If you would rather not wait to experience the joy of running through the game as Plague Knight (typically, you have to beat the original campaign first), hold the attack button and enter the following button combination at the title screen: UP, UP, RIGHT, DOWN, LEFT, LEFT. Release the attack button and you should unlock the Plague of Shadows mode. There is an additional challenge mode available, as well. To access that, hold the attack button and press UP, UP, LEFT, UP, UP, RIGHT, UP, DOWN, UP and then release the attack button.
Select "Start Game" and create a new character. Enter one of the following cheat codes as your character name. Select "Yes" to confirm the code, then you can rename your character as desired. Note: Achievements cannot be earned while using your cheat mode character. Also, only one code can be enabled at once.
Effect | Code
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- 10,000 Gold, second wave of Knights' stages completed, 10,000 gold
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- 5,000 Gold, 5 Hearts, Flare Wand, Phase Locket, Fishing Rod, 5,000 gold and Plains completed
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- Alchemy Coin and Chaos Spheres with unlimited ammo and instant firing rate
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- Alchemy Coin and Mobile Gear with unlimited ammo
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- Alchemy Coin and War Horn with unlimited ammo
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- Alchemy Coin has no shot limit
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- Alchemy Coin that always yields gold; unlimited ammo, and instant fire rate
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- Alchemy Coin with unlimited ammo
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- Alchemy Coin, Mobile Gear, War Horn, and Propeller Dagger with unlimited ammo
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- Alchemy Coin, Mobile Gear, and War Horn
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- Alchemy Coin, and Mobile Gear, War Horn, and Propeller Dagger
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- All 46 song sheets (not turned in yet)
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- All Relics except the two Chalices with unlimited ammo
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- All Relics except the two Chalices; all with unlimited ammo and instant firing rate
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- All enemies drop a red ruby
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- All enemies drop higher amount of gold
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- All enemies drop more gold
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- All enemies drop slightly higher amount of gold
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- All money from enemies and dig piles always are in rising bubbles
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- All money treasure from enemies automatically All stage relics up to that point, Fishing Rod, two Chalices, eight Hearts
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- All surfaces are slippery, turning causes little water droplets to kick up
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- All three shovel abilities
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- All types of enemies drop a fixed amount of gold
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- All unlimited ammo rapid-fire, treasure is attracted to you; also player model is giant,All unlimited ammo rapid-fire, treasure is attracted to you
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- Alternate Troupple King dance
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- Always blowing little air bubbles out of your helmet
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- Armor color changes when you get hit
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- Armor color changes when you jump
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- Armor that changes colors upon damage
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- Basic armor with blue horns
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- Black armor with purple horns
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- Blue armor with orange horns
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- Blue armor with orange outline
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- Bluish armor with mint green horns
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- Bosses start with half health
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- Bossws start with half heart; dies with one hit
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- Brown armor with teal horns
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- Can pogo off the ground, 10,000 gold, starts with every armor, upgrade, shovel,changes color when jumping, bubble effect as if underwater, Cannot die from falling in pits or touching spikes, no checkpoints, Chaos Sphere has no shot limit
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- Chaos Sphere with unlimited ammo
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- Chaos Spheres and Mobile Gear with unlimited ammo and instant fire rate
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- Chaos Spheres with unlimited ammo and instant firing rate
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- Charge hit shovel ability
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- Checkpoints break after one use; game crashes Chester missing from village but not from stages
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- Chester sells all relics from start but will not sell anything Chester sells all relics from the start
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- Chester sells all relics from the start
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- Chester's prices randomly higher; over 500 gold in stages, Coat changes color when you jump
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- Coat changes color when you jump
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- Collected upon defeat regardless of proximity
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- Completely light orange armor
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- Conjurer's Coat (Purple Armor)
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- Darker purple and grey horns
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- Default armor with no yellow parts (all blue)
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- Dig piles in one hit shovel ability
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- Double damage from normal enemies
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- Double length Phase Locket and Chaos Spheres Double length Phase Locket and Fishing Rod Double length Phase Locket and Mobile Gear with unlimited ammo and instant firing rate
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- Downward striking enemies gives you a moon jump bounce
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- Downward striking enemies gives you a super jump bounce.
