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Fallout 3

Cheats, Tips & Secrets for Fallout 3 - Xbox 360

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This is a unique plasma rifle. It can be obtained from Harkness after siding with him in the Replicated Man quest. It can be repaired with regular plasma rifles, but degrades slowly. Its damage is 50.

You can unlock these achievements by completing the assigned description of the achievement.

AchievementHow to unlock

Complete the following achievements to unlock Xbox Live Gamerscore points.

AchievementHow to unlock

The following achievements can only be unlocked by purchasing the "Operation: Anchorage" DLC.

AchievementHow to unlock

This is a unique weapon. It can be obtained from the body of a dead alien lying a few feet away from his crashed spaceship. The alien crash site is found north of MDPL-13 Power Station and northwest of the Greener Pastures Disposal Site. It has unique ammo as well, the Alien Power Cell, which is exceedingly rare. The chance of a critical strike with this gun is nearly 100%. It can be repaired with the Firelance, but degrades incredibly quickly. Its damage is 100. Use the following trick if you have bad karma and need more ammunition for the Alien Blaster. Go to Fort Independence. If you have a lockpicking skill of 100, use the lower levels entrance. If not, use the main entrance. Go to the lower levels and kill all the outcasts. Enter the room where an outcast was observing a computer. Go to the door on your left (lockpick skill of 75 required) and get all the ammunition in the containers. The second table with ammo boxes should have Alien Blaster ammunition. You should get a total of 18 to 24 rounds.

The house with the Luck bobblehead also contains a hidden shrine to Abraham Lincoln.

Use the following trick if you are having trouble carrying all your items with over-encumbrance. Clear an area of enemies, then click the Right Analog-stick to grab a 55 gallon drum. Fill the drum by physically picking up items and dropping them inside. You now have a container with all those items that you can fast travel with. Note: When you arrive at your destination the drum will fall to the ground and you have to pick it all back up again.

This is a special scoped .44 Magnum. Blackhawk is received from Agatha in the "Agatha's Song" quest in return for the Sheet Music book. You must ask for a reward. There is a higher chance of the weapon being in good condition if you speak politely to Agatha throughout the quest. It can be repaired with regular scoped .44 Magnums. It has a very high accuracy, with only 0.3 spread. Because it is scoped, you can use it outside V.A.T.S. for sniping. It has a base damage of 55 and a 45 point critical bonus and can decapitate many enemies with a headshot.

The .233 pistol's design is a reference to the pistol carried by Harrison Ford's character, Rick Deckard, in the movie Blade Runner.

This is a unique nail board found on the floor next to the bed inside a small abandoned shack at Clifftop Shacks, southeast from Oasis. It is repairable with normal nail boards and has a higher critical chance than them.

Collect the following hidden bobbleheads to gain +10 to a skill or +1 to a stat. Note: The map coordinates are indicated by reading each individual square starting from the left edge, first square starting map with rocks. To find each zone, go down then over by the listed amount. For example, Raven Rock (Zone 1.01) is down 1 and over 1.

Strength: Megaton, in Sherriff Lucas Simm's house (Zone: 8.03; latitude/longitude -01/-06).
Perception: Republic Of Dave, on a bookshelf on the right in the Museum of Dave (Zone: 3.03; latitude/longitude 19/27).
Endurance: Deathclaw Sanctuary, at the entrance on a table next to a rotting Brahmin corpse (Zone: 1.07 -; latitude/longitude -22/20).
Charisma: Vault 108, in the Cloning Lab (Zone: 6.06 ; latitude/longitude: 18/06).
Intelligence: Rivet City, on Dr. Li's table in the Science Lab (Zone: 9.15; latitude/longitude: 18/-17).
Agility: Greener Pastures Disposal, in the small office covered in radiation (Zone 3.06 ; latitude/longitude 07/21).
Luck: Arlington Cemetery North, in the basement on a shelf directly below the stairs inside the house to the north (Zone: 16.03).

Barter: Evergreen Mills, in back of the Market Bazaar on a shelf in the upper-right side behind the Raider Trader that does not attack (Zone: 7.04 ; latitude/longitude -18/-07).
Big Guns: Fort Constantine, in the basement of the CO Quarters inside a safe in the wall (Zone: 1.04 ; latitude/longitude: -17/26).
Energy Weapons: Raven Rock, Colonel Autumn's Office (Zone: 1.01 ; latitude/longitude -28/28)
Explosives: WKML Broadcast Station, turn on your local map. Go through the doorway to the sealed cistern and find it (Zone: 1.11 ; latitude/longitude -17/18).
Lockpick: Bethesda Ruins, in Bethesda Offices East on the top floor near the door to the bridge (Zone: 6.07; latitude/longitude 05/03).
Medicine: Vault 101, on your dad's desk when leaving.
Melee Weapons: Dunwich Building, just before you leave the Virulent Underchambers, on the floor next to the door (Zone: 7.11 ; latitude/longitude -26/-18).
Repair: Aerefu, in Evan King's house (Zone: 5.07 ; latitude/longitude -11/06).
Science: Vault 106, from the living quarters enter the room all the way in the rear left corner. There is a room with a bookcase lit by a bright light. Search the middle (toward the right) of that bookcase (Zone: 5.12 ; latitude/longitude -09/01).
Small Guns: National Guard Depot, go through the training room and offices to exit from a door to the main room. Use the power switch on the wall to your left and enter the Armory door, then search the shelves (Zone: 6.11 ; latitude/longitude 18/-03).
Sneak: Yao Guai Tunnels, on top of a metal box in the Den, on the right of the map near some water (Zone: 7.01 ; latitude/longitude -28/-04).
Speech: Paradise Falls, on a table inside Euology's pad (Slave Master's house) (Zone: 2.08 ; latitude/longitude -09/16).
Unarmed: Rockopolis, go directly west from Casey Smith's garage. Look for tattered banners that are strung up. Use your local map to find it (Zone: 7. C ; latitude/longitude -26/-07).

This is a schematic weapon. It is built from a lunchbox, a cherry bomb, a sensor module and ten bottle caps. The schematics can be obtained from Moira in Megaton, Knick-Knack in Little Lamplight, Herbert Dashwood's sale in Tenpenny Tower, and Jocko's Pop & Gas Stop. Every schematic increases the number of mines created per set of materials, up to a maximum of three. Its damage is 501.

Find a solitary Brahmin. Sneak next to it while unarmed. While crouched, interact with it to tip it over.

The Burnmaster is a very powerful flamethrower. It is found at the Franklin Metro Utility inside the Falls Church Metro.

