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Hitman: Blood Money

Cheats, Tips, Secrets & Walkthroughs for Hitman: Blood Money on Xbox

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Hitman: Blood Money Cheats


At the beginning, stick your mine in the catering case. The man will carry it out back later. When he is in the back, blow the case. The agents will crowd around. One will say something along the lines of 'Damn, not another one. I hate having to do this.' He will then put the man in a body bag and drag him into another room.

Head down the street to the cul-de-sac en route to thhe lady gardening with the air rifle in her back yard. Go to the trash truck. Throw a body in the back, grab the lever on the side of truck and it will start to rev up. The back will close and when it opens, the body will be gone. You can drag and grind up every body on board.

This is a special rank you can get. To do this, kill everyone, even the dog, with the baseball bat.

Get the donuts from the food truck. Inject them with poison or sedative and drop them outside the 'undercover' FBI truck. Wait for them to die or pass out. Change into the FBI clothes, then run up to the front of the target's house. There is a window in front, to the left of the main door. Look through it to see a small table with a cell phone. Making sure nobody is looking. Place a mine directly on the window (select the mine, enter first person view, then press Fire while aiming at the window). Run back to the FBI truck and use the computer inside to call the target. When he walks over toward the window to pick up the phone, detonate the mine. The explosion goes through the window and takes out the target. If you do this quickly, it will not matter if an FBI agent notices the mine and goes to investigate. He will also be caught in the blast. Your tension meter will remain at yellow until you finish the level due to the explosion. However, as long as you do not do anything really crazy you should be fine. Use the lighter fluid/grill trick to get the necklace from the wife and you can get through the mission in under ten minutes.

To do this normally, you would drug the donuts and feed them to the feds in the van. You would then see them get sick and pass out before entering the van again. You do not actually have to do this. As soon as you see them getting sick, you can enter the van. They are so sick, they will not notice.

For this mission you will not need any weapons. Your only two tools are the anti personnel mine and sedative serum (and coins). At the start of the mission, do not follow the tourists. Instead, go west along the outer wall. When you get to the corner you will notice a broken truck. Check your map for guards. There will be one south of your location. Go around him using trees and bushes as your cover. You do not need to crawl, as he usually does not notice if you are a fair distance away. Once you pass him use the serum and sedate him from the back. Take his clothes and leave him there. Get in the rear compartment of the broken truck then get on its roof. From there, get on the storage room roof. Slowly crawl through there to the hole in the roof. Jump in. You should be wearing the clothes from the guard. Other guards will not pay much attention to you. You do not need to worry about the alert level, even if it rises. Run out of the storage facility and across the square. Go to the right from the mansion and through the wooden door. Keep running straight and take the first door to the left that leads to the basement. You should see a guard as soon as you open the door. Place a mine next to him on the gadget with rope. Check the map until you notice a red blip (the target) enter a small square opening below you. As soon as this happens, run few yards back away from the explosive. Throw a coin on the ground so the guard comes to it. Detonate the mine once guard clears off. By doing this, the guard will not die and you will not suffer a penalty for an unnecessary kill. Wait for some guards to run to the place you are at, then make your way back to the mansion. Instead of the front entrance, use the small door on the left of it. This will lead you just a bit underground. Go to the door on the right and wait (with your map on) for the guard who is parallel to you to come by and turn around (starts marching back). Open the door, go to him and sedate him. Drag the guard to the nearest room to your right and take his clothes. He is a different type of guard who can move around the house freely. Dressed as a VIP guard, go to second floor and into the room with your target. Do not bother to crawl. Go to the balcony and throw few coins on the ground to get his attention. Once he comes to check it out, get behind him and push him over the rail. Both targets are now dead. Check your map. There should be a '!' mark nearby, which is a window. Get out of it and down the roof. Get off the roof and go right behind the corner. There will be a narrow passageway down to the plane. Notice this is the place where the second target has landed. Do not forget to pick up his weapon on your way down. When you are near the plane, crawl by the one worker and two guards that are nearby. Ignore the worker and walk around the path. Get into the plane and complete the mission.

