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Perk category 1 Danger Close: Deal more explosive and Scorestreak damage. Flak Jacket: Receive less explosive damage. Cancel frag cooking upon weapon switch. Resets fuse when throwing back frags. Lightweight: Faster movement rate. Low Profile: Invisible to UAVs, tracking rounds, and Exo-Ping. Overcharged: Increase Exo-Ability battery life. Concuss enemies with Boost Slam. Perk category 2 Blind Eye: Undetectable by Tracking Drones, Explosive Drones, and all Scorestreaks except UAV. Cold-Blooded: Immune to Thermal, Target Enhancer, Threat Grenade, and enemy call-outs. No name displayed or reticle color change when targeted. Fast Hands: Reload while sprinting. Swap weapons, use Exo-Abilities, and Exo-Launcher faster. Gung-Ho: Shoot while sprinting and sliding. Peripherals: Increased mini-map range. Take out enemies without displaying death locations. Perk category 3 Blast Suppressor: Invisible on mini-map during Exo-moves. Hard Wired: Immune to System Hack, EMP, Nano Swarms, Stun Grenades, and Scramblers. However Scorestreaks remain vulnerable. Hardline: Decrease Scorestreak cost by 100. Scavenger: Start with extra magazines and resupply bullet ammo from fallen enemies. Toughness: Flinch less when shot.
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