This is a slightly more powerful switchblade. It can be obtained from Butch after the "Trouble At The Home Front" quest by either killing him or getting him as a follower.

You must have an unpatched version of the game to do this. Go to anyone that deals weapons. You must have 2 of the same weapon, and some caps. Sell both of the weapons and buy back the one with the lowest conditioning. Sell and buy again until you notice that one has fully been repaired. When you buy it, it will keep coming up as the original weapon, but when you sell it, it will be in perfect condition.... so you'll be getting constant caps. Buy everything the person has on them, then repeat the process to get your money back!

Hereís an interesting way to avoid becoming encumbered by holding too much gear and too many items. Say you pick up a heavy piece of gear, like forty pound Power Armor, but when itís added to your inventory, it makes you encumbered. Drop the item and then press the right analog stick (or corresponding button for PC gamers) to pick the item up and hold it in front of you. Since itís being held and is therefore not part of your inventory, you wonít be charged for its weight and can get to where you need to go from there without being too encumbered.

Instead of paying 37 caps or more for Stimpaks, go to Tenpenny Tower. Go to the bar, save the game, hack the terminal, and activate the 50% VIP Discount and 10% Holiday Discount to get everything on the menu for what it is worth. The inventory is:

Beer: 2 caps
Stimpak: 25 caps
Vodka: 20 caps
Whiskey: 10 caps
Wine: 10 caps
After doing this, the value of items you sell there also increases. For example, a pack of cigarettes with a value of 10 caps now has a selling price of 9 caps.

This is a unique pistol that does twice as much damage as the standard variety. It can be repaired using standard 10mm pistols. It is obtained from Colonel Autumn's body at 100% condition the Jefferson Memorial rotunda during the "Waters Of Life" quest.

Colonel Autumn's Laser pistol is a modified, fully automatic version of the standard laser pistol with a rate of fire comparable to the Gatling laser. It has a 30 round magazine, uses very few action points, and is repaired with the common laser pistol. The weapon does 75 damage, while using the same Energy Cell ammo as a standard pistol. This version is also lighter than a standard laser pistol, with a weight of 2. This unique pistol is considered a quest item and cannot be dropped. The only way it can be removed is by using it as spare parts to repair a regular laser pistol, but this will destroy it permanently. Also because it is a quest item, the weapon can only be repaired manually. It is located from Citadel to the Jefferson Memorial's rotunda.

Move north and slightly to the west of Minefield. You will find the VAPL-66 Power Station. Follow the power lines north until you hear a radio signal Athena. While staying in range of that signal, search the surrounding rocky area until you find the ship.

The first part of the schematic for the Dart Gun are found at the MDPL-05 Power Station on the northwest tip of the Capital Wasteland. Another part is obtained from Hannibal Hamlin after completing the Lincoln Memorial quest for the slaves. The last schematic is found in a locked chest at the Boutique Le Chic in Tenpenny Tower. Parts required are a toy car, surgical tubing, paint gun, and Radscorpion poison gland. The Dart Gun cripples your target's legs. It is very useful when used on fast melee opponents such as Deathclaws. It also poisons your target for eight seconds.

Go to the alien crash site and pick up the weapon that is found there. Collect all the ammunition you can for it. Go to the town named Old Olmeny found northwest of the mine field. The town has a lot of Death Claws. Make sure you are good on health. The weapon obtained from the alien crash site will kill the Death Claws in one or two shots.

Run up a steep hill with the robot at the bottom. Some robots have problems shooting upwards at a steep angle. Shoot at them as you are running up the hill to destroy them easily.

The hunting rifle is the best common weapon. Head shots in or out of V.A.T.S. work well; Chinese assault rifle, or combat shotgun up close. The scoped .44 Magnum and sniper rifle are great if you have the ammunition. Use grenades and missiles for groups. Aim low with the missile launcher because it tends to wander a bit in flight. If you have a few seconds of distance between you, drop a few mines for them. They will run over them. The Centaurs are like Super Mutant guard dogs, because if you see one there are probably Super Mutants near. Killing the Centaurs is necessary at times, but they are almost always empty upon searching the corpse. Also when in a area controlled by Super Mutants, always check the gore bags. It may be gross, but it is a good place to scrounge for items.

In the quest "Those!", after you and Brian Wilks arrive in Grayditch, he will tell you about his father and where his home is (other things may be asked though). After you agree to check if his father is alive, Brian will go into one of the radiation preservation shelters. When he enters, sooner or later the phrase "Now I know what a TV dinner feels like" can be heard. This is a reference to a line Bruce Willis mutters when he is crawling through an air conditioning vent in one of the Die Hard movies.

Dogmeat is found in Scrapyard. On the world map, Scrapyard is in the top right corner of the square that is two squares directly below Minefield. Follow the clear triangle on your compass if you are having problems finding it. Go into Scrapyard and look/listen for fighting. Your will find Dogmeat fighting a Raider. Once the Raider is dead you can talk to Dogmeat and ask him to join you.

When wandering around in the world or towns, use the following trick to get an early heads up on enemies, encounters, or learn who is nearby. Keep tapping [V.A.T.S.] while searching at all angles. If there is something out there, you will get the V.A.T.S. zoom in with a low score. You will at least know what is there and can figure out a plan of attack or how best to sneak around it.

At any point, travel to Big Town on the map. Talk to Buttercup about her dating Pappy. After that go, initiate the speech challenge with Pappy and keep on clicking the "Speech" option. Because it will never go away you can just keep clicking it until you get the "Silver Tongued Devil" achievement. This trick works best if you speech is at least 30 to succeed in the Speech challenge. Note: This requires the unpatched version of the game.

Note: This can be done on the patched version of the game. Go to Little Lamplight at any point after you exit Vault 101. Get inside via Speech Challenge or rescuing other children from Paradise Falls. Go back to the "Great Chamber" and find Knock Knock. Ask her how she got her name. Have her tell you a joke. She has only one joke, and with a decent Intelligence you can interrupt it for a better ending. Then there is a Speech Challenge to convince her that it was a funny joke. Continuously cycle through the joke and Speech Challenge repeatedly. Because she is a child, the Speech challenge is also not too difficult.