To play the piano, walk up to it. Shoot it in different locations to make different sounds.

Successfully complete the game to alternate the main menu background.

There are two methods to take weapons such as the Silverballers, etc. through the White House and bypass the metal detectors. The first method is to go to the other end of the parking lot when you start. Look to the left when you get to the end. You should see an ICA storage box. Put your custom weapons in it. Go into the White House through the double doors at the front and walk through the metal detectors. Remember that fibre wire, syringes, mines and the detonator will not activate metal detectors. Go to the other end of the lobby. There should be a guard behind a rope watching some double doors. Go into the door on his left (the toilet), and stand facing the corner furthest away from the door and the toilet. Wait for the museum member or staff to walk in and for the door to shut behind him. Take out a silent weapon (fibre wire or syringe) and use it on him before he opens the door. Take his clothes and hide him as best you can against the corner furthest from the toilet, but closest to the door. Check the map. If there is an innocent person in the lobby looking in your direction, wait for him to start walking away before opening the door or he will see the body and you will be shot. Open the door when you get the chance. While staying behind the ropes, walk across the width of the lobby and through the door on the other side. Go directly to the other end of the next corridor and take the last door on the left. This should lead you outside. When you get the chance to take out the U.S. Marine who patrols here, do so then hide him behind the big steel block. Take his clothes and gun. Walk back out the front doors. You should beep when going through the scanner, but the guards will not shoot you. Take your weapons out of the storage box from the side of the building and conceal them. When you go back in you should beep, but once again the guards should ignore it as long as you have your M14 at the ready.

For the second method, do the same as above. However when the Marine is out of the way, do not take his clothes or his gun. Work your way back out the front doors and go to the storage box. Take out a weapon. Hold the weapon so you can throw it. Aim up and past the fence, towards the White House wall. Bounce your weapon off the wall and it will land on the other side of the fence. Do this with all your weapons then go back to the area where you incapacitated the Marine. Walk down the alley and pick up your guns then conceal them. Make sure you are far enough behind the wall for the guards out the front not to see you or they will shoot at you. This method is useful if the game glitches and the Marines shoots at you even when you look like one.

To start this level you need nothing but a sniper rifle. When you start, walk through the door and to the right side of the building. You will see a flight of stairs going down. Go down those stairs and walk down the hallway to the right of you. Keep going until you see a stage worker painting a door next to a policeman who is standing next to another door. .Get near the stage worker and wait until the cop walks through the door that he is standing next to. Then, run through the open doorway that the stage worker is next to. Make sure he catches your attention. He will run after you to stop you. Run halfway down the stairs and wait for him to stop you. Then, beat him up with your fists. He will then be unconscious. While beating him up you will drop your briefcase that has your sniper rifle. If you do not want a witness, take your poison syringe and kill him. Take his clothes and retrieve your briefcase. Run down the stairs and you will see a door. Go through the door and check your map for any police. If any are present, just wait until they leave. In the room is a metal cage with three sides. Go inside the metal cage and climb up. Once you have climbed up the metal cage you are able to kill both targets (Alvaro D'Alvade and Richard Delahunt). Take out your sniper rifle and shoot Richard Delahunt. He will be sitting in a chair in front of the play on the second floor. Then, shoot Alvaro D'Alvade. He will be directly in front of you. He is the man tied up to the stake. Make sure you do this very quickly so that no one sees you. Pack up your sniper rifle and climb down the metal cage. Walk out the way you came in. Go up the stairs and take your suit. Go to where the level started and leave to have a 'Hitman' rank and an extra $100,000.

This trick requires that you have the scope for your Silverballer. As soon as the level starts, run up the steps and to the right. Toss a bomb and quickly pick the lock on the first door on the left. Walk in and explode the bomb. Wait a moment, then snipe the man up in his private box and the actor walking on stage. Put your gun away and get out of there. If done correctly you will get a 'Silent Assassin' rank in under a minute.

