To unlock different endings, complete the required task during the final mission before the bomb is disarmed.
Code - Effect
Ending A (Good Ending) - Have NSA trust above 33% and save at least two of the three targets
Ending B (Normal Ending) - Have NSA trust below 33% and save all three of the targets OR save only one target and have NSA trust above 33%
Ending C (Bad Ending) - Destroy all three targets OR destroy two targets and have NSA trust below 33%
Complete the special objectives in single player mode to unlock new equipment. (Alphabetical Order)
Code - Effect
Electric Lock Pick - Primary Objectives in JBA HQ 1
EMP Grenade - Secondary Objectives in Iceland Assignment
EMP Grenade - Attachment Secondary Objectives in Cozumel Assignment
Enhanced EMP Device - Primary Objectives in JBA HQ 1
Enhanced Night Vision - Primary Objectives in JBA HQ 3
Explosive Sticky Camera Attachment - Secondary Objectives in Iceland Assignment
Frag Grenade Attachment - Primary Objectives in JBA HQ 3
Gas Grenade - Primary Objectives in JBA HQ 1
Gas Grenade Attachment - Secondary Assignment in Cozumel Assignment
Hacking Device- Force Hack Upgrade - Primary Objectives in JBA HQ 2
Hacking Device- Software Upgrade - Secondary Objectives in Shanghai Assignment
Shotgun Shell Attachment - Secondary Objectives in Okhotsk Assignment
Smoke Grenade Attachment - Secondary Objectives in Shanghai Assignment
Sonic Grenade Attachment - Primary Objectives in JBA HQ 2
Ultrasonic Emitter - Secondary Objectives in Ellsworth Assignment
Wall Mine Flash - Secondary Objectives in Okhotsk Assignment
Wall Mine Stun - Secondary Objectives in Ellsworth Assignment
Make sure you have a flash and a frag grenade and full life. There are a lifebox near the door outside of Emile on the right wall. Go outside to Emile and an intermission sequence begins. When it is done, on your left may be a laser beam. Wait for it to go off. When the laser goes off and Emile is done shooting (he will begin again), roll to the next chair or bench. Wait until he is finished shooting again. Continue doing this and go up for the fence/rail. Jump onto it. Go down from it and you now must take Emile out. Walk away for one or two seconds, and make sure you can drop the flash grenade near Emile. Shortly after it is dropped, put your frag grenade in the same place. Emile will not see you drop it and will be defeated. Then, read the computer and defuse the bomb. Note: Take your time.
If you are going to kill Hisham, wait until he is down in the parking space. Kill him and pick up his body. Walk to the back of the red car and put him in the back. Press [Place Charge] and stand back. Detonate it and the "Opportunity Objective complete - Dispose of Hisham's body" will appear.
Code - Effect
Elite Mode - Complete Solo Mode
Ellsworth Penitentiary: Get back to cell
When you sneak out of your cell by crawling under the bed and getting the walkie-talkie, you must get back under the time limit. When you are up on the grating, instead of taking the pipe down drop off. You will knock out a guard. Then, go back to your cell and act normal. The grating is the only way down.
Extended Time in Kinshasa Level
At the end of this level, when you are supposed to use a sniper rifle to shoot Hamza Hishima, do not kill him. Instead, wait until the crane you are on falls down. Emile will yell at you for missing Hamza. Your character will then turn off his radio and the level will be extended by several minutes.
Wait after the credits on any kind of ending, or complete the game with the best or worst ending.
JBA HQ Part 2: Enrica ends mission
On the "JBA HQ Part 2" mission there are a certain number of optional objectives, one of which is to gather information from Emile's safe. If you do this successfully you must leave his office. The only ways out of his office are through the door (risky as you have a better chance of getting caught) or out into the courtyard. The issue with the courtyard is that there is only one way to get back into the headquarters, through Enrica's window. Before you enter the room, check the map. Notice that Enrica is in her lab working on the other end of the complex. However as soon as you choose to enter her room through the bathroom window, she will instantly appear in the doorway and attempt to scold Fisher. Fisher then proceeds to make a move on her and she lets him off with a warning "Next time, bring flowers", ending the mission.
At the beginning of the mission you must go up a elevator. You will then get a checkpoint. When you enter this room, take
out the guards. Make sure you are not wearing your sunglasses. When you walk in the next, big, room, the sun should be shining in your eyes. Flip your glasses down and you can see guards shooting out the windows you were looking at. Go to the right as soon as you walk in. Try not to draw too much attention. If you keep going to the right you will hit a window. An icon should appear at the bottom of the screen, indicating that you can use something. Press X and Sam will get out a small black tool, clip it on the window, whiz it around, then pull off a small circle that he has cut from the window. If you push forward on the window, Sam will put his legs through and squeeze through the hole so that he is now outside.
Okhotsk, Russia Part 2: Bomb defusing
In Mission 6: Okhotsk, Russia Part 2, after the talk with the Captain he reveals that he has rigged the bombs to go off. Emile Dufraisne tells you that they are in the machine room. Look for a crawl space near you. Go through it and down the ladder. Once you are in the machine room, disrupt the light near to the ladder with your OPC and the camera that you will find nearby. Then, go to the first bomb (you will recognize them by a green light) on the same level as you are on. You can defuse them by cutting the wires in a particular order. The wire you have selected for cutting will be highlighted in green You will know which wire to cut by a short vibration in the controller. When you select the wire the Captain will tell you now have three minutes. The rest of the bombs are located on the machine towers (two of them) and one is upstairs roughly opposite the first bomb. Note: There are three guards in the room. It is recommended to quick save the game before attempting to defuse your first bomb so that you have an idea of how it is done.
Reach the required rank to unlock new skins.
Code - Effect
Spy (Second Skin) - Acquire rank "Recruit"
Spy (Third Skin) - Acquire rank "Special Agent"
Upsilon Forces (Second Skin) - Acquire rank "Field Agent"
Upsilon Forces (Third Skin) - Acquire rank "Commander"
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