Note: Only proceed if you want to take the "evil" path. After agreeing to help Mr. Burke nuke Megaton, go into every single house and steal everything (any little piece of junk you can carry). Sell them to the local shops (Craterside Supplies, The Restaurant, Moriarty's Saloon, etc.). If a particular house is locked or you need a key to get into a safe or something of that nature, simply kill the owner of said property and get the key from his or her body. Kill everyone in sight, especially the shop owners because you can get access to their entire inventory, plus the caps that you have already spent on them. Kill every one and collect everything to leave Megaton empty. You should have at least 600 caps. Remember to sell some of the things you gather to the shop owners because you cannot fast travel when over encumbered. This can be done in almost any town you visit. To avoid getting over encumbered, get all the supplies that you can possibly carry, then drop the rest just outside of Megaton. Fast travel to Rivet City or some other marketplace. Sell what you have, then return to Megaton and repeat the process.

In the "Strictly Business" quest, capture Susan Lancaster, and get your reward for her capture. Afterwards, speak with her in the slave quarters part of Paradise Falls. Note: You will need one of the slaver's keys to access the slaves quarters; pickpocket one. After entering the slave quarter's, speak with Susan. When she asks for help, choose the option "You're a slave. Deal with it.", then return to Grouse to collect the reward again. Grouse will think that you captured her again. You can repeat this as many times as desired to get 250 Caps and a slave collar each time. Note: If you capture all four slaves and tell each one to "Deal with it", and then talk to the man after the initial time, he will give you another 250 Caps for each one. This makes it much easier to get large amounts of Caps instead of running back and forth with just one.

Save all pre-war books you found (not scorched or ruined). Go to the Arlington library. At the southeastern corner you can find an NPC that will buy those books for 100 caps each. You will also get 10 experience points for each book you sold.

Do the "Riley's Rangers" side quest. After rescuing Riley and escorting her back to her base, she will ask if you want to help her out by mapping the area, and that she will pay you. Do not tell her that you will help her just yet. After reaching level 20, use the "Explorer" Perk. Once you have revealed every location on the map, go back to her and tell her that you will help her out. Then, tell her you have got some new locations for her. Depending on whether or not you have already done it, you can make upwards of 2,200 caps.

Use the following to get 5 experience points as many times as desired. Go to Craterside Supply with two frag mines. Go behind the wall behind the mercenary and place one. When it is making the sound like it is about to explode, disarm it, pick it up and repeat.

Place frag mines behind the merc standing against the wall in Craterside Supply (found in Megaton) then quickly pick them up. You will get a small amount of experience for disarming the mine. Have a few frag mines in your inventory (so you do not have to re-equip the mines), then go into the room behind the merc. Get close to the back side of the wall that the merc is leaning against and place a mine. Quickly pick it up as it will immediately be armed and ticking. Repeat as this as necessary.

Go to Big Town at night. The town will come under attack from a Super Mutant raiding party. For each Super Mutant you help the residents of Big Town slay, a small amount of good karma can be earned. Repeat this process as many times as desired.

This trick requires a Sneak skill of at least 60. Go to Fort Independence with some scrap metal. Once there, speak with Protector Casdin. Tell him you have junk that you would like to give him. In return he will offer 5.56mm rounds, frag grenades, RadAways, and Stimpaks. Select whatever item desired, then save the game. You can then steal your scrap metal back from Protector Casdin. Sell the scrap metal back to him repeatedly to get as many of those items as desired.

In order to get multiple "Reach level ? with ? Karma" achievements or trophies, try to remain neutral for the duration of the game. When you are getting close to one of the notable achievement levels (8, 14, or 20), save the game. Then, turn evil or good by completing a quest giving you good karma or murdering random characters. This will send you into the good or bad karma statuses while giving you experience. Once you get the achievement for reaching a certain level with bad or good karma, reload your saved game and continue as usual with neutral actions. It is easiest to neutrally level somewhere with a lot of enemies, such as the D.C. area with Super Mutants, or subways or caves with Ghouls and Mirelurks. Note: Using this trick is easiest with a neutral/bad character, because once you get close to reaching a notable level, you can just go to Megaton, Rivet City, or another major settlement and kill people to get experience. After leveling, reload the game and no one will be mad at you.

Save the game before starting a dialogue with a Speech bonus, hacking a computer, lock picking, or pick pocketing. Simply reload the game if you fail the challenge.

Complete the Escape! Mission and reach Megaton successfully to achieve 20 gamer points! - Sent by [FlameFist95]

Complete the "Reilly's Rangers" quest and ask for one of Brick's miniguns. Alternately, kill Brick and take her minigun.

This is a special Fat Man. It is found in the bomb shelter section of the Guard Depot. All five Keller Family Transcripts must be found first. It fires eight Mini Nukes at once in a random spread pattern. This does amazing amounts of damage, but is essentially useless other than for entertainment value, or for leveling entire towns. Its damage is 1610 x 8.

If youíre running out of room in your inventory and donít want to ditch any of your gear, consider trying to find a companion character. These companions can be found at various places throughout the world and will agree to join you on your journey (temporarily). You can trade equipment with these characters, which will allow you to dump your equipment on them, making you virtually unencumbered. Consider this option when you not only need help with bad guys, but help carrying your crap as well!

If you find yourself falling off a bridge or cliff, simply save the game in mid-air close to the ground and reload it. You will land safely on the ground.

Jump off a very high location. Before you land, activate V.A.T.S. and attack something.

This is a unique sledgehammer with 32 damage; it can do 37 damage when your Melee Weapons skill reaches 100 and its condition is 100%. It can be repaired with normal Super Sledge. In the "Finding The Garden Of Eden" quest, help Fawkes out from his captivity inside Vault 87 and let him get the G.E.C.K. for you, or kill him to obtain this melee weapon.

Enter the museum, and examine the notice on the wall terminal to the far right. The text is about a virus infecting their Archetype, and at the end it repeats parts of the song "Archetype" by Fear Factory: "the infection has been removed, the soul of this machine has improved".

If you want your character to have a pet dog in the game, then head over to an area known as Scrapyard, which is northeast from Megaton, just over the river. The dog is automatically named Dogmeat, and you can get him at any time, whether itís early in the game or otherwise. The dog can attack enemies endlessly and cannot die.

This is a special Alien Blaster with 72 damage, with a fire damage of -2 (5s) giving it a damage of 82 in ten seconds. This blaster is found at random times and at random places. However it can most likely be found east of Vault 101 under the overpass by a trailer. You will know if you found the correct location when you hear a missile on your position. Look up to see a smoke trail in the sky. When it gets about ten feet from the ground it will blow up and hit the ground with a blue explosion. The Fire Lance will be on the ground with about fifteen Alien Power Cells.

This is a special power fist. Fisto! can be found next to a computer on a desk in the upper area of the Derelict Power Plant across from MDPL-13 Power Station. It can be repaired with regular power fists. Its damage is 31.