When the mission starts, talk to the guard in the booth and get the WWI pistol. Go into the bathroom and wait for the worker to walk in. Sedate him and take his clothes. Hide him in the crate Walk out of the bathroom and to the right, where the man who is painting is located. Go through the door and down the stairs. Go through the double doors here then turn left. Go through another set of double doors. There should be a door in front of you. Go through it. It should lead to a dressing room for the actors. Go out the double doors in here then go to the left. You should reach a hallway. Go to the double doors to your left in the middle of the hallway. There are some stairs. Go to the right and go up them. Look for the beam where you can plant the bomb. Walk back downstairs and into the hallway again. There are two single doors to your left and right. Enter the first single door on your right. Wait in the closet for the man (who you originally swapped the gun with). Once he is in the room, sedate him and take his clothes. Wait for the bell to ring, which signals the beginning of the opera. This is the sound that plays once at the beginning of the level. Go out and wait for your target to get ahead of you. Once he is on stage, follow and stand close to the door while on the stage. Once he walks up the platform and stands in front of the pole, walk up and stand near the white 'X' on the floor, making sure to stand closer to the corner so that he does not get mad at you for being too close to him. You know how the opera plays out by watching the executioner shoot the prop at Alvaro D'alvade. When the music gets to the same point where the executioner shot him, shoot him wit h the real gun. Holster it. As soon as the music stops run off stage and back to the hallway where you entered before you got on stage. Wait for Richard Delahunt to show up on the side screen. Then, use the detonator. Make sure you are hidden when you do this. Once he is killed (which is confirmed by a check mark appearing above your screen), run back to the bathroom at the beginning. Get your suit back on and leave.

When you first enter the level, go to your left and wait for the receptionist to give you the WWI pistol. Then, stand by the bathroom to the right and wait for the worker to go in. Close the door behind you and use your syringe sedative on him. Take his clothes and dump him in a nearby container. Head out the door and make a right turn towards a door. Go down to the basement and move through the double doors. When one worker leaves and the other sips his wine, pick the lock on the door at the end of the room and go up the stairs. Open the door at the top and go down the hall until you see a door on your right. Go through it and make a left. You should see a door with a gold star on it. Go to your right and go into the door with the silver star on it. Make sure the guard does not see you. Once in the room, hide in the closet. It takes awhile, but eventually an actor comes in, says some lines, and leaves. When he goes, get out of the closet. Take the prop gun he left on the table and put down the real one. Get back in the closet. Wait for the actor to come back. He will take the gun, rehearse some more, then leave. Exit the room and go through the double doors almost directly across the hall. Keep going up the stairs and go through the doors at the top. When the worker leaves, plant an RU-AP mine on the machine in the center of the room and leave. Find your way back to the bathroom where you sedated the guard and take your suit. Go to the room where the opera is playing and wait. After several seconds, the actor fires the real gun you gave him and kills your first target. When everybody realizes what happened, your second target runs down the aisle to check on the condition of the dead target. In the middle of the aisle he falls. Detonate the RU-AP mine and the chandelier falls on him. Exit the level to get a Silent Assassin rank.

You only need your Silverballer and M4 (in case things go wrong). When you start, go through the door and move left. Talk to the guard and get the real WWI pistol. Go into the bathroom and wait for a worker in green to walk in. When he uses the bathroom, take him out with either the sedative syringe or push him. If he does not see you he does not count as a witness. Steal his clothes then put his body in the container. Walk outside of the bathroom. Go downstairs and through the doorway where a man is working on the door. Find the stairs that lead to the area where the actors' dressing rooms are. When the agent goes in the bathroom quickly run into the door of the actor you are not supposed to kill. Place the pistol on his table. Go outside the door. Turn left then go into the double doors on the right. Go up all the stairs. There is a beam that you are supposed to put a bomb on. Place it there when the worker is not looking. Wait for the actor to shoot the other actor with the real pistol. When the second target realizes he is dead, he will rush down to the body and begin mourning. When he does, detonate the bomb. The beam will fall and kill him. Then, put your suit back from the bathroom and leave.

