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Perk 1 Afterburner: Reduce recharge time for Thrusters. Blind Eye: Undetectable by enemy air support. Flak Jacket: Take less damage from enemy explosives and flames. Ghost: Avoid detection by enemy UAV while moving, planting, and defusing bombs; or while controlling scorestreaks. Overclock: Earn Specialist Weapon or Specialist Ability faster. Sixth Sense: Display mini-map indicator with the direction of nearby enemies. Perk 2 Ante Up: Spawn with starting bonus to scorestreak meter. Cold Blooded: Cannot be targeted by ground-based AI scorestreaks and immune to Thermal Optics. Fast Hands: Swap weapons faster and aim faster after sprinting. Can also reset the fuse when throwing back frag grenades. Hard Wired: Immune to Counter-UAV, Power Core, EMP Grenade, and Smoke Screen. Cannot trigger Trip Mines, Shock Charges, or C4. Reduce digital imprint against enemy Tracker and Sixth Sense Perks. Scavenger: Replenish ammunition and equipment from enemies killed by non-explosive weapons. Tracker: See a digital imprint of enemy footsteps. Perk 3 Awareness: Enemy movements are easier to hear. Blast Suppressor: No mini-map signature when thrust jumping. Thruster sound is suppressed. Dead Silence: Move silently. Engineer: Show enemy equipment and scorestreaks. Re-roll and booby trap Care Packages. Gung-Ho: Hip-fire your weapon, deploy equipment, and throw grenades while sprinting. Tactical Mask: Reduce the effects of Flashbangs, Concussions, and Shock Charges.
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