There are eight followers that you can get at the indicated locations with the appropriate karma.

Butch: At Rivet City after completing the "Trouble On The Homefront" quest. Requires neutral karma.
Sergeant RL-3: Purchase this robot from Tinker, a salesman wandering the Wasteland. Requires neutral karma.
Fawkes: Save in Vault 87. Requires good karma.
Star Paladin Cross: Found in the Citadel. Requires good karma.
Jericho: Found in Megaton. Requires evil karma.
Clover: Buy this slave in Paradise Falls. Requires Evil karma.
Charon: Purchase the contract for this Ghoul from Ahzrukhal in The Underworld. Requires any karma.
Dogmeat: Find this dog in the Scrap Yard. Requires any karma.

This trick requires a Sneak skill of at least 60. Go to Fort Independence with some scrap metal. Once there, speak with Protector Casdin. Tell him you have junk that you would like to give him. In return he will offer 5.56mm rounds, frag grenades, RadAways, and Stimpaks. Select whatever item desired, then save the game. You can then steal your scrap metal back from Protector Casdin. Sell the scrap metal back to him repeatedly to get as many of those items as desired.

To get your armor and energy weapons repaired to full health, go to Fort Independence. Accept the technology side quest. When you give the person Power Armor, Enclave Power Armor, or any energy-based weapon, as soon as he gets it, the item will be repaired to 100%. To get the items back you have to kill him. Note: This can only be done once, so use it wisely.

For the "Strictly Business" quest, capture Susan Lancaster and receive your reward for her capture. Afterwards, speak with her in the slave quarters part of Paradise Falls. Note: You will need one of the slaver's keys to access the slaves quarters; pickpocket one. After entering the slave quarters, speak with Susan. When she asks for help, choose the option "You're a slave. Deal with it.", then return to Grouse to collect your reward again. Grouse will think that you captured her again. You can repeat this for 250 caps and a slave collar each time.

Note: If you capture all four slaves and tell each one to "Deal with it" then talk to the man after the initial time, he will give you another 250 caps for each one. This makes it much easier to get high amounts of caps instead of running back and forth with just one.

If you have bad karma (or donít mind having even worse karma), head over to Paradise Falls, a place a group of evil slavers call home. To gain entrance without having to open fire, you have to be friendly with the slavers, which will give you an evil slant. But if you can do this, youíll find a guy endlessly walking around the settlement (heís usually at or near the bar, but can be elsewhere). When you get near him, heíll stop you automatically, tell you he found some cool stuff on a recent raid, and give you some of what he got (it will be either some ammunition, Bottle Caps, or various aid items). After your first encounter, all you have to do is keep speaking to him to earn more and more free stuff.

The mask is useful if you are tired of fighting Feral Ghouls, or are in a location full of them. It makes them completely ignore you. The Ghoul Mask is the reward for finding a way to let the Ghouls live in Tenpenny Tower.

North of the Dunwich Building in the southwestern part of the map is a town called "Girdershade". There, you will find two shacks. One of them has the name Sierra Petrovita. Enter her shack and you will find the only Nuka-Cola collection in the game.

When you first arrive at the citadel and make your way to Scribe Jameson, you will tell her that you had found a "Brotherhood of Steel Holotag". She will then say, "I have an offer for you". Scroll down to the bottom and one of the replies will be "Frankly, I don't give a damn", which is a reference to Gone With The Wind.

If you move your cursor throughout the symbols, sometimes you will highlight a group of symbols. Selecting these "duds" will remove one of the words that is wrong from your choices. Also, it may grant you an additional attempt if you have already gotten a selection wrong.

Search around both fields and you will find a string of symbols that you can enter as the password. It starts with "(", "<", "[", or "{" and ends with the same symbol. This will completely refill your password attempts.

Only use three attempts during a hack, so you leave yourself with one to back out. Then, go back to the attempts screen, and you will have four more chances. Repeat this as many times as desired.

To hack "Very Easy" and "Easy" computers (and "Average" if your skill level is high enough), look for the secret characters first. If you find enough of them, there will often be fewer than four passwords remaining after the duds are removed.

To hack "Average", "Hard", and "Very Hard" computers, use the following steps. Look for common suffixes, such as "-ing" or "-ed". You can even go one step further by adding repeated letters that precede them, as in "-ted", "-ded", "-ling", "-ring", etc. Write down or remember the entire list of words in suffix groups. Choose a word from one of the suffix groups, preferably the largest one, and look for words with the precise number of matching letters. Use the suffixes as a filter. For example, if you found that the word "SUFFERING" had two matching letters, any words in the "-ing" suffix group would be excluded, but if it had five matches, chances are "-ering" is the proper suffix. This is usually, though not always, true. In the previous example, a match for"SUFFERING (5/9)" might be "FALTERING", but could also be "SUBMARINE".

To always hack successfully, go to the terminal and save the game. Then, start the sequence. If you fail, just reload and try again until you do it successfully.

Hereís a great tip (though it will be obvious for some people).When you hack a computer in the game, you have four tries to hack it successfully. If you donít hack it successfully on the fourth attempt (as in, you donít guess the proper password), the station youíre trying to hack will permanently shut down. But if you only try three times and bail out of the process before trying for a fourth time, the password will reset, giving you three more options. You can do this indefinitely without risking shutting the terminal down.

Play until to the point where you meet Fawkes. After he is freed and gives you the G.E.C.K, leave and do the Raven Rock quest. When you see Fawkes outside, tell him to be your follower then proceed to the Citadel and talk to Star Paladin Cross. When she says "I have something to ask you", respond with the second answer. She will say you have a wry wit like your father and ask to join you. Say that you would be honored and she will automatically join you. You now have both Fawkes and Star Paladin Cross as your followers.

Note: Doing this may cause the game to freeze. Press the button to activate V.A.T.S. while at the exact same time, switching weapons set on a hotkey. For example, if you are wielding a hammer and has a gun set to a hotkey, activate V.A.T.S. and you will hit a person with the gun equipped as if it was the hammer. You can use this to hit people with the rifle or even a bottle cap mine.

This is a unique tire iron weapon that can be found at Dominic and Machete's garage at Canterbury Commons.

Go to the Publishing wing of Hubris Comics. You can play a text adventure game named "Reign of Grelok" on some of the terminals. The objective of this game is to kill Grelok. Type "N", "S", "E", or "W" to move around in the mini-game and simple one word commands to interact with the objects and people. You can also type in obscenities for funny responses.