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- Drop all gold on death; die again without recovering your gold it is gone
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- Drop half gold on death, no checkpoints, enemies drop a lot of items
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- Dust Knuckles and Alchemy Coin with unlimited use
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- Dust Knuckles and Propeller Dagger with unlimited ammo and instant firing rate
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- Dust Knuckles and Throwing Anchor with unlimited ammo and instant firing rate
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- Dust Knuckles move twice as far on hit
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- Dust Knuckles with unlimited ammo and instant firing rate
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- Dust Knuckles with unlimited ammo
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- Dust Knuckles, Throwing Anchor, Alchemy Coin, and Mobile Gear with unlimited ammo
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- Enemies always drop magic refills is if Conjurer's Coat used
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- Enemies and damaging obstacles go through you without any damage or recoil
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- Enemies do no damage, still get knocked back, Enemies do quadruple damage
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- Enemy hits do four life notches of damage
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- Enemy hits do two notches of damage
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- Enemy hits will not reduce your health
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- Every time you begin a level with less than 1,000 gold, Every time you begin a level with less than 10,000 gold, your gold is set to 10,000
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- Every time you begin a level with less than 100 gold, your gold is set to 100
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- Every time you begin a level with less than 2,000 gold, your gold is set to 2,000
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- Every time you begin a level with less than 500 gold, your gold is set to 500
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- Everything except music unlocked
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- Everything up to Lich Yard completed
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- Everything up to Pridemoor Keep completed
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- Everything up to the Explodatorium completed
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- Everything up to the Flying Machine completed
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- Everything up to the Iron Whale completed
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- Everything up to the Lost City completed
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- Everything up to the Plains completed
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- Everything up to the Stranded Ship completed
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- Extremely bright yellow-green armor
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- Falling into pits does not kill you
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- Fast movement speed, takes x4 damage from enemies
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- Fast movement speed, takes x4 damage from enemies
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- Fast movement, icy physics
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- Fast movement, no checkpoints, dies with one hit
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- Fast movement, no checkpoints, dies with one hit
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- Faster movement on ladders
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- Faster movement on ladders
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- Fishing Rod and Alchemy Coin with unlimited ammo and instant fire rate
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- Fishing Rod and Chaos Spheres with unlimited ammo
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- Fishing Rod is much faster
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- Fishing Rod that acts as a heavy anchor; deals double damage Fishing Rod with unlimited ammo
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- Fishing rod and flare wand, unlimited ammo
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- Flame Wand and Phase Locket
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- Flame Wand and double length Phase Locket Flame Wand with unlimited ammo and instant fire rate
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- Flame Wand with unlimited ammo
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- Flame Wand, Phase Locket, Dust Knuckles, Flame Wand, Phase Locket, Dust Knuckles, Throwing Anchor, Flame Wand, Phase Locket, Dust Knuckles, Throwing Anchor, Flame Wand, Phase Locket, Dust Knuckles, and Throwing Anchor
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- Flame Wand, Phase Locket, and Dust Knuckles
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- Flare Wand and Alchemy Coin with unlimited ammo and instant fire rate
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- Flare Wand and Chaos Spheres with unlimited ammo and instant firing rate
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- Flare Wand and Dust Knuckles with unlimited ammo and instant fire rate
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- Flare Wand and Dust Knuckles with unlimited ammo
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- Flare Wand and Fishing Rod with unlimited ammo and instant firing rate
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- Flare Wand and Mobile Gear with unlimited ammo and instant firing rate
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- Flare Wand and Throwing Anchor with unlimited ammo and instant firing rate
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- Flare Wand has no shot limit
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- Flare Wand with no limit on projectiles and unlimited mana; Shovel Knight is invisible
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- Flare Wand, Dust Knuckles, Phase Locket, and Throwing Anchor with unlimited ammo
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- Full glowing purple armor and horns
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- Gastronomer, magician and chester are missing
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- Glowing dark teal color armor and horns
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- Ground spark shovel ability
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- Hall of Champions completed
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- Have Alchemy Coin, Trench Blade, and Throwing Anchor; High knockback from being hit
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- Higher knockback from shovel attacks
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- If you own all legitimately obtained relics
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- If you respawn at an unbreakable checkpoint
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- In a Boss battle, both Shovel Knight and the Boss have half a heart
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- In town or stages, but only once per attempt in a stage
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- Invincibility grace period after getting hit increased by 50%
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- Invincibility grace period after getting hit increased by 60%
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- Invincible, spikes and pits will not kill you, fast swing speed, super jumps, Invincible, spikes and pits will not kill you, fast swing speed, super jumps, Invisible
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- Iron-Man of Gaming mode; start at first checkpoint of Mole Knight's stage Jump height increased to middle of screen
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- Jump height increased to past top of screen
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- Jump screen height with momentum armor speed/slide effects, but with knockback
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- Light blue armor with lavender horns
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- Light blue palette-swap armor, unlimited ammo Chaos Sphere, super jumping
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- Light red armor and yellow horns
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- Lime green armor with pink horns
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- Little to no invincibility grace period after being hit
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- Lose 50% of your gold upon dying, can be recollected
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- Lose all gold upon death; can be recollected
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- Lose all gold upon death; can still be recovered afterwards
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- Lose all gold upon dying; can be recollected
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- Lose all relics on death; can re-purchase from Chester or Acolyte Lose all relics upon completing a stage
