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Always play in a squad. Try to play in a squad where all teammates communicate with each other. Play Quickmatch Domination. You get points much quicker in this mode than other modes. Make sure your team focuses on the objective. Have your squad leader issue useful attack commands that get your team points. For example, you normally get 200 points for capturing a base in Domination. However, if your squad leader marks the base, you get an additional 100 points for following his orders. You will also get an "Order Followed" bonus worth up to 80 extra points. Additionally, the squad can separate into two separate groups. The squad leader can then issue commands to attack two separate bases at different times, alternating between bases. If successful, you will get an extra 100 points even though you never captured the other base. You can get a possible 480 points in ten seconds by using this method. The squad leader must always pay attention to all bases. If a base is about to be captured, the squad leader needs to make sure to change the attack orders so everyone on the team gets at least 100 points, even if they are not at that base. Even if you are dead and none of your teammates are at the base being captured, you will still get 100 points for it being captured if the squad leader has attack orders on it. Make sure your squad always sticks together and the squad composition has variety. It is recommended to have at least two medics and two support players. Since there are no vehicles in Quickmatch Domination, assault units are not too useful. Since you are running around a lot and trying to capture bases, the sniper class is also not very useful. If your squad always sticks together, you will get extra points since you will be spawning on each other, spotting enemies, and suppressing enemies with gunfire. You will also receive signifiant points for healing your teammates and resupplying them with ammo. Play the objective and focus on only killing enemies that stand in your way of capturing a base or getting to the next base to capture. The best situation that can occur is circling the map while following the enemy, capturing points that they just captured.
Tip 1: Players who choose to be with Assault Class can use the AT Rocket Gun which will auto-deploy when you are near Window at C. From here you can fire from the cover and easily take down a couple of enemies. Tip 2: Assault class can also counter the armored train on foot by anticipating on a cap with Assault Mines and mine the tracks before it reaches. Players using the assault launcher, to pop out of cover and fire off a shot. Also, the Bipods will deploy when peeking around corners. Tip 3: If you are the one with Support Class and have anti-tank grenades then keep refilling it with your ammo pouch by putting one down. Tip 4: For capturing F, keep an eye out for the snipers (above you), For capturing C, try to cap it inside the building and finally for Cap D, try it from inside the shed across the tracks. Tip 5: You can try to Lock the Steel Doors which the enemies can't open it without destroying it. Also, stop unlocking when you are busy defending flags in operation mode. Tip 6: Players on Ottoman side can try rushing C and using the emplacement Howitzer overlooking F. This will not only net you tons of kills but also stop the enemy team from attacking C after they capture F. Tip 7: Looking for Big Weapons? Then take a look at Point B for Flamethrower, Point F for Heavy Gunner and Point E for Anti-Tank Rifle. These weapons will spawn in every 5 minutes after the flag is captured. Similarly, the AA guns can be found at E, D, and C. Tip 8: While in rush game modes try to smash a small hole out of the bottom corner of windows when defending to get a good field of view of the outer city telegraph poles. When defending A, you can find a pathway which has the most enemy Tip 9: vehicles to attack. You can either plant both dynamite charges in that area or get the free vehicle kill. Tip 10: In order to stop enemies in the area between B and C, you can always prefer to use the Machine Gun turrets at D. The anti-air turrets at D and C will make sure you get a good at killing. Tip 11: Using Anti-vehicle turrets? Try turning them with A and D then use the mouse to make a precise aim. Mostly you will find these on the defender side with one on the left flank behind the first telegraphs. Tip 12: In the settings, change the color of hitmakers so that when you take a headshot its the same color and changes when you get a kill. Similarly, you can turn on emplacement icons on the minimap in the settings menu. Tip 13: All the support class players that are using LMG, try to do short microbursts of 5-8 shots and avoid tap fire, holding down the trigger. Tip 14: While in an urban area, Cover is very crucial and try walking more and peaking around corners instead of just blindly running around. The best tip to avoid exposing is to sit next to the edge of a wall and aim down sights. Tip 15: The best way to kill your enemy is by shooting from the hip when in close quarters and only aim down sights for medium and long range engagement. Tip 16: For a squad leader, the only place you can spawn is with your teammates. So make sure at least one of the squad members is alive. To gain a lot more XP, complete squad leader tasks. Tip 17: Light Transport Vehicle has a loadout with an AA gun which displays 6 shots but actually has infinite ammo. While capturing the flag you can try to flank enemies instead of going straight towards them. Spam the Q button to spot when you blink. Tip 18: Simply Press 'V' to set the range of your scope to 75,150,300m(if Recon). To test the distance, you need to Fire a few rounds at each setting. Tip 19: If you are taking cover and don't want to expose then simply Press 'Q' if you are Medic, as this will throw bandages to heal your teammates.
