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Electric - Needed for charging up the blue orbs that aren't lit up. Shocks some enemies into submission. Helium - Blows up the bunny (no, not really, but you wish) with helium so that you can float. Use the right trigger to slow your descent, or use your tail as a rudder with X. Ice - Freeze enemies. If you keep hitting them while frozen, they will break and disappear (see Glitch section, though). Toxic - This is is how you're SUPPOSED to get into decontamination, but..
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