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- Lost gold is all in one bag but still the normal 25%
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- Lower jumps, slower movement, proof of duplication
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- Magician is missing, every kill recovers magic
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- Mail of Momentum (Black Armor)
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- Mail of Momentum (Black Armor)
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- Max screen height jump, pink armor, Propeller Dagger with unlimited magic use
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- Mobile Gear and Propeller Dagger with unlimited ammo and instant firing rate
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- Mobile Gear and Warhorn with unlimited use
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- Mobile Gear with unlimited ammo and instant firing rate
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- Mobile Gear with unlimited ammo
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- Moon jump (normal and downward thrust bounce), very fast movement,Moon jump (normal jump only) and very fast speed
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- Moon jump with bouncing loot
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- Much faster shovel attack, increased treasure from enemies; will glitch game
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- New Game+ mode with everything unlocked and fully upgraded
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- New Game+ mode with no upgrade
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- New Game+ with everything unlocked except music
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- No instant kills, but must start over if you run out of health
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- No knockback from shovel attacks
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- Normal armor that randomly changes color upon changing screens or respawning
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- One Chalice, first two Knights' stages completed
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- One-hit death and no checkpoints
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- Only drop one bag if you do not have much gold
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- Ornate Plate (Gold Armor)
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- Ornate armor, unlimited ammo Alchemy Coin
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- Over 1,500 gold in village, max 9,999 gold
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- Pale Purple armor, New Game + mode with no items, Peach armor color with cyan horns
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- Permanent Treasure Ichor The Indomitable Magnet Mode
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- Phase Amulet and Dust Knuckles with unlimited use
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- Phase Locket and Chaos Spheres with unlimited ammo.
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- Phase Locket and Throwing Anchor with unlimited ammo and instant fire rate
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- Phase Locket lasts three times longer
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- Phase Locket with unlimited ammo and instant fire rate
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- Phase Locket with unlimited ammo
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- Phase locket and flare wand with unlimited ammo
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- Plains completed with a chalice
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- Pogo off any surface, high bounce
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- Pogo off any surface, normal bouncing height.
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- Propeller Dagger and Chaos Spheres with unlimited ammo and instant firing rate
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- Propeller Dagger and Chaos Spheres with unlimited ammo
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- Propeller Dagger moves twice as far
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- Propeller Dagger with unlimited ammo and instant firing rate
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- Propeller Dagger with unlimited ammo
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- Purple palette swap armor, all enemies drop magic
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- Purple palette-swap armor, unlimited ammo War Horn, Purple-pink armor with crème horns
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- Random Relic and set of armor, mana at 30 or 80
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- Random Relic, set of armor, and armor color; Mana starts at 30 or 80
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- Recoil in both enemies and player is bigger
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- Red Armor color palette change
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- Red armor with silver horns
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- Red palette-swap armor, Infinite Ammo Fire Rod
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- Red-yellow armor in New Game+ with Infinite Ammo Phase Locket, Red/purple palette-swap armor, unlimited Ammo Dust Knuckle, Red/purple palette-swap armor, unlimited Ammo Dust Knuckle, Reddish-orange armor
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- Regular ground tiles have ice tile physics; you also move faster
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- Regular movement speed that turns into running, start with all relics (except chalices),regular movement speed that turns into running, start with all relics (except chalices),relic, chalice, HP, mana up, and at Tower of Fate: Entrance
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- Reize, Baz, and Phantom Striker defeated
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- Relics require double the usual magic to use
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- Relics require half the usual magic to use
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- Relics require no magic to use
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- Run instead of walks, but dies after one hit
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- Shiny purple and fluorescent green horns
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- Shovel Knight breathes bubbles and all treasure floats around in bubbles
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- Shovel Knight four times as large
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- Shovel Knight looks like Vile from Mega Man X
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- Shovel Knight twice as large with invincible head
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- Silver armor, and three-minute timer
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- Standard Shovel Attack is much faster
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- Start at the first checkpoint of Mole Knight stage with all relics, Start at walking speed but quickly accelerates
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- Start with 10,000 gold, all relics, max HP, and fully accessible map
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- Start with 99,999 gold, can pogo off the ground, enemies do quadruple damage
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- Start with Flame Wand, Phase Locket, Dust Knuckles, Start with everything, invincible, big, super jump, super speed
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- Super jump (both normal and downward thrust bounce)
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- Super jump (normal and downward thrust bounce), fast movement and attacks
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- Super jump (normal jumps only) and fast attack speed
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- Super jump and fast speed
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- Super jump and increased movement speed
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- Super jump and pogo bounce higher
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- Tan armor with orange horns and green shading
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- Throwing Anchor and Dust Knuckles with unlimited ammo
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- Throwing Anchor and Fishing Rod with unlimited ammo and instant firing rate
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- Throwing Anchor and Movile Gear with unlimited ammo
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- Throwing Anchor has no shot limit
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- Throwing Anchor with unlimited ammo and instant firing rate
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- Throwing Anchor with unlimited ammo
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- Throwing Anchor, Alchemy Coin, and Mobile Gear
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- Throwing Anchor, and Alchemy Coin
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- Tower of Fate: Ascent completed
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- Tower of Fate: Entrance completed
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- Treasure from enemies and piles are in bubbles, Shovel Knight blows air bubbles.