To try this, youíll need to have the Mister Sandman perk activated, which will mean you have to be at least at level ten. Youíll also need a sneak skill of at least 60. If that fits your character, then travel to Andale. Andale is full of kids that canít be killed (killing kids in Fallout 3 is an impossibility). During nighttime, when everyone in Andale is sleeping, break into various houses and kill the kids while sleeping using the Mister Sandman perk. They wonít die, but youíll still be rewarded experience for having killed them. You can then repeat the process over and over again for infinite experience points.

Hereís a glitch that will allow you to get infinite amounts of experience (as long as your Speech skill is high enough). Try the following steps:

1.) - Go to Big Town and find the NPC named Pappy.
2.) - Select the dialogue choice You came here with Bittercup, right? If this dialogue choice doesnít show up, find Bittercup, exhaust all of her conversation chains, and then try speaking with Pappy again. ([Speech 100%] should appear next to the dialogue choice if your Speech skill is at its highest. If itís not there yet, donít risk trying to convince him. Speech failure will result in this glitch permanently disappearing.)
3.) - Selecting that dialogue option successfully will net you six experience points. Speak to him again and you can get the experience again. Repeat as much as you want for as much experience as you want.

You can gain infinite XP if your speech skill is high enough.(My speech was about 30 at the time). Go to town called "Big Town" located north of Vault 101.If you spoke with a girl named Bittercup she should tell you about her dating exploits. After speaking with her, go into the house marked "Common House" and speak to a man named Pappy. There should be a speech skill dialogue option that says "You came here with Bittercup, right?" You will get XP every time you click it. (I got 6XP with each click). Continue to do this and you can rack up XP in mere seconds. Bethesda has not yet patched this glitch.

Note: Using the "Infinite XP" glitches can leave you weak. The higher level you are, the more difficult the game gets. You will encounter more and stronger enemies, and they will have better weapons in better conditions.

Use the following trick to get 5 experience points each time it is performed. Go to Craterside Supply (found in Megaton) with a few frag mines (so you do not have to re-equip the mines). Go into the room behind the mercenary. Get close to the back side of the wall that the mercenary is leaning against, and place a mine. Quickly pick it up as it will immediately be armed and ticking. Repeat this as many times as desired.

Have a Speech skill of at least 30. Visit Big Town by travelling northwest from Springvale Elementary. Talk to Bittercup about her dating exploits. Talk with Pappy about how he came to Big Town with Bittercup to start a Speech challenge. If you fail, the challenge will still be available to retry. Repeat the challenge until you are successful. You will get six experience points, and the option to retry the challenge can still be selected. Repeat the challenge as many times as desired. Note: This requires the unpatched version of the game. Be at least level 10, and have a 60 Sneak skill. Unlock the Mister Sandman perk. Go to the Smith's house at Andale. Sneak upstairs at night while everyone is sleeping. Try to pickpocket the boy, but instead select "Murder". You will not lose Karma and gain over 50 experience points. Because the boy does not actually die, you can repeat this as many times as desired. Note: The game may glitch and become unresponsive. Also, this requires the unpatched version of the game.

This is a unique chainsaw found on an Enclave officer at Deathclaw Sanctuary. Jack has the same power as the Ripper but has a higher critical rate.

If you talk to Jaeriko about going back into the wastes, he will join you if you give him 1,000 caps for supply money.

This is a special hunting rifle. It is located, in perfect condition, inside of a display case in the top floor of the Museum of American History offices. It can be repaired using regular Hunting Rifles, but uses .44 Magnum ammo instead of the regular .32. It is also very accurate, with a 0.00 spread. Its damage is 50.

Use the following trick to avoid breaking bobby pins when trying to pick a lock. Just before the bobby pin is going to break, exit that screen then go back. You will save a lot of bobby pins by doing this. This also works when trying to get a password for computers.

To always pick a lock successfully, go to the door, safe, etc. and save the game. Then, start the sequence and choose "Force lock". If you fail, just reload and try again until you do it successfully. This requires only one bobby pin.

Save Red and help Big Town from the Super Mutants. Go into Red's Clinic. There should be someone laying on the bed randomly. Heal him. He will give you his Lucky Eight Ball. Your Luck will be increased by 1 as long as it is held.

The Lucky Shades will give you +1 Luck.

You can find a sniper rifle and other supplies hidden in a rock near Megaton.

The guard at the front entrance of Paradise Falls has it. Ask him if he needs help and he will give it to you.

This weapon can be found in a safe inside Fort Independence.

You can use your followers as storage. Talk to them and tell them you want to trade equipment. Give them all your non-essential items.

You can also place your own items onto the enemy corpses. Because the corpses remain almost indefinitely, you can drop non-essential items onto the corpse of an enemy then return at a later time to recollect it.

There is a hidden area in the National Guard Armory that contains an experimental MIRV gun (the most powerful weapon in the game) and the Small Arms bobblehead.

If you want to avoid breaking precious Bobby Pins when picking various locks in Fallout 3, exercise patience. If youíve failed opening the lock on the first two tries, chances are a third try will break the Bobby Pin. If you back out of trying to pick the lock and then immediately reattempt it, however, your Bobby Pinís strength will reestablish itself, giving you several more tries. Repeat this technique to never break a Bobby Pin.

This is a schematic weapon. It is built from a Nuka-Cola Quantum, a tin can, turpentine and Abraxo Cleaner. One of the schematics can be found on the bottom floor of the Yao Guai Cave, in the northwestern-most area, under a pile of skeletons. Doc Hoff sells another and Sierra Petrovita in Girdershade has the third, which she gives you as a reward for the Nuka-Cola Challenge quest. Every schematic increases the number of grenades created per set of materials, up to a maximum of three. Its damage is 501 plus fire damage plus radiation.

This is a unique combat knife found on Commander Jabsco at Fort Bannister.

When you first arrive at the front gate, there will be a child that will take you to Dave. After you finish talking to Dave, kill him. Take his key and use it to open the safe that is next to him. In the safe will be a hunting rifle named Ol' Painless. It does 21 damage, but is better than the sniper rifle. It is a lot easier to repair and find ammo for.

When you are in control of your strike team you can get specific weapon loadouts from a terminal. Give the weapons to the Quartermaster and you can get another loadout. Drop all the new weapons and talk to the Quartermaster. He will give you your weapons, but without ammunition. Go to the ammunition dispenser to restock, then pick up the weapons that you dropped. You can repeat this as needed.

In the Underworld (located inside the Museum of History), there is a ghoul named "Mister Crowley". This is a reference to a song by Ozzy Osbourne called "Mr.Crowley".