In the basement during the mission, there are three rats. Kill them and a keycard labelled 'Rat Club' will appear on the nearby table. Go up to where you can find the keycard for the light control room and there will be a door with a keycard slot. Use the 'Rat Club' keycard on the door. Inside are rats boxing (with gloves on) and playing poker.

You need one Baller that is silenced. Once the mission starts, go to the right hand side (car park entrance). Stay close to the side. Turn your camera to see in the small office. Watch the guard inside. When he turns around, stay close to the wall underneath the camera. When it turns away, run down to the right. Go behind the car. Take out the syringe (sedative) and get the guard. Steal his clothes and dump his body in the dumpster. Then, run to the upper right corner of the map (to the point of interest). Make sure no one is looking and switch into the heaven guest outfit. Save the game. Go back to where you sedated the guard. Pick the lock on the door next to the dumpster. Climb up the ladder into the first elevator. Go all the way up to the top. Once on the top floor, run into the main area with all the people. Talk with the cook or chef then watch the singer. Once she is done, wait to the left of the stage. She lead you to her private room. Follow her and stay close. Once she goes through the third door, run past. Turn around and shoot her. Make sure she does not fire her gun. Hack the computer on the desk. Go back to the elevator and wait for the doors to close. Climb up on top then wait for your main target. He will go into the elevator. Once it starts moving, strangle him. Do this with the Fiberwire out, standing over the hole. Stay on top then get off the elevator Go back down the ladder. Go back to where you got the heaven outfit. On the other side of the trailers should be a man vomiting. Save the game once you are behind him. Make sure no one is looking and sedate him. Steal his outfit and throw his body in the dumpster behind you. Sometimes the guard sees you. If this happens, load the save dgame and stash his body behind the trailers. Once you have the hell's guest outfit, run back to the ladder room. Go to the furthest elevator. Ride it down and kill the guard any way desired (gun recommended). Stash his body in the elevator. Take his clothes and find the bar with the devil. Talk with him, then duel with him. After you kill him, run to his body steal the keys. Once you come out the second set of doors stay to the left. Run down the hallway into the back. Go to the right. There should be some guards. Make sure no one is looking. Sabotage the pyro show (brown box next to a door, on the left). Once that is done go same way you came in to the exit mark on the map. Wait for the woman to die, then leave. If done fast enough you can get the 'Silent Assassin' rank.

You do not need any weapons for this mission; you only need the Anti Personnel Mine, Sedative Serum, and Coins. At the start of the mission, do not follow the tourists. Instead, go west along the outer wall. When you get to the corner you will see a broken truck. Check your map for guards. There should be one south of your location. Go around him using trees and bushes as your cover. You do not need to crawl, as he usually does not notice if you are a fair distance away. Once you pass him use the serum and sedate him from the back. Take his clothes and leave him there. Get in the rear compartment of the broken truck then get on its roof. From there, get on the storage room roof. Slowly crawl through there to the hole in the roof then jump in. The other guards will not pay much attention to you since you are wearing the guard's clothes. You do not need to worry about the alert level, even if it rises. Run out of the storage facility and across the square. Go to the right from the mansion and through the wooden door. Keep running straight and take the first door to the left that leads to the basement. You should see a guard as soon as you open the door. Place a mine next to him on the gadget with rope. Check the map until you notice a red blip (the target) enter a small square opening below you. As soon as this happens, get a few yards back from the explosive. Throw a coin on the ground so the guard comes to it. Detonate the mine once guard clears off. By doing this, the guard will not die and you will not suffer a penalty for an unnecessary kill. Wait for some guards to run to the place you are at, then make your way back to the mansion. Instead of the front entrance, use the small door on the left of it. This will lead you just a bit underground. Go to the door on the right and wait (with your map on) for the guard who is parallel to you to come by and turn around (starts marching back). Open the door, go to him and sedate him. Drag the guard to the nearest room to your right and take his clothes. He is a different type of guard who can move around the house freely. Dressed as a VIP guard, go to second floor and into the room with your target. Do not bother to crawl. Go to the balcony and throw a few coins on the ground to get his attention. Once he comes to check it out, get behind him and push him over the rail. Both targets are now dead. Check your map. There should be a "!" mark nearby, which is a window. Get out of it and down the roof. Get off the roof and go right behind the corner. There will be a narrow passageway down to the plane. Notice this is the place where the second target has landed. Do not forget to pick up his weapon on your way down. When you are near the plane, crawl by the one worker and two guards that are nearby. Ignore the worker and walk around the path. Get into the plane and complete the mission.

