In the training level, when youre finished with the handgun training and the solider tells you to go back through the course (this time with a gun) don't immediately go through the door. Instead, go back up to where you first entered the level, all the way to the end of the hall to locker room. There will be an assault rifle laying on the floor.
On level 8, Reliance, go into the games room to find a fully-operational Earth Impact mini game. Once this has been done, the game will be able to be accessed on the Applications sub-menu when you pause the game.
On level 13, Conspiracy, watch the video file you made and check the email on the PC. A new comedy file will download and tell you about Free Radicals official website, www.frd.co.uk. Keep logging on for more messages.
Madness Level: Freed By Psycho
Just before you get to Jayne Wilde, you will move through a grid with a series of cells. You can open these cells to cause a bit of havoc. However, if you stand in an empty cell and project yourself out the door and to the switch outside, you can lock yourself in. Snap back to your body and Vettic will make a comment like 'Well that was clever.' Wait a few seconds and one of the psychos in the cells will run along and pull the lever, freeing you.
In madness, the out house by the wooden house has a medicine ball in. Don’t walk on top of it or it will go under ground. Use your TK to pick it up and throw it into people. |
Submitted by inter_aOn level 3, Experimentation, on the PC where you killed the security guard outside the elevator, open the 'Front Desk' applications folder on the desktop. Then, select HyperChat. You will then be able to see what the Guard has been up to, as well as that the person who the guard was talking to continues talking and gets more worried as he does not reply.
On the level 1, Isolation, when you open the elevator, the mirrors show the elevator as being closed, but its doors are still open behind you.
In madness there is a look out tower. Go up it and u will have to climb down but don’t drop or you will die. Climb to the other side and there will be a sniper and a switch. Flip thed switch and kill every one with either the sniper rifle or with psi-powers. Aim your TK at the top of the building and lock on to the key. Pull it to you, then climb down and go to the outhouse on your left. Open it and there is a shot gun. |
Submitted by inter_aIn the Experimentation level you will find a decontamination room with the door locked. If you want to open that door you need to use Telekinesis in one fan behind the cristal in the left of the door to accelerate the decontamination process. |
Submitted by inter_aOn level 6, Madness, use a computer disk found in the level on a PC to play the X-Space '92 mini game. Once this has been done, the game will be able to be accessed on the 'Applications' sub-menu when you pause game play.
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