The location of pimp type clothing is as follows.

Tenpenny: Tenpenny Tower
Eulogu Jones: Paradise Falls
Shadey Hat: Wasteland Survival Guide Mission (optional quest reward)
Mr. Burke: Megaton or Pre-War business wear

Plunkett's Valid Points are unique spiked knuckles. They are obtained from Junder Plunkett at Arlington House in Arlington Cemetery after getting the contract for his bounty. Note: You must have the "Lawbringer" perk to get this weapon. Because it is an unarmed weapon, the "Iron Fist" perk will effect it. It must be repaired at merchants. It is very effective when used with the "Paralyzing Palm" perk.

The code to activate Project Purity at the end of the game is "216".

Protectron's Gaze is a unique laser pistol that fires a cluster of beams at the same time. It is usually more effective when fired outside of VATS. It has a slightly slower rate of fire and smaller magazine than a standard laser pistol. It is repaired with standard laser pistols. The weapon is constructed from parts of the Mechanist's Protectron assistant at the Robot Repair Center at Canterbury Commons.

You can find the Prototype Medic Power Armor in Old Olney in the northeast section of the map. The area is swarming with Death Claws. Set the difficulty to "Very Easy", and go there. On the southern-most street of the town is a grate on the sidewalk. Step on it, and it should open out from underneath you, effectively forcing you to go through the sewers. Fight your way through the sewers. Eventually you will find a ladder to your left. Keep going forward to find a Brotherhood of Steel Initiate. She will be wearing the armor. The armor talks and will inject you with Med-X when your limbs are crippled. It is as good, if not better, than Tesla Armor, but does not come with a helmet. - Sent by [Kris]

This weapon can be found in an abandoned church during the "Drifter" quest.

The following method is used to put something into the target's pockets, rather than removing things. You also can be caught doing this, and it will still result in Karma loss, but it does have some interesting uses. Any mine or grenade placed in someone's pocket will become live, exploding after a few seconds. This is why there is a Pants Exploded statistic in your Pip-Boy records. Also, all NPC AIs, not only those of your companions, will cause them to wear any armor with a higher DR than their own. If you put, for example, a Power Helmet in Three Dog's inventory, he will be wearing it on the next load and you will be able to pickpocket his unique head wrap (Charisma +1. Luck +1). Many items can be obtained through reverse pick pocketing that could not be obtained otherwise without needless death. This works with weapons as well, but the AI instructions for weapon use are much more complicated, involving range, damage per round, and damage per second as well as the usual DMG rating. Consequently, using this trick to obtain weapons may not always work.

It is important to plan ahead when setting your special values. Make sure you know what each attribute does before choosing how many points to put into it. Things to consider while distributing points are as follows.

Will your character need it? If you are never going to use melee weapons or wear power armor, do not put many points into Strength. A Perception of 5 will generally put your enemies on the radar well before they see you.
Will you be getting a Bobblehead? A Strength of 10 is useless because the Bobblehead is in Megaton. The same goes for Intelligence; you will be going to Rivet City at some point. However, this is not true for Charisma; Vault 108 is a bit out of the way.
What kind of armor/clothing will you be wearing? Most hats increase Perception by 1. Most Wasteland clothing increases Agility and Endurance by 1 each.
Will you be using perks to further increase your S.P.E.C.I.A.L. attributes? The Ant Might, Ant Sight, and Special Training perks all do this.
Your Luck does not have to be over 5, because of the "Lucky Getup" consisting of Lucky Shades, Lucky 8 Ball, Three-Dog's Head Wrap, any Luck-increasing armor/clothing item, and the Bobblehead (the first two of which count towards your permanent Luck total).

If you know you can hit an enemy or group of enemies, aim at one in VATS, but do not fire. You will keep your Action Points, but remain aimed at the part of the enemy's body targeted in VATS. If you shoot quickly enough, you should still strike the targeted area without expending any Action Points.

Dogmeat is the only animal character you can have as a follower. Accept Moira Brown's quest to go to a place called Minefield. You will usually encounter Scrapyard on the way. If not, you can go there directly to the south of Minefield. Keep searching the Scrapyard and you will eventually find Dogmeat.

In the Republic Of Dave, during the election tell Dave's son, Bob, that he is not meant to lead. He will reply, "Oh yeah? Well... .er... So's your face!" This is a reference to an episode of the television show Scrubs where whenever Dr. John Dorian (JD) gets insulted, he only replies "So's your face."

This is a schematic weapon. Shishkebab is built from a motorcycle gas tank, motorcycle handbrake, lawnmower blade and pilot light. One of its schematics is found with Vance, who gives one to you after the Blood Ties quest. Lucky Harith the wandering merchant has another. There is a final set near a workbench in a Red Brotherhood Outcast shack, to the southwest of SatCom Array NN-03d. The shack does not appear on the map, but is at the base of the hill the array is built on. Every schematic you obtain increases the condition of the weapon when it is built. Its damage is 40 plus 10 fire damage over five seconds.

When on the "Shoot Em In The Head" side quest in the Republic of Dave, win the Speech challenges to be get the key and be allowed to stay. Ask Dave if there is anything to do to help with the elections. He will ask you to get everyone to vote. Go to Bob and Rosie and get them to run for President. Get everyone to vote. Inform Dave you are finished then run to the ballot box and hide behind it. It is locked but keep pressing on it until Dave comes to open it. You will see the ballots. You can now rig the election.

In main storyline, when you first enter the Wasteland level up until at least level 2. Instead of going to Megaton or the GNR radio station, go to Rivet City, and talk to Doctor Li. If this is done when you get to the GNR radio station part of the storyline, you will be able to skip that entire section. Note: Rivet City is located near the end of the map in the southwest region.

This unique weapon can be found in the safe in Elder Lyons' room in The Citadel, B-Ring.

This is a unique combat knife located in the raider shack east of Bethesda Ruins and north of the Chryslus building. It does 2 damage with a x4 critical multiplier and can be repaired using regular combat knives.

To successfully steal an item without getting caught you must take it in crouch mode with the "hidden" description viewable on your screen. However, there are items that are constantly guarded or require a very high Sneak skill. To steal those items easier, you can use the "Grab" ability. Simply grab the item and move to a darker part of the room until the "detected" description turns to "hidden".

When you see an item on a shelf or table in a store or house where there are too many people around to steal it, walk over to the item, get it in your crosshairs, and click the Right Analog-stick to pick the item up. Then, take the item to an area where no one is, drop it, and steal it. For example, use the Bottle Cap Mine in the Craterside Supply on the work bench, pick it up, then drop it at the end of the desk to the right, next to the two metal boxes. Enter Sneak mode, get next to the desk once your indicator says hidden, and steal it.

