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Super Mario World

Cheats, Tips, Secrets & Walkthroughs for Super Mario World on SNES


Super Mario World Walkthroughs


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Super Mario World Cheats



Using your Game Genie, enter 0032-6DAD as a code. This will turn Mario's face an "emerald" appearance and Mario's hat and outfit will become "ruby"-like. Both Mario and Luigi will look the same, and you can't tell if Mario or Luigi has Fire Power. | Submitted by UGuardian

Yellow Switch Palace= Yoshi's Island
Green Switch Palace= Donut Plains
Blue Switch Palace= Forest Of Illusions | Submitted by HRBEK

Sometimes you'll come across vertical chambers with five platforms, each with three ? Blocks on them (the first one in the game is found up the first pipe in Donut Plains 1). Two Coins, and one 1-Up are placed randomly in the ? Blocks for each platform. If you don't hit the block containing the 1-Up last, the blocks will "expire" and you won't get the 1-Up. However, if you're Caped Mario, you can get the 1-Up each and every time. Starting from the left, spin-jump and smack the lower-left corner of each block with your cape. The last block in each platform will always yield a 1-Up! | Submitted by MarioX

You can get to the backdoor of Bowsers Castle by finding a secret key in The Valley of Bowser 2 towards the end of that level you come out of a pipe and land on a yellow floor which starts to rise as soon as you step on it dash to the end of the first yellow floor and wait on the very edge. There will be a section of the floor sticking out so that you can jump on it. Jump on the yellow floor sticking out and jump up to the left off-screen. Keep going left there will be a key waiting for you on the other side. | Submitted by RichardPing

Enter a level with Yoshi, Cape Mario, and a Fire Flower in reserve. Position yourself under a berry in a way that you can get the fire flower and get the berry at the same time. If you happen to eat the flower and the berry at the same time, the game will freeze. Several things have been reported while using this glitch. Sometimes when the game freezes, your coin count will rise until you quickly have 99 lives. Press Start and Select to exit the leve. One person's game froze, horizontal lines appeared on the screen, and weird music kept looping over and over again. Then came a buzzing noise, and he was returned to the file select screen, with his file deleted. Thankfully, that's not normal. Even so, this is an interesting glitch to exploit every once in a while.

Put an item down where Yoshi is standing. Hold X or Y as you jump onto Yoshi. If the item was in the right spot, you'll now be carrying the item while riding Yoshi!  | Submitted by MarioX

After you beat the special zone everything on the world map will change colors and some of the enimies will appear different as well. | Submitted by RichardPing

In Chocolate Island 2 get to the end of the first 2 screens quick enough and you will get access to an area were there is a key. | Submitted by RichardPing

In the "Special Zone", wait about 5 minutes and listen to the music. It should start playing variations of the original Mario Bros. song!

If Mario stands one block-width away from a solid object and kicks a shell at it, the shell will ricochet off the object and pass through Mario without causing injury. | Submitted by MarioX

Some groups of Coins take the shape of arrows. If you find one of these "coined arrows," follow it! The Coins at the end of Funky spell: YOU ARE A SUPER PLAYER!! | Submitted by MarioX

For this glitch, you'll need to get Fire Mario and Yoshi in Yoshi's Island 2. Near the end of the level, there is a Piranha Plant in a pipe near a Dragon Coin. Stand on said pipe, about 2/3 of the way across. Pay attention to the Rexor to the right. When he is walking left and about 3/4 past the Dragon Coin, crouch, then press X+A simultaneously. Mario will jump off of Yoshi as Yoshi attempts to eat him, and you'll get some weird glitchy item in your item storage. (If you did it wrong, the game just crashes horrifically.) If you summon this item during a level, and then grab it, the level is then completed, provided that Mario does not die while attempting to walk off-screen. Note that the orb only works once, and you need to get it again to complete another level.

