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Gamestop Wrecking Crew maps Enter MAPMAYHEM as a code. Gold Hammer Enter HARDHITTER as a code.
Cool Turrets Blow up 100 small hydrogen tanks. When this cheat is active, turrets do not overheat. Free Upgrades Complete 50 Guerrilla Actions. When this cheat is active, there is no more salvage charge at the safe house. Max Morale Liberate Oasis Sector. When this cheat is active, there is full morale in all sectors all the time. Max Technology Liberate Mars. When this cheat is active, EDF/Guerilla/Marauder always has the best armor and weapons. No Green Alert Complete 25 killing sprees during the Campaign. When this cheat is active, there are constant EDF assaults. Super Debris Destroy 50 EDF owned buildings. When this cheat is active, all explosive impulses and damage from collisions are tripled. Super Hammer Kill 100 EDF with a hammer. When this cheat is active, your sledgehammer is extra strong. Super Jetpack Destroy 250 EDF supply crates. When this cheat is active, the jetpack recharges at twice the maximum recharge. Super Sprinting Mine all ore locations. When this cheat is active, the player can sprint at 1.5x normal speed. Super Toughness Locate all missing radio tags. When this cheat is active, it greatly increases the amount of damage you can take, making you harder to kill. Unlimited Ammo Destroy 50 EDF flyers. When this cheat is active, you will have unlimited ammunition for all weapons.
Grinder: Have 12 Guerrilla Actions. Jetpack: Liberate Oasis sector. Level 1 armor and Rocket Launcher: Liberate Parker sector. Level 2 armor: Liberate Badlands sector. Nano Forge and Guerrilla Express: Liberate Dust sector. Ore Additive: Have 2 Guerrilla Actions. Personnel Detector: Have 8 Guerrilla Actions. Proximity Mines: Have 5 Guerrilla Actions. Quantum Multiplier: Have 18 Guerrilla Actions. Shattersmasher Sledgehammer: Have 35 Guerrilla Actions. Stonebreaker Sledgehammer: Have 25 Guerrilla Actions. Thermobaric Rocket: Liberate Free Fire Zone sector.
Playlist for Team objective: 50 Alec Mason Character: 100 Badge Group - Guerrilla: 200 Playlist for Siege: 250 Rank 1 Badge: 400 Blair Character: 475 Large Mixer Playlist: 625 EDF Trooper Character: 800 Rank 2 Badge: 1,000 Dan Mason Character: 1,100 Color Group - Aqua: 1,300 Celia Character: 1,400 Badge Group - Weapons 1: 1,700 Pierce Character: 1,900 Rank 3 Badge: 2,000 Sledgehammer - Stonebreaker: 2,450 Color Group - Green: 2,750 Kat Character: 2,900 Jackson Character: 3,350 Rank 4 Badge: 3,500 Badge group - Symbols: 3,800 Sledgehammer - Shattermaster: 3,950 Clark Character: 4,250 EDF Specialist Character: 4,700 Badge Group - Stars: 4,850 Color Group - Crimson: 5,200 Olga Character: 5,600 Rank 5 Badge: 6,000 Sledgehammer - Facecrusher: 6,200 Chuck Character: 6,400 Badge Group - EDF: 6,800 Selma Character: 7,400 Sledgehammer - Bronze Crusher: 7,600 Ian Character: 8,000 Red Color Group: 8,500 EDF Elite Character: 9,000 Sledgehammer - Silver Master: 9,250 Badge Group - Weapons 2: 9,750 Rank 6 Badge: 10,000 Color Group - Orange: 10,300 Kayla Character: 11,200 Sledgehammer - Gold Breaker: 11,800 Kepler Character: 12,600 Badge Group - Backpacks: 13,400 Rachel Character: 13,800 Sledgehammer - Titanium Hammer: 14,600 Rank 7 Badge: 15,000 Ravager Character: 16,000 Color Group - Tan: 17,000 Numah Character: 18,000 Sledgehammer - Skull Digger: 19,500 Krystal Character: 21,000 Sledgehammer - War Hammer: 21,750 Color group - Yellow (yellow): 23,250 Rank 8 Badge: 25,000 Old Coot Character: 26,000 Sledgehammer - Battle Axe: 28,000 Badge Group - Volition: 30,000 Sledgehammer - Bloody Bat: 32,000 Scavenger Character: 34,000 Badge Group - Summoner: 36,000 Rank 9 Badge: 40,000 Color Group - Purple: 42,000 Sledgehammer - Stun Baton: 46,000 EDF Heavy Character: 50,000 Color Group - Rainbow: 54,000 Badge Group - Alter Echo: 58,000 Sledgehammer - Plastic: 60,000 RF Commander Character: 65,000 Badge Group - Marauder: 70,000 Rank 10 badge: 75,000 Color Group - Silver: 85,000 Raider Character: 100,000 Sledgehammer - Ostrich: 120,000 Rank 11 Badge: 150,000
Exit a vehicle near the end of a mission. Complete the mission and return to the vehicle. It will be fully repaired. If you hijack an EDF tank, you are unable to heal it by teleporting to a safehouse. In fact, the tank disappears. You are however able to heal tanks or any other vehicles by going to a demolitions master. Leave the area during the event, and you will fail. After the challenge ends, you should have a full health EDF tank where you left it before the challenge.