Hereís another great technique, if youíre carrying too much stuff and find yourself encumbered. You know how you can search downed enemiesí corpses for the goods they carry? Well, you can also place your own goods onto the corpse. Since corpses tend to stay around after they die seemingly indefinitely (or, at least, for a good long time), you can drop presently unneeded items onto the corpse of a foe youíve slain, and then go back at a later date to get your stuff back. This is a great way to never become encumbered.

While on the "Strictly Business" quest, where you enslave people from around the Wasteland, occasionally Susan Lancaster will disappear from Tenpenny Tower. After hitting her with the Mesmetron and being caught reload a saved game and try again. She may be nowhere to be found. The quest marker on my map will state you have to go to Paradise Falls. After picking Eulogy Jones' pocket for the "Box Key", gain access to the slave pens. You can find Susan Lancaster inside the adult slave barracks without a collar. Zap her with the Mesmetron and collect the payment.

There are five Super Mutant Behemoths that can be found and killed. After they die they cannot respawn. You can find them at the following locations.

Galaxy News Radio: This Behemoth will destroy a wall just outside the GNR Building as you enter the area (quest related).

Evergreen Mills: At the bandit camp near Vault 112, a Behemoth is behind an electric enclosure beside the train tracks. When the generator powering the enclosure is destroyed the Behemoth will escape.

The Capitol Building: Use the west entrance and go inside the main room. Look on the map. The room is straight down the hall from the entrance. However debris will force you to find an alternate route there.

Takoma Industrial: Located east of the GNR Building at the end of the map. The Behemoth is just north of the factory, standing in the middle of some wrecked cars.

Jury Station: Go west until you find a group of crumpled up train cars. Search this area until the Behemoth appears. You will know if you are in the correct area if you see a teddy bear in a shopping cart.

After starting the "Stealing Independence" quest, go to the National Archives. Sydney will be close to the entrance with the gun. Kill her to obtain it.

Complete the "You've Gotta Shoot Them In The Head" mission given by Mr. Crowley in Underworld. Return to him once you have all four keys. Follow him out of Underworld and take back the keys. Go to "Fort Constantine", located in the upper-left corner of the map directly between and slightly to the north of "SATCOM Array NW-05a" and "SATCOM Array NN-03d". Enter the little house on the left named the "CO Quarters". Proceed downstairs and use the key on the "launch control bunker" door. Be prepared to fend off robots while making your way further down. Eventually you will find doors for all of the keys, the last one being a room that holds the T-51b under glass. Use the computer to free your prize.

This is a unique sledgehammer found at the Anchorage War Memorial inside the storage room with the broken door. It can be repaired with sledgehammers. The Tenderizer damages enemy armor on each hit by 5 points. It is the only "enchanted" weapon.

This is a special combat shotgun. It is in the possession of Smiling Jack at the Evergreen Mills Bazaar. To obtain it you must kill him, shoot it out of his grip and pick it up before he does, or break it in V.A.T.S. so that he puts it into his inventory. If you use the third method, put your weapon away immediately or Jack will attack you. It is important to note that the Terrible Shotgun has much more spread than any other shotgun. It is to be used as a close-combat weapon only because it is wildly inaccurate. It can be repaired with regular combat shotguns, but degrades very quickly. Its damage is 80.

This is a unique pool cue. Go to the slaver camp at Paradise Falls. Search the pool table outside in the main are (outside the shops, Eulogy Jones' pad, and the slave cages).

There is a certain location where you can find a building named Fort Faragut. This is the name of the fort where Lucien Lachance lives for the Dark Brotherhood side story in The Elder Scrolls 4: Oblivion.

While searching for you, some robots can overheard saying "Don't make me angry, you wouldn't like me when I'm angry." This is a line that David Banner says repeatedly in The Incredible Hulk.

This is a unique shotgun. Kill Ronald in Girdershade to obtain it.

When you discover the identification of the android and are deciding to turn him in or warn him, go to the android first. Convince him to go to Zimmer on his own and he will reward you. After that, go to Zimmer in the science lab. Tell him about the android's identity. He will also reward you. Note: You will still get bad karma.

You can get both rewards if you go to Harkness (the android) first and agree to help him. One option when you agree to help him is gaining permission to kill Dr Zimmer and his bodyguard. You will get the plasma rifle from Harkness and then can go to the science lab. At that point you can betray Harkness and tell Zimmer his identity. You will then gain the VATS Perk from Zimmer. When Zimmer attempts to leave to look for Harkness, you can still kill him and his bodyguard with no penalty from the locals. When you return to Harkness he is none the wiser, and acknowledges that you have killed Zimmer. By doing this you will get both rewards and Harkness remains in Rivet City.

This is a unique power fist located at the Sewer Waystation in the flooded Metro near Arlington Library.

First purchase either Clover from Paradise Falls, the Sergeant Gutsy or acquire Claron's Employment contract. Then locate and add Dogmeat. Later when you obtain the Declaration of Independence withhold it by not returning to Rivet City. Sydney will then have to aid you. It's cool with two girl fighters because they always protect Dogmeat from near deaths.

At Paradise Falls are two slaves around Eulogy's Pad named Crimson and Clover. They are Eulogy Jones' bodyguards. This is a reference to a song by Tommy James And The Shondells called "Crimson And Clover".

The Torcher's Mask can be found at the MOPL Mass Relay Station. It gives +5 Big Guns and +5 Explosives.

Use the following trick with any merchant to get unlimited caps and supplies. Start with between 2,000 to 3,000 caps two of the same weapon, one in very good condition and one in very bad condition. Go to any merchant and purchase everything desired from him or her. Then, sell the merchant both of the weapons. Buy back the cheap one and sell it back. Every other time you do this, the merchant will give the weapon in good condition for the price of the other weapon. Sell it back, thus obtaining three times what you paid for it. Repeat this until you have your caps back and everything the merchant owns. Note: On very rare occasions the game may freeze while doing this; make sure to save it.

Note: Using the "Unlimited experience" glitches can leave you weak. The higher level you are, the more difficult the game gets. You will encounter more and stronger enemies, and they will have better weapons in better conditions.

Note: This can only be done with an unpatched version of the game. Have a Speech skill of at least 30. Visit Big Town by travelling northwest from Springvale Elementary. Talk to Bittercup about her dating exploits. Talk with Pappy about how he came to Big Town with Bittercup to start a Speech challenge. If you fail, the challenge will still be available to retry. Repeat the challenge until you are successful. You will get 6 experience points and the option to retry the challenge can still be selected. Repeat the challenge as many times as desired. Note: This requires the unpatched version of the game.

