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Kingdom Under Fire: Circle of Doom

Cheats, Tips, Secrets & Walkthroughs for Kingdom Under Fire: Circle of Doom on Xbox 360

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Kingdom Under Fire: Circle of Doom Cheats


Complete the following achievements to unlock Xbox Live Gamerscore points.

AchievementHow to unlock

A character's statistics are always preset to increase with the same application of experience points, thus growing a character into a front-line fighter, ranged attacker, etc.

Curian: HP costs 3, SP costs 24, Luck costs 5.

Celine: HP costs 4, SP costs 20, Luck costs 5.

Kendal: HP costs 2, SP costs 26, Luck costs 5.

Duane: HP costs 3, SP costs 28, Luck costs 3.

Leinhardt: HP costs 3, SP costs 22, Luck costs 6.

Regnier: HP costs 2, SP costs 28, Luck costs 5.

If you're playing as Kendal, you can conserve SP used on any equipped weapon by synthesizing that weapon. This helps when you've got high ATK, but low SP.

Complete the game with Celine.

Hard Mode can be unlocked for use after completing the game on Normal Mode. If you then beat the game once more on Hard Mode, you can unlock Extreme Mode.

Did you find an enemy you need to harvest a great many of? You can use this exploit on solo (offline) mode. Get to the map the enemy spawns on and kill your fill. Before you load a new map, save and quit the game (anywhere). When you continue on solo mode, your character starts back on that map ... with all the enemies respawned.

Complete Hard Mode.

Complete Normal Mode.

If you are playing solo and was wondering why you can purchase or find equipment meant for characters other than the one you are playing, it is for multiplayer on Xbox Live (play trading).

If you are playing predominantly solo (or just offline) sell all the equipment and accessories your own character cannot use (or an enchantment you don't want to synthesize), since each game file keeps the items in the idol box separated.

Generally speaking, you will not be lost in Circle of Doom, but the randomized rooms can be confusing. New players will generally lose themselves in three common acts:

Act 3 Hall of Arrogance: The end of the act will not appear until the party clears the Library of Memories (left path in Sunrise Atrium) and the Vestibule (right path in Sunrise Atrium). Once both sets of rooms are clear, the end of the act is at the top of the stairs in the idol's room.

Act 4 Valley of Ice: Each room has an exit that is on the second level of the dungeon. Locate a room with a ramp that goes up (there are only two variations of the ramp room) and while staying on the second level, head for the room's exit.

Act 6 Dark World: The paths are generally linear until the last room to the boss. Locate a spiral path going upwards; that leads to the boss' door.

You will want to use a yellow potion on high luck characters just before a boss is killed. This greatly affects the quality of the item drops (more so on Hard and Extreme difficulty).

If you are looking for the "rare" enemies, you will find them in all the stages on Hard difficulty. If you want an easier time, make sure your character is around level 50 to 60 and playing alone (more players mean more pain).

High level weapons are great for doing damage until you run out of SP. Rather than throw countless potions at it, synthesize a high level (Attack 100, 1000 or better) to a low level one found in the Forest of Embracing on Normal (the lower the better).

The resulting synthesis will average the SP consumption, and with some luck, allow you to retain a measure of potency of your high level weapon (about 70% of it at worse).

Synthesize different potions with items for the following permanent effects:

Red Potion: Removes last enhancement from item (small removes one, medium removes two, large erases all)

White Potion: Removes all enhancements from item. SP recovery, SP use, damage, HP added, etc. should remain unaffected (not so with red potion synth).

Cyan Potion: Increases SP recovery for accessories.

Orange Potion: Increases attack of weapons.

Blue Potion: Increases HP added to armor (defence).

Grey Potion: Increases SP recovery rate for all items.

Panacea: Eliminates any penalities from a flawed or cursed item.

When doing quests for new abilities, you may sometimes notice that the enemy you need to kill sometimes won't count for the quest's quota; this is true if your weapon has the enhancement counterattack attached to it.

Enemies killed through counter-attack damage will not be tabulated for your ability quest score. This is not much of a problem if you are fighting common enemies like Flesh Men, but if you have to destroy end-of-act boss enemies, you will want to use a normal SP-using attack instead of relying on counterattacks.

This hard to find enemy is the result of using an ability (Petrifying Breath) on the Wood Golem creature.


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