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Alice: Madness Returns

Cheats, Tips, Secrets & Walkthroughs for Alice: Madness Returns on Xbox 360


Alice: Madness Returns Walkthroughs


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Alice: Madness Returns Cheats


When in the area on the way to the mockturtle there is a Hobby Horse ice patch that appears to be unbreakable. You cannot break it from the "top". Go back outside before going to the Bottled Ship. Notice that there is a small pond of water that goes into the ice on the cliff at the bottom (where a spring mushroom is located). Use your Shrink Sense to find an invisible platform that will begin moving into the ice and allows access to a secret area. To exit the area use the other spring mushroom to catapult yourself through the unbreakable hobby horse ice patch.

After entering the cave, you will go down some steps. There will be a platform to the left with two vases. Walk up to the painting on the left side and interact with it. This will take you into the next area of the chapter.

Run over to the switch that triggers the platform and leave a Clockwork Bunny there. Then, sprint to the other switch and get the door open. Note: Trigger it before the real attempt to avoid the intermission sequence using up time. Next, sprint to the middle area to the invisible platforms. Shrink momentarily to see where to go. From here, jump off the platform as soon as possible to the invisible beam above it. Next, sprint to the door. Note: You may need to shrink under it to get in.

At some point you will be able to hear Pig Snouts but not see them. You must use your Shrink Vision to be able to find them.

Get on the opposite platform from the Ruin. This is to have a gap between the two platforms separating you and the Ruin. The Ruin will not try to cross the bridge. The gap will prevent it from charging you. Fire the Pepper Grinder at the doll heads that stick out of its body. Throw clockwork bombs to distract that Insidious Ruin that appear during the battle. When the Colossal Ruin loses all the doll heads and starts to charge you with its flame attack, abandon the gap and face it normally. Use the Teapot Cannon on the giant doll head that appears and attack him as usual. If you try to knock him down and stun him with the gap between you, an invisible wall will prevent you from hitting.

Drop a Clockwork Bomb near the crab, then detonate it to flip the crab on its back. Use a weapon to damage the crab once or twice. After two or three rounds of doing this, the crab will lose its cannon and can be flipped using either the same method or hit with the ground smash from the Hobby Horse. Repeat the process until it has been defeated.

Use the Hobby Horse and keep hitting the crab. Then, use your Vorpal Blade once the crab is knocked onto its back. You can also try using the Tea Cannon against the crab.

To kill the Cannon Crab in the mini-game, just drop an exploding barrel on it or shoot a cannonball at a nearby explosive to blow up the crab.

Use the umbrella to knock the cannon back at the crab. Then, attack the crab while it is on its back until its arm is ripped off. Then use the Hobby Horse and one more Vorpal Blade attack to kill it.

Throw a Bunny Bomb at the Cannon Crab and set it off. This will flip the crab on its back. You can now attack its underside with any weapon. Be careful, as the crab will get back up fairly quickly. Once you have hit it a few times, be ready to dodge or throw another bomb.

Notice there is a slight pause before it attacks. Evade the attack, then attack it with your knife.

Run up to the Madcap and immediately dodge. This triggers the enemy to attack, and you will have already dodged it. Once his fork is stuck in the ground, run up and hack away.

The Hobby Horse works well, as it breaks enemy shields. Use it against the Madcap with the shield, Cannon Crab, and other similar enemies.

When in the queen's castle, after defeating the Card Guards the Card Executioner will appear. After hitting him several times, keep dodging his attack. Eventually Alice will say that she cannot fight him and a door will open. You can find the door at the north end of the room.

When facing the Eyepot in the Hatter's Domain, shoot it with your Pepper Grinder until it falls to the ground. Then, run up and slash him until he begins to stand back up. When he opens his eye, start the process again. He should be defeated after two or three times.

You are given an umbrella for use to defeat a Menacing Ruin. Lock on the Menacing Ruin. One of the Menacing Ruin's attacks is to throw a ball of fire. You may need to move around the Ruin to see this attack move. When it does the move, it will reach behind its back, pull out a ball of fire, and hold it before throwing it at you. When this happens, move back from the Ruin and open the umbrella as it throws the ball of fire at Alice. With the proper timing, the ball will rebound off the umbrella and hit the Ruin, breaking its arms and its ability to defend itself.

The dodge move is directional and can be controlled. Hold Left, Right, Forward, or Away to dodge in that direction while locked on the enemy. This is an important tactic when fighting enemies such as the armored card guards who can only be damaged from behind after they attack you.

Complete the indicated chapter to unlock the corresponding dress.

DressHow to unlock

Successfully complete the game, then select the final chapter, and go directly to the Boss battle. Defeat the Boss without using Hysteria to get the "Level-Headed" achievement.

Upgrade the Pepper Gun in order to kill the babies and Eyepots from a distance. Use the umbrella to block the tea attacks and knock the big enemy's charges back at him. You can now attack, dodge and repeat the process until he has been defeated. This will require some time.

Take out the Eyepots first. Lock on, get close, and when they are about to stomp, teleport backward and shoot them with the Pepper Gun. Teleport back in and slice them up while they are stunned. Repeat the process as needed. The Menacing Ruins can be defeated by knocking their fireballs back at them, then keep attacking at close range with the Vorpal Blade, teleporting in and out and side to side to avoid attacks.

Successfully complete the game. You can now start a second playthrough with your previously upgraded weapons and clothes.

In Chapter 4, just after you do the first chess puzzle, you will get chased into a hole by the giant unbeatable card monster. When you first get down there, go a short distance ahead, and look at the right wall to find a heart stone. Shrink down to learn that it is a fake rock. Run into the keyhole tunnel. On the other side is a floor where you can use a bomb to break it. Do so, then go down the stairs to get a memory and some extra teeth. There is also a skeleton sitting on a chair. It is Raz from Psychonauts. He can be identified by the red goggles, his shape, and the position he is in (which is the stance he uses for a mind attack). With this in mind, it looks like Raz is dead, and there will be no Psychonauts 2.


AchievementHow to unlock

Collect all the bottles for a chapter to unlock the "Troubling Visions" (concept art) entry for it in the "Extra Content" menu.

Select the "Weapons" option at the menu. A certain amount of teeth are required to upgrade weapons. Select the weapon to be upgraded and an the option to upgrade it will appear if you have enough teeth collected. It is recommended that the Vorpal Blade be upgraded to level 4 before any other weapon. It is your main weapon, and you will use it most frequently. All the other weapons work fine at their lower level for their specific purpose, such as hitting Eyepots, etc.

Unlock Xbox Live Gamerscore points, by completing the following Achievements.

AchievementHow to unlock

Dresses are unlocked after every Chapter you played.

DressHow to unlock


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