Be at least level 10 and have a 60 Sneak skill. Unlock the Mister Sandman perk. Go to the Smith's house at Andale. Sneak upstairs at night while everyone is sleeping. Try to pickpocket the boy, but instead select "Murder". You will not lose karma and gain over 50 experience points. Because the boy does not actually die, you can repeat this as many times as desired. Note: The game may glitch and become unresponsive. Also, this requires the unpatched version of the game.

Start a new game. Get your Speech up to 100 and Charisma to 10. By doing this you can access unique speech dialogs. Go to Big Town and talk to Pappy. Select the dialog that reads "[100] Ask about Bittercup". Once he has talked to you about Bittercup, you should get 5 or 6 experience points. Keep selecting the third dialog and you should level up quickly.

If you have a sneak rating of at least 60, you can attempt this infinite goods trick, which takes place at Fort Independence. Head to Fort Independence with a bunch of Scrap Metal in your inventory. Once there, speak with Protector Casdin and tell him youíve got junk youíd like to give him. In return, heíll offer up 5.56mm Rounds, Frag Grenades, RadAways, and Stimpaks, and you can choose which you want. Then, save your game (in case you fail the following) and steal your Scrap Metal back from the Protector. Sell the Scrap Metal back to him over and over again, thereby netting you infinite amounts of 5.56mm ammunition, Frag Grenades, RadAways and Stimpaks.

If youíre heading into seemingly-hostile territory or simply want to survey the area around you for enemies you might not yet see, try hitting the VATS button over and over again as you make your character turn around, searching all angles. Doing so will alert you to any enemies you may not yet see by zooming in on them in VATS mode. Youíll realistically be unable to do damage to your foes from such a distance, but itís a good way to spot foes before they spot you so you know what youíre getting yourself into before the crap hits the fan.

Vampire's Edge is a unique Chinese officer's sword. It can be found at Meresti Station in Vance's sword cabinet in his bedroom. Note: If you kill Vance to get his key, it will make the entire Family hostile towards you, as well as the citizens of Arefu if you have already completed the "Blood Ties" quest to make both communities allies. The sword when found only has 50% durability but can be repaired using ordinary Chinese officer's swords. Because of its very low weight, fast attack speed, high critical chance, and good durability, the Vampire's Edge is a very good melee weapon despite its lower base damage.

When you are on the quest to find your father, stop by Vault 112. Once you enter the Tranquility Lane, stop by and talk to Betty. Once you have talked to her, go make the boy cry. Talk to her again afterwards. Make your way into the abandoned house and activate these objects in the following order: radio, pitcher, garden gnome, pitcher, cinder block, garden gnome, and empty bottle. This should activate the portal to your right. Go to the terminal and follow through there.

When you go into Vault 87 you must enter through Camp Little Light's cave system because the vault door entrance has 500+ rads per sec around it. However, even if you do get to the entrance to Vault 87, the door will never open even with Lockpicking 100; because it is labeled as impossible. If you enter through Camp Little Light and go into Vault 87, find the room where you see the back of Vault 87's door. Go to the yellow box (as you did in the prelude of the game, when escaping from Vault 101) to open Vault 87's. When it opens, you will see a gas-like wall of mainly a brownish color. When you walk through it, you will be teleported to the middle of Vault 87. Therefore, you can never walk between the outside door and the cog-like door of Vault 87. You will always be teleported back to the middle of Vault 87.

You can find a unique Gatling laser named Vengeance under an outcropping of rock jutting above a bloody lake at the far rear of the Deathclaw Sanctuary. Go as far into the sanctuary as you can to the southeast. It should open up into a large cave. You will see a large rock in the center of the cave. It is approachable from the south, and is illuminated by some glowing fungus. The bloody pond is filled with corpses and next to one of them is Vengeance, which is in relatively good condition when found.

Gain access to Little Lamplight and find a child named "Biwwy". He will sell you the Waser Wifle for 250 or 500 caps. It is an augmented Laser Rifle. Note: If you have the "Child At Heart" perk, you can get the weapon for free by selecting the "You said you didn't need it, why not just give it to me for free?" option.

Watch out when you are in towns. Be careful of pick pocketing and stealing objects because if you are caught, you WILL die! Also be careful of your weapon. If you fire your gun or hit somebody, they will attack and you WILL die! - Sent by [FlameFist95]

When you acquire the Chinese Stealth Armor, equip it then select up to four hats (for example, Eulogy's Hat, Winterized Power Helmet, Shady Hat, and Ledoux's Hockey Mask). When you have the desired hats you can equip any armor desired. Do not unequip the hats or you will have to do the stealth armor trick again.

This is a special Chinese assault rifle. It is found on on Prime's body in the diner near the Jury Street Metro Station. However, for Prime's body to be present you must complete the computer puzzle in the Museum of Technology. This is an unmarked quest, also known as Jiggs' Loot. It can be repaired with regular Chinese assault rifles. Its damage is 64.

To get the Chinese assault rifle very easily, go to Megaton immediately after leaving the Vault. When you first arrive you will meet the sheriff. Talk to him about the bomb and tell him that you want to disarm it. He will agree and you can go off to the saloon. Find Mr. Burke. He will ask you to rig the bomb to explode. Tell him "No", then tell the sheriff about Burke. Say that he might get someone else to rig the bomb, so the sheriff will go after him. Follow him and when you get to Burke he will shoot the sheriff with a silenced 10mm pistol. You can then let Burke leave or you can kill him with no penalties. You can even talk to him and still blow up the bomb. You can now search the sheriff legally and take his rifle, duster and hat, as well as a key to the armory (but watch out for the robot guarding it inside).

The Zhu-Rong v418 Chinese Pistol is a unique experimental weapon found in the L.O.B. enterprises building in Falls Church East in the D.C. ruins, on the west side of the Potomac. Fight your way through all of the bots in the building on your way to the uppermost level. Enter the CEO's office on that level. It is the one with the very hard lock door on it, and a second door that is unlocked on the side. Search the CEO's desk for the key to the locked suitcase that is upon that desk. Inside is the prototype of the weapon. A humorous account of the weapon's problems through the research and development of the gun can be found in a document across the hall in a computer that requires you to have 100 Science skill to hack. The design flaw shows up in the fact that the weapon has increased damage over other Chinese pistols, but causes the user damage identical to using a Flamer or Shishkebab.

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