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- Treasure magnetically attracted to you
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- Troupple King dances to bonus music track
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- Unlimited Ichor usage; cannot be changed
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- Up to the Clockwork Tower completed
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- Various words in dialogue are replaced with "Butt"
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- Various words in dialogue are replaced with "Butt"
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- Very fast movement and fast attacking speed
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- Very fast speed with basic random palette Very fast speed
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- Walk through enemies including Bosses without harm; spikes still hurt
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- War Horn and Fishing Rod with unlimited use
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- War Horn and Propeller Dagger with unlimited ammo
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- War Horn much faster but blow lasts half as long
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- War Horn with unlimited ammo and instant firing rate
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- War Horn with unlimited ammo
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- War Horn, Propeller Dagger, Fishing Pole and Chaos Orb, all with infinite use
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- When you jump, you change color
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- White armor with crème-colored shading
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- With 6 Health, 60 Mana, Dynamo Armor, Trench Blade, and 3 minutes to complete stage
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- With unlimited ammo and instant fire rate
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- With unlimited ammo and instant firing rate
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- With unlimited ammo and instant firing rate
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- With unlimited ammo and instant firing rate
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- Your gold is set to 1,000 gold
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Attack Tinker Knight with the Mobile Gear during the first phase of his battle to immediately win.
Reach the room near the middle of King Knight's stage, just after fighting the first gryphon. There are four flying mice that are in a good position to get knocked down by a single anchor.
Reach the secret room where you get the Alchemy Coin in the "Explodatorium" level. This room has six enemies in a narrow corridor at the bottom, with a lone Greenarmor above. Drop down and use your relic when at least five enemies are clustered together. If needed, leave the room and re-enter to try again. Reach the area with several Propeller Rats in the "Pridemoor Keep" level. Move around until you get five of them near you. Note: This may require a few attempts. To retry, scroll out of the area and return to force the enemies to to respawn.
Reach the secret room where you get the Alchemy Coin in the "Explodatorium" level. This room has six enemies in a narrow corridor at the bottom, with a lone Greenarmor above. Cast the Mobile Gear down there, jump on it, then allow it to crush all the enemies. Note: You do not need to ride the Mobile Gear; just jump on it so that it activates. Consider waiting until all the enemies are on one side before using the relic for best results.
You must kill an enemy about an entire screen width away with the Flare Wand. This is difficult, because the camera usually moves to keep your character in the center of the screen. You must find an enemy you can defeat while standing at the end of a horizontally scrolling room. Consider using a room about halfway through the "Plains of Passage" level. It features a large mound of dirt blocks with a turkey platter underneath. Instead of using the flying green lizard to jump up to a diamond, leave it alive. Instead, destroy some of the dirt blocks that are in the way and stand at the very right side of the screen. Then, shoot at the lizard when it gets in range. About half way through the "Pridemoor Keep" (King Knight) level is a checkpoint followed by several falling chandeliers. On that screen, your character starts from the far left side, and red Beeto at the far right side. Shoot a fireball using the "Flare Wand" relic as soon as you enter that screen. If you make a mistake, leave through the left side of the screen and try again.
You have to defeat three enemies while in the air, but you do not need to attack three times. This can be done by defeating multiple enemies with a single attack. Play the "Pridemoor Keep" level. Somewhere in the middle of the level, you will reach an outdoor area with several Propeller Rats. Try to attract them so you can attack several of them in mid-air. If needed, move around the area to make the enemies respawn.