As soon as the mission starts, you will see a guard shack. Run to the side door and enter. The cop inside will tell you to leave. dDo so. Then, wait a moment and walk back in. He will be walking the other way and will not see you. Quickly sedate or kill him. Take his gun and clothes. Also, check the gun box next to the door for extra ammunition.

Kill the majority of your victims using Fiberwire. You will be dubbed 'Pianoman.' This was accomplished on A New Life level with 15 dead.

K peoples in the misson"A Vintage Year" too get the hidden rank called "The Russian Hare". You have too kill almost every one I did this with only one witness and u get $7500 bonus. | Submitted by TyTenbrink

In any level, use the knife to kill lots of people. This was accomplished on the You Better Watch Out... level with 88 people killed with a knife.

On a certain newspaper, there will be a Chinese restaurant menu. The four items are actually people from Hitman Contracts. All these people were from the Lee Hong Assignation level (except the Blue Lotus Triad).

1. Boiled Red Dragon Feet: The Red Dragon Triad
2. Blue Lotus Tea: The Blue Lotus Triad
3. Mei Ling: Mei Ling, kidnapped girl who gives you the combination to the safe.
4. Zun Soup: Zun, the fat bodyguard of Lee Hong

Type "1LMON3Y" for new profile and you have infinite coins to toss.

On the mission: A New Life, dress as the poolboy, I wont tell you how, takes way too long, but it's not hard. Rig the barbecue and stand far away, when the woman lights herself on fire walk in front of her and she will stop running, and tell you the pool isn't the only thing she needs serviced, she will still be burning, and trying to put the fire on her arms out, by slapping them. She will take you upstairs, still slapping her arms, and fall asleep. She will still be alive afterwards and you can just take the microfilm on her necklace. | Submitted by AleksG.

When using the fiber wire, instead of pressing R, tap R(2) instead. Normally you will strangle them, but if you tap twice you will break their neck silently.

Purchase all the intel when a mission starts. Make a not of it, then pause game play and choose to restart the mission. You will have your original starting money, and the intel will now be available for purchase again even though you know what it contained.

When you reach the leve requim, aka the last level,you will see your self in a coffin with your guns on your chest.the credits start to play as if the game is over...its not. oyur life bar will flash as if a heart rate and things will go from clear to blurry. just click each of the sticks until you revive. then your goal is to kill everyone.after u do that then you will see a checkmark and the last cinematic. congrats you completed the game for real. | Submitted by Lightsabr4

Look at the license plates of cars on different levels. On 'A New Life', the suburbs, the license plate of all the cars reads BADBLOD (Bad Blood). On 'A House Of Cards', the casino, the license plate of the first limo reads 'L1MONEY', or something similar.

There is one weapon that does not appear in the hideout. The Nailer (nail gun) can be found during a mission. Either walk out with it or put it in your ICA box.

After completing a mission, the newspaper headline will vary depending on how you did. If you did poorly, the paper will say so in the paragraph. If you shoot very little and use mostly hand to hand it will say that there is not enough information to make a ranked description of you. If you completed the mission with high accuracy, it will state that you are a well trained marksman. Try completing missions differently to see different headlines.

