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The user name is CJOHNSON and the password is TIER3. Once you are in, you may type in HELP for a list of valid commands. Have fun! Addition by PRO_GAMER_: You should also be able to login to aperturescience.com with the username GLADOS and the password PORTAL, as well. Addition by red7ring: It actually doesn't matter what name you login with. You can login with any name you want. It's the password you insert that's important. Addition by Spilled Salt: After logging in, type at the prompt "thecakeisalie" (minus the quotes). Doing so will unlock some secret messages for you to view.
APPEND ATTRIB COPY DIR ERASE FORMAT INTERROGATE LIB PLAY RENAME TAPEDISK Type DIR then type APPLY to take an application for entry into the "Enrichment Center".
In addition to logging in as "CJOHNSON" (Chell), you can login as anyone desired by typing a username longer than two characters and using PORTAL as a password.
Be very observant of all your teammates. A spy will have your name when you see them. Make sure to check if anyone is following you for "no reason", or if someone is coming in the opposite direction of your base. Also be careful to talk to everyone. If the person does not talk to you, they either do not have a mic or is a spy. You could also shoot everyone you see. Teammates will not get hurt. If a spy is shot they will not show themselves; you must shoot them a good amount. If the bullets do not go through the "teammate", it is most likely a spy. Remember to look out for unusual movement. A spy disguised as a scout will be slower and spy disguised as a heavy will be faster. You also might want to set up a system where whenever someone sees a teammate they shoot a round off. Spies cannot shoot or their cover is blown. There is no reason for any teammate to follow you. Spies can also destroy sentries, espensers and other things without blowing their cover. If no one but you and someone else is around and your gun just got destroyed, open fire or beat him down with your wrench. Follow these tips and spies will be changing classes quickly. You can also play a spy a few times, to quickly learn the advantages and disadvantages of that class. There are several ways to reveal an enemy spy. Walking into a spy will make him translucent for a moment. You can walk through teammates, but cannot walk through disguised enemy spies. Attack the spy if you come across him, as all he can do run away. Igniting a cloaked enemy spy will set him on fire and distinguishes him with an enemy-colored glow. A spy disguised as a medic will not have the ubercharge/kritzkrieg percentage display under the name. When disguised, the health shown for a spy is never in the red zone. If you see someone with health in the red, it is not a spy. If not, pay attention. The spy is always showing the primary weapon for a particular class. They cannot show melee or secondary weapons. If one of your teammates is showing any other weapon, you can be sure that it is not a spy. The following is a list of the primary weapons for each class. Scout: Scattergun Soldier: Rocket launcher Heavy: Minigun Demoman: Grenades launcher Engineer: Shotgun Medic: Syringues launcher Spy: Handgun Sniper: Sniper rifle Pyro: Flamethrower A spy cannot shoot or he will loose his cover. If a teammate does not seem to be shooting, it could be a spy. If a teammate is voice chatting at the moment you see him without the "?" sign indicating this is happening, it is a spy. This trick works when a teammate is dead. If you know that he just got killed but see him running near you, it is a spy. The same applies if he is calling "Medic" while the real one is dead. This requires a medic with the upgraded syringes gun. Shoot some syringes at teammates. If one of them is showing the crosses indicating that you are hitting an enemy, it is a spy. If you see a blue ball or a red ball near dispensers, it is a cloaked spy.
Autopsy report: Provide an enemy with a freezecam shot of you taunting above their ragdoll. Bedside manner: Be healing a teammate as he achieves an achievement of his own. Big pharma: Assist a Heavy in killing thirty enemies, where neither of you die. Blast assist: Assist in exploding five enemies with a single uber-charge on a Soldier. Blunt trauma: Assist in punching out four enemies with a single uber-charge on a Heavy. Chief of staff: Accumulate 10 million total heal points. Consultation: Assist a fellow Medic in killing five enemies in a single life. Doctor assisted homicide: Assist in killing 20 nemeses. Double blind trial: Deploy an uber-charge within eight seconds of a nearby enemy medic deploying his. FYI I am a medic: Use your Bonesaw to kill 5 enemy Spies who have been calling for "Medic!". Family practice : Uber-charge ten of your Steam community friends. First do no harm: Play a full round without killing any enemies and score the highest on a team of six or more players. Ground rounds : Heal 200 teammates after they have called for "Medic!". Group health: Work with two other medics to deploy 3 simultaneous uber-charges. House call: Join a game that one of your friends is in and then deploy an uber-charge on him. Hypocritical oath : Kill an enemy Spy that you have been healing. Internal medicine : Extinguish 100 burning teammates. Intern: Accumulate 7,000 heal points in a single life. Quadruple bypass: Heal a teammate who is taking fire from four enemies at once. Medical breakthrough: Assist in destroying eight enemy Engineer buildings with a single uber-charge on a Demoman. Medical intervention: Save a falling teammate from dying on impact. Midwife crisis: Heal an Engineer as he repairs his sentry gun while it is under enemy fire. Preventive medicine : Block the enemy from capturing a control point with an uber-charged teammate. Peer review : Kill fifty Medics with your Bone Saw. Play doctor : In a team with no medics, be first to switch to Medic after a teammate calls "Medic!" then heal 500 health. Surgical prep : Have an uber-charge ready before the setup phase ends. Trauma queen: Deploy three uber-charges in less than five minutes and assist in five kills during that time. Triage: Deploy an uber-charge on a teammate less than a second before they are hit by a critical explosive. Placebo effect: Kill five enemies in a single life, while having your uber-charge ready, but undeployed Sawbones: Hit enemies with your Bonesaw ten times in a row without dying or missing. Second opinion: Uber-charge two teammates at once. Specialist: Accumulate 10,000 heal points health in a single life.
You can also do high jumps with your stickies. Jump on one and detonate it. It will cost life but this can buy you some time for reaching places that only a Soldier or a Demoman can normally access (for example, the roof on Gravelpit, capture point B). Don't Stickies are more efficient for destroying buildings than your normal grenades. It can be devastating if you are ubered.
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