Vertical walls of lava are harmless. Experiment in Vanilla Dome 3. | Submitted by MarioX

When your timer is about to reach zero, pick up a power-up at the same time as the timer reaches zero. You will hear the sound for when Mario loses a life, but he should not die, and should still be permitted to move around. The timer will remain at zero until Mario dies or the level is completed.

When you have Yoshi as your steed, have him shove different shells into his mouth with his tongue. If you have him grab a red shell, he'll spit fireballs if you have Yoshi spit up. If Yoshi gets a blue shell, he'll sprout wings. Tap A repeatedly, and you'll be able to fly in the air. If you have Yoshi grab a yellow shell, he'll kick up sand clouds every time you come down from a jump. Grabbing a green shell will not help you in any way except ammunition. | Submitted by VinceCostello

Beat a stage with your time ending in the same digit repeated twice as the tens place of your Star total, and you'll be awarded an extra life. Example: With seventeen stars, beat the stage with your time ending in eleven.

When you get 100 stars total from breaking the tape at the Goalposts, you'll enter a bonus game. Look at the item that's in the middle, and keep pressing Start to see where it shows up in the other blocks. Then go to that spot, and when the blocks come directly above you, jump. You'll get the item you want every time, and eight 1-Ups every game!  | Submitted by MarioX

In the first ghost house, fly up to the upper left corner. You will see a ledge. Run to the right and you will fall. Ghosts will try to hurt you but keep on going. At the end of the ledge you will fall and there will be four extra guys. You will have to hit the boxes to get them. Go though the door. There will be a Moon (3 lives.) After you beat it there will be a level above the ghost house. Go to it. In it there is five boxes. The two left ones contain, flowers. The two right ones contain feathers. The middle one has Yoshi. If you already have Yoshi then it will be an extra life. To exit, run off the screen.

For a total of fourteen lives do this. Go to forest of illusions 1 and get to the half-way mark and then keep going untill you see a box with changing powerups. Now wait until you see a feather in the box. Then hit it and it should change into a star. If you get the star, run and kill all the creatures that come out of the yellow blocks untill you start getting lives. The turtles and other guys are worth one life and the wigglers are worth two lives. You can get 99 lives much faster this way.

Enter Vanilla Secret 2 and get to the half-way mark without killing any Koopa Troopers or the green jumping guys. Keep on going until you reach a pit with a lot of spinny orange guys. There will be yellow blocks right above the pit. Hit the blocks until you get a silver "P" switch.

Carry this switch a little past the half way mark until you reach two pipes with red guys jumping out of them. Put down the "P" switch, step on it, and run back to the start of the level. While your running there will be a lot of silver coins on the way. Get all the silver coins you can and you will gain 50+ lives!

Important: Be sure not to kill the Koopa Troopers (or the green junping guys) on the way to the "P" swich, those guys turn into the coins that give you the lives.

Get a cape and go to Yoshi's Island 1. There is an area with one Rex on the hill and three more below it. After killing them all, fly up and you'll find a Moon worth 3 lives sitting in the clouds.

Mario's fireballs can take out three Koopa Kids: Morton, Ludwig, and Roy. This kills them nice and fast... | Submitted by MarioX

In Star World 5 there is a key hidden towards the end of the level. You must have flying power to reach it. If you have found all four switches then the key will be much easier to get to. After you get to an area where there are 4 or 5 upsidedown pipes kill all of the enimies and fly off of the ground to the left. Go straight up there should be a small hole that you can fly through the key is just to the right of the hole. | Submitted by RichardPing

If you sit at one of the levels in Special World for about two minutes, you'll start to hear a Super Mario Brothers remix.

Green Switch- In Donut Plains 2 there are some tunnels on the ceiling one of them leads to a place where there is a key hidden.

Red Switch- It is located in the Vanilla Dome. In Vanilla Dome 2 there is a secret area of water that you can get to by using the blue 'p' switch.