1. After capturing all three points in the village, proceed up the hill and across the roads until you reach the exterior wall of fortifications made with logs standing on end. Near the exterior wall exit is a weapon station tent with used shells scattered around and the first manual. 2. In the town under bombardment, move to the fortified church on the right side to find a makeshift hospital/barrack inside the structure. Near the large pots is a crate with the manual. 3. There is another crate at the chapel —- leave through the back entrance. Then, turn right (left if you are facing the chapel) to find the manual crate along the exterior of the church structure, next to a large green metal wheel. 4. At Point D, the farm with trenches dug through the premises, is a manual crate near the home on the right, on the grass between the structure and the trench. 5. Follow the road up from the outpost. The road to the left leads up a hill, and contains abandoned cars with AT guns. On the ground next to one of the AT guns is the final manual for this mission, which is right before the bridge at the end of the mission. Fog Of War 1. When you are fighting through the gun emplacements past the wooden bridge early in the mission, there will be two field guns —- the path strays left into the forest. When it does, turn right and proceed up the hill to find a manual crate. 2. In the old church stone ruins (with the arches above ground), enter the bunker basement and look in the back left corner, opposite the generator, to find a manual. 3. At the heavy bridge with metal girders built over the small creek, look under the bridge (on the far end) for a small flatland with a manual. 4. When you reach the hill with the large concrete bunkers, enter the far left bunker to find a manual crate inside. 5. In the same area as the fourth manual is a small supply depot on the right from the entrance path. Look near the road, behind mounds of dirt, to find a small manual crate near the larger supply crates. Breakdown 1. Proceed towards the objective in the muddy village with the objective at the center. Before going straight for the white objective marker, look in the shack door in the back left corner of the block to find a manual. 2. Go down the hill and look inside the windmill -- there is a dirt path and a fence between the first manual and the windmill containing the second manual. Climb to the top of the mill to find the manual crate. 3. There is a refueling station and repair depot for tanks in the village below (and right) of the windmill containing the second manual. Go to the fourth floor attic of the large building directly next to the tank repair station in the village, and look behind the traps to find a manual crate. 4. In the same town as the last manual, go to the main street to find a two-story building with an MG turret in the corner window facing the village'd main street entrance. The Cavalry Sword is located under a table near the corner door. Go upstairs to the MG nest to find the manual crate behind some furniture. 5. Start from the location of the first manual and proceed right instead of left. Up the street (with the stone bridge over a creek) on the right side of the village, before entering the main area, look for a farm house with a fenced backyard and an army tent in the back left corner. Opposite of the tent is a storage shack with a manual crate. Steel On Steel 1. On the outskirts of town, look in the windmill to find a manual crate. You must exit your tank to enter the windmill. This is the upper-most windmill, before going down the hill towards the town. 2. From the previous windmill, go down the hill, past the destroyed encampment, and proceed right towards the river. There is another windmill further down (next to the water) with a manual in the same location. 3. Go to the windmill on the left side from the start (opposite of the second manual, or left of the first manual) to find it down the hill, around the same elevation as the second manual. 4. Proceed through the town. As you exit the main cluster of structures, you will reach a fourth windmill on the right of the street, next to the river with the stone bridge, where the fourth manual is located. 5. From the location of the fourth manual, look in the distance for another windmill across the valley on a hill overlooking the next cluster of buildings, to the right as you move forward. That is the area where the final manual can be found. Cross the stone bridge and go up the hill to reach it. Timeline 1. Over The Top - 0:05 2. Over The Top - 0:40 3. Over The Top - 1:16 4. Over The Top - 1:40 5. Over The Top - 2:16 6. Fog Of War - 2:53 7. Fog Of War - 3:33 8. Fog Of War - 4:20 9. Fog Of War - 4:49 10. Fog Of War - 5:28 11. Breakdown - 5:57 12. Breakdown - 6:22 13. Breakdown - 6:57 14. Breakdown - 7:45 15. Breakdown - 8:17 16. Steel On Steel - 9:00 17. Steel On Steel - 9:28 18. Steel On Steel - 10:09 19. Steel On Steel - 10:44 20. Steel On Steel - 11:30
Scrap is earned by breaking down bonus or customization items - the higher the rarity level, the more scrap you will earn. After unlocking a new weapon skin, you still must purchase the skin with War Bonds. War Bonds and scrap can be earned in-game. The following is a list of all known weapon skins. Note: This is not the complete list. Check back in the future for more skins, as well as their unlock requirements and rarity. Bully Dragon The Vindicator Adventurer Apostle The Top Dog Butcher Fiend The Newton Goon Rover The Showstopper Commander Mirage The General Defender Pirate The Icon Desperado Preacher The Russian Freebooter Rookie Greenhorn Ruffian The Judge Champion Hellion The Challenger Commando Ogre The Ethereal Backbiter Centaur Bandit Chimera The Guardian Boss Demon The Knight Brigand Devil The Victor Chief Herald The Warlord Clipper Imp The Soldier Of Fortune Crook Pillager The Camouflage Cutthroat Pioneer The Veteran Fighter Robber The Kingpin Guard Savage The Highwayman Warmonger Soldier The Captain Assassin Beast The Gatekeeper Barbarian Colossus The Paladin Cadet Goblin The Contender Conscript Outlaw The Mercenary Criminal Phoenix The Officer Enforcer Rebel The Chieftain Executiuoner Rival The Commandant Hunter Sweetheart The Overseer Invader Thug The Templar Lawbreaker Torpedo The Custodian Major Troublemaker The Keeper Marauder Upholder The Vigilante Master Virtuoso The Lion Messenger Wanderer The Saint Gunner Sinner The Cap Royal Decree Royal Edict Royal Order Royal Statute Hero Slayer The Mistress Veteran Soldier Veteran Guard Veteran Infantry Veteran Cavalry Murderess Warden The Savior Inquisitor Thief The Tyrant Killer Titan The Cerberus Camouflage Pattern Camouflage Shroud Camouflage Masking Camouflage Veil Ace Angel The Trooper Flamme Verdi Trench Clearer Desert Dweller Straight Flush Frontiersman His Lordship
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