When you are out of ammo for your pistol, throw it at a frightened bystander or place it near to him. Eventually he will pick the gun up and holster it. Knock him out or kill him. Retrieve your gun. It will now have a complete clip.
This was done on the Curtains Down level with the Silverballer.

Requiem is the last level. Allow the credits to play all the way through. 47's body will be lowered underground. This level is playable. As the credits are playing, you can hear 47's heart beat and his health bar moving to the rhythm of his heart beat. As the credits are playing, repeatedly move the Left Analog-stick Up when Agent 47 is on the grave . This must be done quickly. You will notice that his heart begins to beat faster and that his health bar rises. When his health bar reaches full, he will rise up and you will have control of him. The objective is to leave no witnesses -- kill everyone.

On the mission where you start near an office, and you have to go to a basement and the top floor, which represent heaven and hell, bring a sniper. start by tranquilizing the guard who goes to look for your briefcase after you ask him. tranq the other guard, take their clothes, go down the stairs. At the bottom of the stairs, safely behind the doors, unpack your rifle, hopefully you upgraded it well. Shoot both heaven and hell guards, and the poilce guard by the access door to the elevator. Dress as the hell guard and go down to the basement, go down to the end of the hall and into the service hall, turn right and rig the pyroshow through the computer by the door to the stage. Run back to the parking lot and dress as the heaven guard, go to heaven, turn right and go to the restricted area, kill eve when she walks into her office on your right, get the data off her computer, and then climb the hatch on the elevator, wait for the CIA agent to get on, then fiber wire him through the hole in the ceiling. Go to the bottom floor, then to the basement and duel with the red skinned guy at the bar. During the duel just hide behind the shelves and shoot him through the fence early in the duel, It'll end faster that way. once you kill him, head for the lot and find a van, that's your escape vehicle. | Submitted by AleksG.

After you complete the game on 'Rookie' Go to the main menu and select 'Start Game' and choose the second difficulty level and you will see all of the targets you killed in the game sitting on the benches at the church you are in in the last level. (i.e) The guy you kill in 'A New Life' to the right or D,Alvade fron 'Curtains Down' to the right. (Note: if this won't work Try going to rookie and go back and forth on each difficulty level till you see it. | Submitted by Trent

Get one of the disguises for the Salsa, Rock, or Blues bar. Move Agent 47 on the dance floor and allow the game to idle. After a few minutes, he will begin to dance. To stop him, move the Left Analog-stick. You can still move the camera.

For this mission you will only need your standard equipment (no guns). When the level starts, do not wait to follow the man in the red bird suit. Instead, leave the hotel and turn right. Follow the street until you are heading north. Then, look for the door to an alley on your left. It is apparently behind a music store. Notice the piano hanging in the air. Climb the items next to the dumpster. Do not worry about the two old men there. Make sure no cops or the female crow are watching. When you have climbed the boxes, continue along the ledge to the stairs. Then, jump across to the other landing and walk along the ledge to plant a bomb on the wench holding the piano. Get back down the way you came from and head back towards the hotel. Once you get there, notice the Blues Club opposite. There is an alley next door that you can go in. Enter and walk to the dumpster. Open the lid. The female crow will probably be there. Wait until she leaves. When she does, sneak up behind the waiter and sedate him. Take his clothes and dispose of his body. Then, go into the back of the Blues Club, through the bar, to the kitchen, and up the stairs. There should be a waiter making out with a girl on the landing. Go up to him and he will leave. Once he and the girl are downstairs.