Blue Switch- In Forest of Illusion 2 there is a hidden key towards the end of the level. | Submitted by RichardPing

In the "Cheese Bridge Area" level, you must be equipped with a cape. Near the end (before the last set of saws) fly up using the log bridge as a runway. What you have to do is actually fly UNDER the goal (press right), then lift yourself back up so you don't go below the screen and die(press left to stabilize Mario). After reaching the platform behind the goal, fly to the right again to reach a second goal. You will be rewarded with 1-Ups, then gain entrance to a tough level called Soda Lake (the ONLY level in the entire game with underwater "Missile Bills") after beating this level then it's off to Star Road #3. | Submitted by TimWatanabe

In Chocolate Island 5, play the level as normal. Past the midpoint in the level, you'll begin to see a bunch of Spinies trapped in unmoving blocks (which are removed by a silver P Switch). Get the nearby blue and silver P Switches and try to drop one on top of the other so that they completely overlap each other; when done properly, attempting to grab one will grab both. Nearby, also, are some yellow flip panels, with a blank spot in the center. Get in the center and run right as much as you can. Let go of the switches and, suddenly, ? Blocks will begin appearing, spewing a multitude of Yoshi Eggs. Once a Yoshi hatches, these eggs will spew 1-Ups instead.

Try holding an item (shell, trampoline, etc) and cross the Goal line. The item you're carrying will turn into a 1-Up mushroom.

Get the Gray P-Switch from the second block by those Spinys, and take it back to the Midway Gate. Stomp it, and run to the left. All those Winged Koopa Troopas from the beginning become Gray Coins! Getting over 50 extra lives at once in this level is not uncommon.  | Submitted by MarioX

Stay on the Special World map screen for a while, and eventually a steel-drum version of the famous Super Mario Bros. theme will play. | Submitted by MarioX

For each enemy you stomp without touching the ground, you'll earn more and more points, and eventually 1-Ups. The score for each enemy stomped will be: 100, 200, 400, 800, 1000, 2000, 4000, 8000, then 1-Ups for each enemy thereafter. Remember: Fences and vines don't count as ground! Similarly, when you kill enemies with a Shell, from invincibility, or when you go through Goalposts, the score for each enemy increases the same way. But when you activate a Gray P-Switch, Gray Coins collected will increase up to 8000 points, then a 1-Up, a 2-Up, and 3-Ups for any more you get.  | Submitted by MarioX

In the row of five Music Blocks in Funky, the first two blocks keep giving you Coins for however long you can stay on top of them. Unfortunately, as soon as you touch the top of one of them, an invisible block forms on top of the Coin-giving Music Blocks, forcing you to the left and off the row of blocks. (The same invisible blocks prevent you from jumping on the blocks again for more Coins...) Try this: when you first jump onto the blocks, if you keep holding Right, Mario will stop at the end of the row of blocks and keep collecting Coins until you stop holding Right or time runs out, whichever comes first. Note: If you are "big" Mario, you'll have to duck and jump onto the blocks. | Submitted by MarioX

With Yoshi, you can slide uphill! While on a hill, just press diagonally down and either left or right, and he will slide in either direction. | Submitted by MarioX

Either be Fiery Mario with a Cape Feather in reserve, or Caped Mario with a Fire Flower in reserve. Find a high platform, get directly under your item reserve box, and keep pressing Select. You'll get 1000 points every time you get the Cape Feather.  | Submitted by MarioX

Stomp a P-Switch, then quickly have Yoshi eat the bottom. Spit it out, and the switch will be restored! With this method, you can reuse the P-Switch as many times as you like. | Submitted by MarioX

On the map screen, stand on a defeated castle or fortress, and press L and R simultaneously to re-enter it. | Submitted by MarioX

To replay any castle or fortress you've completed, hold L + R when entering.

For an extra 1-Up at the Goalposts, match the the tens and ones digits of the time remaining to the tens digit of the number of stars you got from breaking the tape.

