the courtyard. Climb the stairs behind the bar and search the nearby rooms to find a large chest with the blueprint inside. Secondary Coiling blueprint: Go to the Crone Hand Pub, and look towards the bar with the sign above that says "Saloon". Turn around and go down the stairs through the door. Take a right, then a left to find the blueprint on the table. Mission 7: A Crack In The Slab Firing Chamber Pivot blueprint: Progress through the Aramis Stiltons Manor area until you reach the large dining room in the past. Drop down and explore the nearby hallways until you see a large vault. Switch back to the present, walk into the vault, switch back to the past, and then search the safe for the blueprint. Mission 8: The Grand Palace Small-scale Combustion blueprint: It is found inside the shopkeeper's apartment. Go to the safe shop and loot the register for a key. Then, go to the door that leads to the Grand Palace, but do not go through it. Check the nearby apartments to find it inside the apartments with the upstairs exit to the Grand Palace that bypasses the Light Gate. Blade Conversion blueprint: Once you are inside the Grand Palace, take the elevator to the third floor. Exit the elevator and enter the room on your right to find the blueprint inside the cabinet between the two bookshelves. Folded Galvani Resin blueprint: Locate the stairwell inside the Grand Palace on any floor. Follow it to the bottom to eventually reach a room with a guard and boxes on shelves. It looks like a dead end, but use your vision ability to see a lever on the other side of the wall opposite the door you used to enter. Nearby is a tiny button; use it to open the passageway and go down the stairs to find the blueprint on the large table. Mission 9: Death To The Empress Dual Layered Galvani Weave blueprint: Aboard the Dreadful Wale before you embark on the mission, go to the room where Anton Sokolov is painting a picture. Check the nearby crafting desk to find the blueprint. Counter-blast Inversion blueprint: Just before you reach the objective marked "Dunwall Tower Entrance", there is a building to your right you can enter -- the one with the first safe you could find. Go inside to find the blueprint on the table.
High Overseer Campbell - Look for Granny Rags, who is located in her apartment near the balcony. Through her back door, you'll find an alley with a shrine. The Royal Physician - You should see a strange building, not far from Lord Pratchett's house. To access it, use your Blink spell while positioned on Pratchett's roof. Inside the building, you'll find a shrine. Lady Boyle's Last Party - Not far from Boyle's Estate, you will find a (mostly) abandoned building that now is populated by Weeper foes. Ascend to the building's upper levels to find the shrine. Return To The Tower - In the torture chamber, look for floors that descend to the building's first floor. Head down those stairs to reach the shrine. The Flooded District - If you have completed sub-missions for Granny Rags and Slackjaw, you can find the characters in the district sewers. Talk to them and then head through the door near the furnace to find the final shrine.
Mission 1 - 451 Mission 2 - 287 (Dr. Galvani's house) Mission 2 - 217 (kennel door) Mission 2 - 203 (Overseer's base) Mission 3 - 138, 656, 679, 696, 879 (Slackjaw quest) Mission 3 - 656, 696 (artist's house) Mission 4 - 437 or 473 (building top floor) Mission 4 - 294 (behind painting) Mission 6 - 935 (Lord Regent's quarters) Mission 7 - 428, 525, 528, 628
High Overseer Campbell - Gain entry to the mansion's basement, which you can enter by pressing a hidden button that is located on the wall just across from the kennel's entrance. Once inside the basement, explore to find the painting. House Of Pleasure - At the Golden Cat, question the art dealer to learn the combination for his safe. You can find three paintings in the apartment: one in the safe, one in a guarded room on the second floor, and one in the bedroom located on the third floor. The Royal Physician - Tend to the guards on the first floor in Sokolov's house, then take the painting they were protecting. Lady Boyle's Last Party - At the point when you are looking for a Boyle sister, do a bit of looking around. Near where you find the target of your search, you will also find a painting. A second painting, meanwhile, is located on the mansion's second floor. Look for it near center of the show room. Return To The Tower - Look for a room with a conspicuous fireplace, on the second floor inside the tower. The painting is hanging above that fireplace, in plain sight. The Flooded District - A ruined building with three floors is located in the Waterfront region. Ascend to the third floor and use the Blink spell to snag the painting before you head for the refinery. After you clear out the Assassins' Headquarters building, look for a chain as you are leaving. You can climb along it to find a platform on your descent. There you will find a second painting. Then seek out a third painting in the sewers, near the Old Port District Outskirts. It is upstairs from the area where you deal with Granny Rags.
The game offers you three slots to save progress. So maintain a habit from start to save the game in last position to avoid replaying some missions. Manual save points are better than checkpoints and will save your time. Collect everything you can find When you are in an area try to investigate everything. Open the boxes, cabinets, etc to find coins, cash, etc. This will be later used to buy a lot of upgrades. So gather every possible item in the game. The Alert Bar Keep watch on the alert levels whenever you are moving in Karnaca. There are guards everywhere. Your movement can alert the guard. Whenever you are spotted you will see a white bar on the top of the screen. If turns red then it is means danger. The bar will not remain all the time on the screen. It is necessary to watch it once it appears. In case the bar turns read and you are spotted then take down all those enemies who had seen you to reduce your presence. You can also crouch and walk to avoid guards. Health Levels In middle of fight try to use Health vial to avoid much damage. The health regenerates at slow rate. This will help you to get some time and you can take down enemies in front of you. But if you get chance you can stand aside somewhere and wait back for the health to recover. You can buy health vial and add it in the inventory. On PS4 press L1 to and LB on Xbox One to check the total amount of health in your inventory. Wait for Mana to Regen If you constantly use your powers your Mana will not regeneration fast in the game. You have to ensure that you use the powers when it is needed. There are limited resources provided in the game. When you use a power like Far Reach, wait back and don't use any other power instantly. The Mana will regenerate and then you can utilize it again. Distraction At some point you might see a lot of guards or hard to go ahead. The best way to move is to use a distraction. Like noise or throw objects in wrong direction. This will alert the guards and they will try to inspect it. There are alarm clocks you can use for the same. You can also throw dead guards in between a group for distraction. Dark Vision You will get Dark Vision later in the game. It is a highly effective ability that can help you to ensure guards position no matter how sure you are. You might land instantly into bunch enemies and will fall. So try to use dark vision to avoid a direct one-on-one interaction with the enemy. Use Blink Blink spell in the game can help you to instantly teleport from one place to another. You can use this at the time of gathering collections. You must upgrade blink and keep it as a primary ability. As you upgrade you will get higher distance coverage in teleportation. Reach the Roof In case you are ambushed by guards or enemies, reaching a higher point will help you to get some time. You can then learn enemy position and take them down one by one. Bonecharm Crafting This is a very useful in the game and important to learn. It will only be possible after get ability to craft Bonecharm. It will cost 1 rune and you can then go ahead to choose the traits. After unlocking you have pay Raw Whalebone the make single Bonecharm.
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