Look through the keyhole of the door. Wait about thirty seconds to a minute. If you do not see Raymond (the male crow) walking from one side of the room to the other, then he is probably in the Salsa Club. However, enter the room and check to make sure he is not there. If you need to go to the Salsa Club, simply leave the Blues Club the way you entered. When you exit the alley, head right. Again, enter the club from the alley in the back and go upstairs. Be careful -- the door in this building that leads to Raymond is not locked. Open the door but do not enter the room. Move the camera around until you can see the bright light. You can also open the door and take a step in, remaining hidden behind the door, but this might not work past the 'Normal' difficulty setting. If Raymond is here, he will be pacing back and forth in front of the light. Wait until he stops and talks on his radio. Then, sneak up and poison or strangle him. Take his suit and his radio. Do not let Raymond's wife (the female crow) see you, or she will know you are not Raymond and kill you. Usually Raymond is in one of these two clubs, but sometimes he is in the others. Just work your way up the street past the Salsa Club until you find him. Once you have his suit on, do not leave the same way you came in the CLUB. Go out the fire escape, but make sure no police are watching. Go to the alley with the piano again, but make sure you take the southern road west, and not the northern one so that you do not run into the other crow. Check your map and make sure she enters the alley before you do. Once she enters, follow her in, but not too closely. As she walks under the piano, detonate the bomb. When she is dead, go out the other door in the alley (next to the dumpster). You will see a building across the street with guards in yellow bird suits. Enter it. They will not stop or search you. Go upstairs. The briefcase should have been delivered by now, but if it has not, wait for it. When it has been delivered, enter the office. It is easy to kill this target by sneaking behind him with fiberwire or poison while he walks to the couch, but you must be careful. The guard upstairs enters the office on short intervals. If you make your move at the wrong time, he will see you killing his boss. This part might require some waiting. If you have a save available you might want to use it before killing the third target. When he is dead, dispose of his body in the container next to the closet, take the briefcase, walk out of the building, and escape. The guards might be suspicious of you with the briefcase, so do not run.

No guns are needed. All you need are two poison syringes. Start the level by heading towards the party. Wait for the drunk guest to vomit and go to the shed on the left. Follow him into it. Wait for him to sit and fall asleep. Take his party invitation. You do not need to take his clothes. Go to the main house and enter. Stay to the right of the stairs. If the bride is there do not talk to her, as this will take your time. Instead, keep going to the end of the foyer. To your right is the kitchen. Check your map to make sure no one is in it, or is going to it, or is behind you. When it is clear, go in the kitchen. You will find the wedding cake. Take out a poison syringe and inject the cake. Go into the room directly behind you. Stay next to the wall so when the priest enters he will not see you. Wait for the groom to come into the kitchen and take a bite from the cake. He will dead at the kitchen door. When you are clear, go back in the kitchen and drag his body. Hide him in the container at the corner of the kitchen. Get out of the kitchen using the same way you came in. Go straight for the bathroom. Make sure no one is in there and pick the lock on the door next to the toilet room. Do not go into the reception area. Instead, keep going straight to the bathroom. To the left is a door that is locked. Make sure no one is in the bathroom and pick the lock. There is a guard patrolling the next hallway. Make sure he is walking away from the door as you open it, then run straight for the door in front of you just to hide for a little while. Alternately, if you think you are fast enough and can make it for the stairs before the guard turns around, do that instead. Go up the stairs and to the left, staying as close to the wall as you can. There are guards just around the corner as you enter Pappy's room through the door left of the stairs. Go in the room and find the area where the TV is located. Get your syringe out and ready and enter the closet. It is now just a matter of waiting. Pappy will eventually come up to the room to watch television. Come out and give him a dose of poison. Then, go back down the same way you came up. Make sure the guard does not see you coming down the stairs, as no one is allowed to the second floor. Use the same way to get out -- through the bathroom, then directly to the outside. Walk, and do not run. Also, if you suited the drunk guest put your suit back on to avoid the overages of suit retrieval. If your bar is a little yellow it is acceptable. You will still get the 'Silent Assassin' rank.

There is a way to have unlimited saves in normal and expert modes. When you enter the menu and save, notice the red save status bar. When the bar is nearly complete, hold Start. This will exit out of the menu and go into the game before the game registers the save. Occasionally it may register a save. To lower the chances of this happening, save your games in a rotational manner. In other words, save in the top slot, then the second, then the third, then save back up to the first one again and repeat.