If you die, pause game play and select the "Return to map screen" option to reset your death counter and any gold or relics that were obtained in the dungeon. There are enemies that are wandering on the map screen. Avoid these encounters, because if you die in one you will be automatically teleported to the map screen and the game will auto-save.
Play the first level. Get past the second dragon by rushing into the room and shovel down through the bricks as quickly as possible. When you hit the ground immediately use the Phase Locket and run through the bubbles. Then, bounce over the dragon and get past him. At the Boss, kill him by repeatedly hitting it with the Flare Wand. Note: You can also earn "Sparker" by getting him down to half a heart then finishing him off with a sword spark.
During the first stage, use the Dust Knuckles and down-stab to kill everything to progress through the level. Save at least 48 magic for the Boss, then kill him with the Flare Wand to get the "On A Diet" and "Shovel Economy" trophies.
During the first level, use the Dust Knuckles and down-stab to kill everything to progress through the level. Save at least 48 magic for the Boss, then kill him with the Flare Wand.
Food only appears in a few places on The Plains and can be avoided. Both dragon mini-bosses drop an apple. Do not fight them and instead down-stab around them. There are a few platters of food in the level that are easy to avoid. Near the end of the level, a hidden area contains a dirt pile that drops a carrot. Leave that dirt pile untouched or avoid that area altogether.
Use the the Goldarmor enemy in "Pridemoor Keep" (King Knight's stage). The shield will help keeping the coin bouncing back several times, and that particular enemy does not jump. Use the Dozedrake enemy in "Plains" (the introductory stage). The first encounter with the first large enemy is helpful for bouncing the coin due to the large enemy health and the simple ground without hazards.
Reach the secret room where you get the Alchemy Coin in the "Explodatorium" level. This room has six enemies in a narrow corridor at the bottom, with a lone Greenarmor above. Jump down and cast several Chaos Spheres. If needed, leave the room and re-enter to try again.
Note: This only works with one of the main eight bosses, in the "Lair of ??? Knight" levels. Choose any Boss and attack them while using the Phase Locket repeatedly to remain invincible. With a fully upgraded magic bar, you will have plenty of magic remaining. Consider using this on King Knight. He has poor defense and does not have many invincibility frames. If you get hit, intentionally die and restart the fight from the checkpoint.
After paying off the characters inside the Armor Outpost's hat shop, you can chase Mr. Hat around the outpost to get your money back. Immediately after winning the battle inside the shop, go outside to find Mr. Hat standing on top of the shop's sign. Use the airship to get on the rooftops and jump over to him. He will give you 1,000 gold and run off. Return to the airship to find him again for another 1,000 gold before he jumps down a hole. After the two-way catapult on top of the airship is available, go there to find him again. He will pay you the final 1,000 gold before catapulting away.
When you have gained access to the Hall of Champions go to the second floor. Then go to the right and fight through the enemies until you come to a breakable wall at the end of the room. Hit the wall and enter the secret area. There you will discover a music sheet and a breakable floor at the lower right corner. If you perform a downward attack you will fall through the floor and face Kratos. Defeat him to get the Grave Digger Shovel which you can then take to the blacksmith to get the Chaos Armour.
From the start of the "Pridemoor Keep" level, go left to enter a secret area with a Music Sheet. Hit the top area with your shovel and the walls will come down to expose the Yacht Club Games logo.
Give Music Sheet #23 to the Bard in the Village and he will say "My first publicly performed lair theme. You might say it Kickstarted my career!"
Enter the Hall of Champions and look at the portraits on the walls. Each of them represents someone who donated at least $200 to fund the game's Kickstarter project.
During the ending sequence, you can see five enemies grouped together under the name "the Wandering Travelers". These enemies were actually created by five people that participated in a "Director for a Day" reward for contributing at least $1,000 to the game's Kickstarter project. They are the "Liquid Samurai" enemies, Reize, the Phantom Striker, the Haberdasher and Mr. Hat Boss, and Baz.
Successfully complete the game to unlock New Game+ mode for the current profile. It features increased difficulty but you will retain your previously obtained armors, feats, magic, and upgrades.
Collect all 420 Cipher Coins, then talk to Percy or Mona (depending if Mona is in the lab or not).
Give the Pandemonium Chalice to the Troupple King.
After falling and dying in a pit, you can return there and use the Fishing Rod to drop a line into the pit. It will collect any floating bags that were dropped upon death.
Complete the following tasks to unlock PlayStation 4 trophy rewards.