1 Life: 10 Kills - 1 Weapon 1 Life: 25 Bonus XP 1 Life: 5 XP - 5 Backpacks 1 Life: 50 XP 1 Life: Kill - 5 Weapons 1 Life: 15 Bonuses (different types not fifteen of the same one) 10 Kills - Every Weapon 10 Wins - Every Game Type 100 Wins 100 XP - Every Backpack 100 XP - Every Weapon 1000 Kills - 1 Weapon 5000 XP - 1 Backpack 5000 XP - 1 Weapon 500 XP - 1 Bonus XP Event 5 XP - Every Bonus XP Event
Assist (150): Damage an enemy, a teammate then kills. Heal Teammate (325): Restore at least half of a teammate's health. Pack Hunter (550): Be near a teammate when they kill an enemy. Rescue Kill (700): Kill an enemy near a teammate that has been knocked down. Synchronized Kill (900): Kill an enemy at the same time a nearby teammate does. Vendetta (1,200): Kill an enemy who recently killed a teammate. Crush (1,500): Kill an enemy with building debris. Beat Down (1,600): Kill an enemy with a melee attack. Streak Stopper (1,800): Kill an enemy who is unstoppable. Death from Above (2,150): Kill an enemy by thrusting down. Remote Save (2,300): Kill an enemy before they can detonate a remote charge stuck to you or a teammate. Survivor (2,600): Recover to full health after nearly dying. Unstopable (3,050): Kill 5 or more enemies in a row. Backwhat? (3,200): Kill an enemy that is wearing a backpack while you are not wearing one. Knockdown (3,650): Knock down multiple enemies simultaneously with the concussion pack. Death By Boundary (4,100): Knock an enemy out of the level boundaries. Stuck (4,400): Detonate a remote charge stuck to an enemy. Headshot Kill (4,500): Kill an enemy with a headshot. Who's #1 (5,000): Kill the enemy with the highest number of kills. Full Control (5,400): Fully repair a target. Mega Kill (5,800): Kill multiple enemies within 3 seconds. Back Off (6,600): Kill an enemy who is melee attacking at close range. Ghost Kill (7,000): Kill a stealthed Enemy. Bullseye (7,200): Kill an enemy with a direct rocket hit. Backfire (7,800): Kill an enemy with their own explosive. You're doing it wrong! (8,250): Kill an enemy with the Reconstructor. Charge (8,750): Rhino charge through a wall and kill an enemy. Power Trip (9,500): With Firepower active, kill an enemy with a melee weapon. Interceptor (10,600): Kill a ragdolling enemy in mid-air. Hail Mary (10,900): Kill an enemy from far away without using a gun. Blast (11,500): Kill an enemy with an explosive barrel or tank. Flagman (12,200): Kill an enemy with their team flag. Air Strike (13,000): Kill an enemy while in the air. Shake it Up (14,200): Kill an enemy while your Tremor pack is activated. Dust Bunny (15,500): Kill an enemy who is in mid-jump. Good Timing (16,500): Use the Rhino or Thrust pack to survive an attack. BBQ (17,500): Hit 3 enemies simultaneously with the Arc Welder. Blindside (18,750): Kill an enemy from behind. Payback (20,250): Exact revenge within 15 seconds of respawning. X-Ray (22,500): Kill an enemy through a wall with the Rail Driver. Sharpshooter (24,000): Shoot and kill an enemy from far away. Sleeper Kill (27,000): Kill a fallen enemy with a melee attack. Death from Below (29,000): Kill an enemy by thrusting up. Rainbow Wars (31,000): Kill an enemy that is using the Heal Pack. Lined Up (33,000): Hit 2 or more enemies with one Rail Driver shot. Doppleganger (38,000): Kill an enemy that has the same backpack you do. Zombie Kill (44,000): Kill an enemy from beyond the grave. Vertigo (48,000): Kill an enemy above or below you. Camper (52,000): Kill an enemy while standing still. No Problem (56,000): Kill an enemy while at full health.
The area "Eos" of Mars is named after the Faction's leader in the original Red Faction.
The area "Mt. Vogel" of Mars is a reference to Dean Vogel, whom you had to kill in the last mission of Saints Row 2. You also only get to enter it at the last mission before the campaign is complete.
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