Example #1: 133 left on timer, and 30 stars from the Goalposts.
Example #2: 200 left on timer, and 4 stars (equivalent to 04 stars) from the Goalposts. | Submitted by MarioX

Green:..>>Donut Plains 2<<..(I recommend haveing yoshi 1st) get to the palce where you see abunch of tunnels on the ceiling its the fourth tunnel over jump in it and you will b in this "secret palce" go past the football frog and you will see 4 yellow boxes(this is where yoshi comes in play) go under the fourth yellow box and jump with yoshi and jump of him in air then u will see a vine go up and there is the key.

Red:..>>Vinilla Dome 2<<.. get to the Part where there are 3 yellow boxes above the water and 2 fishes go up and down just past all of that where u see a yellow box just above the water where 2 fishes are going left to rightjump on it and go on the right side of it where the football frog runs thro all then yellow boxes kill him and run down the hill and jump on the other side on the other side you will be on top of the brown boxes pick up the p switch and run over to the left side of them brown boxes past the coins then jump on the box then run and jump on the middle thing then you will see nine coins jump down them and you will see the key.

Blue:..>>Forest of Illusion<<.. make it a yellow box in the back of the screen jsut before the part where all those sleeping fish are bakc by that box looks like a wall its really not its a fake jsut swim throu it and the key will be there. | Submitted by ChedderJoe

The top score to have is 96. On PAL Version your score will be blue upon completion. | Submitted by HRBEK

Go to the first Ghost House.(I say this because I don't know what it is called.\_(o.0)_/) You must make sure you have the cape. Run to the end of the "main hall".Turn around and run again. When you get to where you started,jump and hold the button and fly.(That is what the cape is for.) When you reach the cieling,there is a hole. Go in the hole and turn right. You are now on the cieling. Start running to the right until you fall into a "pit". If done correctly, you will see 4 blocks and a door. All the blocks have 1ups. Go in the door. You are at a secret exit. If you go through the bar things you will unlock the "Secret Level". All that is there are 2 feathers,a yoshi, and 2 fire flowers.(No the so called "lazer suit" is not real. If it was, I would have it by now. If you really, really want it, download the ROM and download another system and HACK IT! Either that or get an SNES emulator and hack it, if they are still around that is.o.0) | Submitted by SuperRyan64

If you put two items down on almost the exact same space, you can pick both items up at once by holding X or Y as you walk into them. You can throw both items up at a block that contains a item, and you'll get two of them! Or pass through the Goalposts, and you'll get rewarded for both items. | Submitted by MarioX

Go to the "Top Secret" level. Then, get the Yoshi from the block in the middle. Then, leave the stage. Finally, keep going in and out of the stage, getting the middle block every time. A 1up should keep coming out of it.

Star Road 1:

Beat Donut Plains 1 the special way by getting the key.
There is now a spot in the water. Beat it by getting the key.
Then you go down to a Ghost House.
Proceed to first door. Go left until you find a P.
Take P back to door standing in mid air.
Don't enter door! Rather, jump up to the middle block above door. A bean stalk will come out.
Follow bean stalk up to ledge.
Cross ledge to blue door - hurry because the door will disappear soon.
Enter blue door and defeat Big Boo to get to Star Road.
Star Road 2:

Beat Vanilla Dome 1 by using the key.
Vanilla Secret 1 will appear - follow it.
Make your way up until coming to a spring pod.
Take spring pod to blue blocks. These are special blocks and must be filled in first. Put spring pad on the blue blocks.
Jump up - there will be a green pipe on your left.
Enter pipe and proceed to finish line. Your Star Road will appear.
Star Road 3:

Proceed to Forest of Illusion 1 and beat it using the key.
Proceed to the fortress and beat it.
Star Road 4:

Find the Cheesecake Bridge's secret exit.
Beat the water stage that appears.
The Star Road will appear on a nearby island.
Star Road 5:

Find the secret exit in Valley of Bowser 4.
A pathway will open up to the Star Road.
Star Road 6:

Find the secret exit in Star World 5.
A secret Star Road will open up, revealing 8 special levels.

On the last Star Road, press B. This will put you in the Valley of Bowser without beating castle #7.


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