SP12 Shotgun
Butt stock ($50,000)
Flechette ammo ($50,000)
Extra ammo ($75,000)
Reload boost ($75,000)
12 gauge slugs ($75,000)
Short barrel ($100,000)
Rail mount ($100,000)
Laser sight ($150,000)
Bigger magazine ($150,000)
Red dot sight ($200,000)
Silencer type1 ($200,000)

M4
Ris handguard ($50,000)
Low velocity ammo ($50,000)
Butt stock ($50,000)
Extra ammo ($75,000)
Laser sight ($75,000)
Rail mount ($75,000)
Armor piercing bullets ($75,000)
Silencer type 1 ($100,000)
Pistol grip ($100,000)
Double clip ($150,000)
Red dot sight ($150,000)
Silencer type 2 ($200,000)
Drum magazine ($200,000)
Scope type 1 ($200,000)

Silverballer
Low velocity ammo ($50,000)
Silencer type 1 ($50,000)
Extra ammo ($75,000)
Laser sight ($75,000)
Rail mount ($75,000)
Magnum ammo ($100,000)
Dual action ($100,000)
Long slide ($100,000)
Red dot sight ($150,000)
Large clip ($150,000)
Silencer type 2 ($200,000)
Full auto fire ($200,000)
Scope type 1 ($200,000)

SMG Tactical
Butt stock ($50,000)
Low velocity ammo ($50,000)
Extra ammo ($75,000)
Rail mount ($75,000)
Magnum ammo ($75,000)
Rapid fire ($100,000)
Short barrel ($100,000)
Silencertype 1 ($100,000)
Laser sight ($150,000)
Double clip ($150,000)
Silencer type 2 ($200,000)
Red dot sight ($200,000)

Misc. upgrades
Pain killers ($50,000)
7x50 zoom binoculars ($50,000)
Improved lockpick ($50,000)
Kevlar vest ($75,000)
Enhanced detonator ($75,000)
Adrenaline ($100,000)
Flak vest ($100,000)
Extra mine ($100,000)
Cratt Schultz lockpick ($150,000)
Foil padded suitcase ($150,000)
Flexible flak vest ($200,000)

A Vintage Year: Snub nosed, SAF SMG, TMP, and Shotgun
Curtains Down: MP5, SLP.40 pistol
Flatline: SLP.40 Pistol, TMP
A New Life: SLP.40 Pistol, Bull.480, Air rifle
The Murder Of Crows: Desert Eagle, SLP.40 Pistol, SLP.40S, MP9, SG552, KAZO TRG
You Better Watch Out: SLP.40 Pistol, TMP
Death On The Mississippi: Desert Eagle, Snub nosed, Bull.480, shotgun, FN: 2000
Til Death Do Us Part: Six Shooter, Shotgun, Elephant Rifle (displayed on the wall)
A House Of Cards: SLP.40 pistol, SLP.40 S, TMP
A Dance With The Devil: Desert Eagle, SLP.40 pistol, MP7, MP5, FN: 2000, Dragunov Sniper (on the top floor where you check the computer; it blends in with the desk)
Amendment XXV: Desert Eagle, SLP.40 Pistol, MP5, Custom 1911, M14
Requiem: SLP.40 pistol, MP7, Custom 1911

Pistols
Bull.480
Desert Eagle
Silverballer
Slp.40 Pistol
Snub Nosed
Six Shooter
Slp.40s

Shotguns
Shotgun
SP12 Shotgun

SMGs
MP5
MP7
MP9
SAF SMG
SMG tactical
TMP

Rifles
Air Rifle
FN-2000
M4
M14
SG552

Sniper rifles
Dragunov
Elephant Rifle
Kazo Trg
W2000 Sniper

No hideout weapons
Nailer

Use the following trick if you do not mind getting security after you, or if you are able to do it without being spotted. While he is in the hot tub with his women, shoot into the water. The bottom will fall out like glass with water rushing downward. It drops anyone onto the Pier Floor into the water for an almost instant kill. This includes yourself, so make sure to not be in the water when you do this. This will check off that target as being killed as soon as he dissapears 'down the drain'.


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